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WuHT
Premium Moderator
This thread is not a "wishlist" for a patch for balance reasons. I figure we should just lay out any sort of raphael connection issues that hopefully the patching team will become aware of.
1) 22B into 3B or BBB will fail to connect if the following conditions are met :
i) side hit so they crumple to the side
ii) at a range just outside 2A/3K range it seems.
What I observed was that the opponent will crumple, and bend over forward, but the way they are oriented is that their axis is perpendicular to raph, so they crumple "forward" to raph's side. This falling forward will cause 3B and BBB to miss (oddly 6K will hit them with a side hit spark).
** Whenever 3B or BBB will fail, is the ONLY time 1B will connect. That is pretty weird!
2) The 2nd hit of 3(B)~prepAB whiffs on a few characters even though they're in range for the majority of the cast.
i) pyrrah
ii) hilde
iii) cervantes (weird eh ?)
While thats not a comprehensive list, it seems like the move was designed to be a NH at close range.
Maybe this has to do with hitting them from the side after a step.
3) SE B whiffs at close range against certain moves (ie: the opponent advances like pyrrah's 66B). Not sure I think that was intentional (and as seen in prior demo videos).
4)3B whiffs after raph blocks alpha patroklus's bA. Alpha pat sort of leans forward during his recovery animation (with his body not aligned with his hips) and raph's 3B seems to target the hips so he completely whiffs.
5) 66A+G gives the opponent way too much meter for eating it (like if they use nightmare's 2A+B). That needs to go because it is totally not worth using.
6) 4(B) at slightly less than tip range won't connect with prepBBB because of the way the opponent bounces back. This occurs at all ranges except for tip range, so the problem is that at the longest possible range where the opponent with bounce is JUST outside of his prepBB range which sucks.
I once hit someone with 6BB(BE) and they slammed into trees (in the forest stage) and they basically landed standing up so I could have pursued further action. Too bad I did not save the replay. Far too inconsistent to report back for me.
Test this stuff out in training if you don't believe me, but most importantly report any sort of combo disconnects.
1) 22B into 3B or BBB will fail to connect if the following conditions are met :
i) side hit so they crumple to the side
ii) at a range just outside 2A/3K range it seems.
What I observed was that the opponent will crumple, and bend over forward, but the way they are oriented is that their axis is perpendicular to raph, so they crumple "forward" to raph's side. This falling forward will cause 3B and BBB to miss (oddly 6K will hit them with a side hit spark).
** Whenever 3B or BBB will fail, is the ONLY time 1B will connect. That is pretty weird!
2) The 2nd hit of 3(B)~prepAB whiffs on a few characters even though they're in range for the majority of the cast.
i) pyrrah
ii) hilde
iii) cervantes (weird eh ?)
While thats not a comprehensive list, it seems like the move was designed to be a NH at close range.
Maybe this has to do with hitting them from the side after a step.
3) SE B whiffs at close range against certain moves (ie: the opponent advances like pyrrah's 66B). Not sure I think that was intentional (and as seen in prior demo videos).
4)3B whiffs after raph blocks alpha patroklus's bA. Alpha pat sort of leans forward during his recovery animation (with his body not aligned with his hips) and raph's 3B seems to target the hips so he completely whiffs.
5) 66A+G gives the opponent way too much meter for eating it (like if they use nightmare's 2A+B). That needs to go because it is totally not worth using.
6) 4(B) at slightly less than tip range won't connect with prepBBB because of the way the opponent bounces back. This occurs at all ranges except for tip range, so the problem is that at the longest possible range where the opponent with bounce is JUST outside of his prepBB range which sucks.
I once hit someone with 6BB(BE) and they slammed into trees (in the forest stage) and they basically landed standing up so I could have pursued further action. Too bad I did not save the replay. Far too inconsistent to report back for me.
Test this stuff out in training if you don't believe me, but most importantly report any sort of combo disconnects.