darkfender
[10] Knight
Quite right except ivy :) but considering that TP was said the worst move in SCIV at least i tried to say its not.
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TP isnt the worst move in SC4
Algol QI A+B or raph 4B+K is
algol QI A+B is -27 on hit
Quick questions about 3 prep >.>
I read SEA B stays at something like I29 (14+15 of seA)
same SEA
that would make it very difficult to step B as certain response to a blocked prep (obviously hitting at TIP).
i.e. 1 (3B On block)+15(SEA) +14 (SEA B) =30
where step stays at i13 if i understood well + B @i17 =30
But i thought step B was a consistent punish against a blocked prep so i should have done some miscalculation.
Could you tell me where i am wrong?
(not that i use often preps on block but when i miss a punishment it may happen).
Second question.
I find myself for example to punish a blocked relicB (-18) with 3
I usually continue the string with BB (NC)
Should i use better options?
In case not, its better to stop after BB on HIT (-2) or its better to stop the prep.
Talking of an offline environment OFC.
Last question on VE:
It seems it steps well some Asta RO option like bullrush (mid K) and with K i can RO him instead.
Its possible to do this consistently or is something too random to do?
And if its a good options any suggestion for training it? (i'll face lot of astaroth >_> so it could be very useful).
Thank you
So prep is only bad at risk reward but is not something you can punish with just one options with every character?
That makes sense, I know, but it also sounds silly.
It can't be bad to be at greater advantage. Even if that time is used doing nothing (baiting, reflecting), we have more chance and the opponent has less. If only a person could consciously wait out the 6 frames and act at a -2 beat, lol.
I do know the one thing bad about advantage is that, during that time, the opponent learns something about your choices, but you learn nothing about his (since he isn't making any).
I do see, how this comes down to Raph not being able to "make the opponent play how he wants," unlike high tier characters. If he presses, he tends to open more ways to be beaten, than to shut off options from the opponent. And at +, your opponent will take a defensive posture.
But there's got to be a way to make that defensive posture the disadvantaged! If you can put the opponent there, what is the point of dreaming of success with this character if he can't make some fear out of that?
This is why raph is annoying to play against , but not really a threat because his playstyle is not similar to the other straightforward characters. Ie: look at mitsu. BB is always a good option for him at advantage, simply because the 2nd swing has retarded property that'll nick you if you attempt to step-punish (you'll have to step it cleanly and wait till the animation is done before you can safely "punish"). The closest thing that has decent tracking and is mid is perhaps A+BA, - while slower and shorter ranged. - actually tucks raph in so it's surprisingly evasive.This game plan appears to be saying Raphael wants to give the opponent the feel of having more control than he really does, so Raphael can, swish swish, dodge and parry and level 60 damage. But this has to be self-defeating.
Because surely, the highest level of play would evolve to realize that. Raph is dangerous at -2. Let's say. Then players would treat that as the time to be cautious, against prevailing generalities. Now how do you open opponents up? It's only easier for the opponent to put Raphael at 'advantage'. From +4, or whatever, now they've "got you."
There's got to be something wrong here.
Actually if you aG or bG wouldn't it make sense for your opponent to just freeze up and attempt guard. If you become predictable with it, they'll just gamble to CH you because raph's AA and BB is pretty easy to outdamage and hence well worth the risk....
a thought occurs.
How quick is G cancelling on A_B_K? Maybe with small advantages, Raph can fit an aG in there, be safe, and come out at something more like -2. I'm thinking you would do this most of the time, and every so often actually finish the A, giving you true -2. Or maybe bG would be better. One tempts a duck, one tempts a step. And perhaps more importantly, they say no to step and duck, vice versa.
I tend to dislike whereputs me, regardless.
EDIT: I mean most of the time, in this "aG or A" guess. Obviously there's other things you can try with +3-+5.
... this seems it would be beaten by throw. Phooey?
haha thats why i sometimes step during advantage frames (to match the opponents step, such that I still retain the frame advantage when we both complete our steps ) and try to interrupt their punish with my own.
It sounds retarded but it'll work as long as you dont' become predictable.
I mean their right not raphs
why use 1K instead of A+B? ._.
Suppaquestion for offline play----
Is prepB VE transition a suicide?
I mean i could delay B or SEAB so if enter prep and get blocked for a mistake could transitioning in VE be a good idea if used rarely?
Or is punishable ON reaction (i mean they SEE VE transition and punish according).