Raphael's SCV Command List

According to the command list on the japanese wiki, it's prep AB and they are the same move.

BTW, they mention Prep_kA + B + K, which means there is a BE version of prep K. HAs anyone seen it yet ?
 
BTW, they mention Prep_kA + B + K, which means there is a BE version of prep K. HAs anyone seen it yet ?
Yes, I saw it in the TGN stream. It's a double kick, think SCIV's VE K inmediately followed by another roundhouse in the opposite direction using the other leg.
 
Thanks for the info. Did it look good, in terms of damage and properties ?
And is there a record of the TGN stream ? I've been looking for it for some time...

I don't get why this exists and why his 33B exist all the same. Both are linear mids that you pop out of step commands, and the 33B version has a further built-in step.
I guess it's because both moves have diffrent uses : 33B has a better reach, making it a long range tool, though the sidestep makes it hard to use. 11B comits less Raphael and is somewhat fast. You can stop it before the second low and use it in a poke mix-up, with 3A, for example. That's one of the first things I'm going to try when I get the game.

Has no one else brought up the lack of the return of 44B attack-throw ? Not even a BE ! Hopefully that shit is unfinalized
No one mentionned it so far. It may be Raph's biggest loss, especially considering its replacement, the former prep A+B : no auto-GI, no tracking. Every time I've seen this move used, it was easily dodged.
 
Thanks for the info. Did it look good, in terms of damage and properties ?
And is there a record of the TGN stream ? I've been looking for it for some time...
I can't really tell, I only saw it once . I believe the first kick got blocked and the second was a CH and it knocked down, I can't tell anymore about it's properties :S

You can find some vids from the TGN stream in the media section. They are currently uploading the tournament, but I don't think there was much Raph usage during it. If some of the interesting Raph matches are uploaded I haven't seen them yet.
 
Looking forward to the TGN stream (heard there was low raph usage anyways).

if his SC4 4A is his SC5 4A, then what is his SC2 4A ? I believe I saw 22A returning so my hunch would have been that 11_77A (unexamined) would have been his SC4 4A and his SC5 gets the coveted 4A input.
 
It's most likely his SC4 prep A+B, now available from neutral stance
It's just too kind from the devs !
Perhaps we can use it after a succesful 2A. If the opponent wants to counter, the slight backstep coud whiff something. As long as it's got no reach...


You know, I miss a move like Mitsu's 4B or Xiang's 44B. A retreat/counter move. That would be pure fencing style. And useful. Instead, we get granny's lunge, I have some doubts about its usefulness.
 
hi guys
new here >>>

i read in the wiki move list u can enter 214 stance (SC3 ) from prep 4 ?!
i hope we can have some mix-up moves from it
from what ive seen in the vids
u can do 214 repeatedly ( maybe by just press 4 !!) and u can enter prep from it
and still have agi
im hyped for this move like Black_Dog said
raph need some good - tricky retreat moves
and i dont like the new input for WRB in SC5 cuz its replace FC 3B (low hit in SC4 )
we need low hit from FC
lets hope it get new input like FC 1B
 
Yeah, Raph's current 66B used to 44B in SC3. That move was an excellent option for whiff punishment. The slight backstep and then lunging stab had great evasion, range, damage, and RO potential. 66B in SC4 didn't RO anymore, but stunned, did less damage, went into Prep, and gave a free combo. So it was a trade off. It would be nice if they moved 66B back to 44B (this move has GB in SCV too), move 3B back to 66B, and make 3B his old launcher. This is probably asking too much, but anyway....

Futhermore rather than having SC4 Prep A+B in neutral, why not remove it and give him back his SCIII Prep B+K? Both moves have similar properties in that they duck highs followed by a powerful stab. Prep A+B was slow, linear and unsafe. Prep B+K was fast, did good damage, and could RO, which Prep A+B cannot. In SC4 Amy had his Prep B+K. Im still mad at her for stealing all his good moves. Why does Raph have to change from a beast in SC2 to an underdog in SC4??? His fighting style, charisma, and frames deserve more respect in my opinion.
Send this to the dev team.
 
Man to be truly honest I do not think I am a fan of all of the stun combo's. I may receive some flak for this. Some stun combo's seem ridiculously long and unshakable (Raphael has none). The stuns were fine in 3 but in 4 there are just to many of them.
 
Its official up to that developmental version. Things WILL change so keep your chin up.

Fendante : You could twitter daishi, but given the message length limitation it may be wiser to create a new "Raphael wishlist/suggestion" thread here and just give him a shoutout and link to it.

Normally i'd say let's all corroborate to seem more organized, but everyone seems to have differing opinions.

For instance:

1.I like raph's stun combos, as I don't see him as a launch-air juggle-ground hit type character. They do not need to be overly long, but the whole combo where the victim stays on their feet is fine by me. Watching raph struggle with his BT B+K after his 66A+B connects turns me off the whole power-launcher thing for raph.

2. The moves I want buffed the most is 2B+K and 8B+K.. as that move was pretty much terrible for 2 versions (except for certain forced setups like close range VE A on hit). 33B is a bit of a contender, as that low poke embarassingly whiffing (as evident in the latest kayane vs raphael AI demo vid).

3. Raphael's aGI attacks are pretty lacking in this version (the built in attack only triggers if the aGI - or evade - is successful). In fact, Raphael *should* have an aGI that works only against weak attacks (under 20 damage, doesn't knockdown weapon attacks) but could be compensated by working on both mids and highs or having a fat juicy GI window. Being a fencer and effortlessly parrying enemy pokes should be his forte. Instead we have his 8A+B or his 4A+B, which look rather exaggerated. His SC2 214B aGI should return.
 
Very happy to have found this. I'm glad there are Raph players like you guys that take the time to do in-depth analysis. I'm too lazy, haha.

I'm 100% on-board with WuHT's last post.

My proposals are pretty simple, but may be a little overboard. I want his auto-evade to be like in SC3, where it evaded either all horizontals or all verticals. I also want his teleport (if it stays) to be faster and have more options, such as teleporting to the right and left side as well as being able to teleport in front and behind of someone. Maybe a cancel, too. Last, but not least, I want Mermet de Vec to drain more health. Perhaps playing as Yoshimitsu a lot has spoiled me, lol.
 
If i got one wish to get some of his old moves back it'd be the advance and retreat step, the prep sidestep into prep, and his auto evade. He's a fencer so he should move in and out like one.
 
Very interesting document, thanks. Is it a reliable source ?


I'm glad we get SCIV's WRB and SCII WRB, theire difference in speed offer interesting variations to our playstyle, SCII WRB beeing safe and really fast.

VE is... gone ?
SCIV prep A is now 3A. Reminds me of Zasa's 3A in SCIII. I loved that move, such a nice poke move.
I think, just think this is compiled from all the videos of SCV Rapahel gameplay. probably all just estimation. Maybe. :)
 
Habast, I also want his SC3 autoevades, A+K to dodge horizontals and B+K to dodge verticals. I don't think he needs to teleport to right and left sides as the SCV game system has quick step. In my opinion, Mermet de Vec already does decent damage, and in SC4 it healed health, and hopefully it still does in SCV. His vertical attacks already do more damage in SCV as well. But if he gets his SC3 autoevades back, then should shadow evade stay in Prep or should he get his "twirl" back? WuHt already mentioned the tracking problem while twirling. My idea for his teleport (if it exists) is to give the option to teleport behind the opponent when he successfully dodges a vertical or mid horizontal (both result in the Vurkolak envelopement animation). I am actually not a big fan of the teleport and don't mind having it removed at all.

Yeah, Mermet de Vec does decent damage, but I wish it restored more of your health (like Yosh's draining moves).

When I said the teleport, I meant teleporting to their right and left sides, setting you up for an attack at their side. Sorry, wasn't very clear. Also, I agree. Teleporting isn't all that important to me, either. But I'd like it to stay and improve as it's one of his only vampire-like moves. And I like your teleporting idea.

I really liked his twirling in the older games, but now I've gotten used to his shadow evades. I think I'd actually prefer if they stayed. Maybe a jumping shadow evade to dodge lows? Though it would probably have to take you out of prep.

66K the strong kick knockdown.

My favorite ring-out move. :) Aside from unending stings, of course.

Oh I forgot to mention the advance and retreat steps. Thanks Azure. It would be nice if they could put his Cranial Scraper back into retreat step like it was in SC3 again. Actually, since you reminded me that Prep sidestep goes back into Prep, Im favoring the Prep sidestep now.

Cranial scrapper (an odd name for it, isn't it?) was so much better in SC3. I loved it. And when you dropped back, it was only one of 3 moves you could do as well as none at all, as opposed to your opponent knowing that cranial scrapper is coming every time.
 
Yes I wont dig it up but prep 8 = hop stance would be pretty sweet!!

It doesn't have to be the same as his SCII and SCIII options, as SC4 prep K:K actually makes sense from the hop evade.

His SC4 44B (if not a BE attack or an option like prep 4, A+B) should return as the B option from prep 8 hop. Jumping over someone's low attack then landing his zorro attack-throw would be awesome.

I guess his AB attack from hop is his only other option left for an A attack (with an animation from the previous games). I would have preferred his 236A animation as the A attack from prep 8 hop, but it looks like the move is already his 7_8_9 A attack.
 
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