Azazel
[12] Conqueror
Getting back to neutral with G should be no problemIf you can turn before the opponent hits the ground, then it would be no problem. I think.
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Getting back to neutral with G should be no problemIf you can turn before the opponent hits the ground, then it would be no problem. I think.
If they reintroduce his teleport move, they should make it as good as Cervantes. When you compare the two teleportation, Cervantes is much better sadly. Raphael's teleport move just gives my opponent a chance to attack me when I reappear.
His face in the official concept art is different this time:
View attachment 7531
I thought vampires are immortal.
Yeah like I thought, 44B is unsafe. Only pull this move out as a retreating attack. I know people are saying this new 44B is better than the old 44B in some ways, but Im gonna miss cranial scraper. It tracked, did great damage if it connected, and it was safe on block. I'll have to make a major adjustment when learning how to use this move properly without getting punished all the time.
stuff about 44B
Y'all need to stop hating on the old 44B though.
aGI's aren't typically used for the purpose of beating moves on reaction - not sure what you're getting at with that.
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The actual prep stance doesn't look too dangerous. But SE does although i did see a SE A whiff hilde's step at 1:16:00 of the level up stream. And i think i saw 66B track hildes 8wr to the left when he charged her. The quickstep was killing him in the stream video. Signia, were the complete command list there for all characters or was it still a limited version?Lol, Aris said Raphael sucks.
Guess I'll put my impressions here:
1A is barely usable now, it does so little damage it hardly seems worth throwing out
22A would be a good move but it's annoying to use because you end up quick stepping. 8WR moves in all directions are hard to do without a quick step. I never tested it but 6632 might work.
His backstep is amazing. In exchange, he lost his pushback.
I didn't have much fun playing the character so I didn't learn much. He seems pretty solid but he's weak in the damage department. I didn't have much success in prep. He has tools to beat step now with 22A (hit or CH guarantees CE) and 33A (SCIV WS A).
The command list was there. Did anyone video them? nope! People just wanted to play.Signia, were the complete command list there for all characters or was it still a limited version?
Looked like SE B whiffed (that move is going to be ultra linear) to meBut SE does although i did see a SE A whiff hilde's step at 1:16:00 of the level up stream.
His meaty lows so far are SE K (reactable, short range) but has a knockdown.From videos I've seen I think he looks strong in V, has a decent high/mid/low game,
Probably the best combination of speed and range of any character.solid range and speed
His SE stance seems to be the most dangerous. Prep, if anything, is no longer as scary.and mix ups with his Prep and VE feints.
Have you read the NEC experience thread here? Got a good change list in there...I have noticed changes to what I have see in IV, but a weekends experience and a few videos is not as helpful as some experienced feedback from people who have also probably tied him in V demos already. I have been reading the pages here, but the info in terms of improvements is too spread out to really pice together or make sense of and most of tends to talk about potential strategy as opposed to like for like comparison of "what was wrong with him vs what have they done about it".
language barrier would be the key imo, but it was nice that they sent daishi over to play tourney players during demos. While he didnt' explain the reason behind this and that, we get a sneak preview of how the characters are played (and have to infer the intent via observation of how the game director used each character).Also, are there any dev blogs for the game explaining changes they have made and why?