Yoshi´s iMCF can lead to 80 combo at least with the typical combo or if u have mastered JF 4A (easier now), you´ll get 122 or propably a RO cause the stages are now smaller.
Wall combos are more like doom combos now.
3B, a:B+K, 66B is guaranteed again, but only does like 57 dmg, so is way better to for JF 4A (again, easier now) wich can lead to 90 dmg combo, or 3B, 6, a:B+K, DNK, 3B for 71 dmg.
Recovery from SDGF K is a lot easier now, you can get the perfect version almos all the time, wich is great.
44bB still here, and now u can do it after 3B+K:B, at least two times, so this is gonna be the bread and butter after iMCF.
Anyway, Mitsu is buffed in every sense, is faster, stronger, better combos, he even got back his knock down after CH 33K.
If only the second hit of 4KB hits u, it will give him a strong combo like 33B, so in wall combos that shit is good.
3B doesn´t launch higher as someone else said, it launches less actually, u cant get 236, but who cares, 3B, k:B is combo, JU can be used, but is hard.
Now, CH 3B launches higher, so 236, mmm... still testing k:B, seems either char specific or strict timing required, but it does 101 dmg, but who is gonna get up instantly when they can be easily tech trapped by 1[A] wich lead to 100 dmg in total.
AA is 13 now.
Mitsu got buffed, 3B is not as unsafe, but still unsafe, and Yoshi, still Yoshi, needs a lot of techiche skills, but now is very rewarding.