Hey folks, long time forum stalker and Raph player here. Just been starting to get serious at the game after a hiatus of starting to learn frame data and punishment pre patch. Oh that Future Press book...
Anyway, the forums here have been a great help, however one thing that doesn't seem to have a direct thread or coverage is punishment data (unless I've missed something.) There is the string defense thread, but that doesn't cover all the same options. Point being, I'm starting some strict punishment data and wasn't sure where to put it for now for critique and compilation. Suggestions?
I started with mitsu. There will be some overlap with string punishment occasionally, and often times there are better options then punishment out of guard. However, here is what I've covered so far:
(Note, I have not taken the time to indicate where 3B~AB may be applicable dependent on range, or where it may not be applicable at all. I may go back and refine this.)
(*) Denotes variable BE/Combo possibilities.
VRS Mitsurugi
1A [6BB, 6AB, CE but not at tip range]
(B)A [3B~BB, 4B~BBB(*), CE]
3B [3B~BB, CE]
4B [6BB range dependent]
FC1B [6BB range dependent + interrupts FC1BB]
(K)B [6BB, 6AB range dependent, CE]
2K [236B, 6B~BB must reset to neutral, FC3B]
2KB [66B~A+B if no mist, 4B~BBB(*), CE, WRB interrupts after 2K]
3K [WRB, 2A range dependent, CE must buffer]
4K [6BB]
BT4K [6BB]
MSTB+K or BB+K [6BB]
MSTK [236B, CE]
MSTKB [6BB, 6AB, stay low on G and punish with 33KBE+6BB or CE]
66B [6BB, 2A range dependent]
66BB [66B~A+B, CE range dependent]
11A [6BB, 6AB, WRB]
11BAB [6BB, Duck 2 hit for options including CE or sidestep]
44A [6BB]
Run K [236B, 3B~BB, 4B~BBB(*), CE]
2KBEB [236B, 4B~BBB(*), 3B~BB, CE]
SSBBE [3B~BB, CE]
CE[236B, 3B~BB, CE]