I agree with some your stuff Ring but there are some things i would do differently and others i want to ask you about.
CL 1B,B+K- would it be to good if they removed/reduced the pushback and replaced CL''s BB(I think this would also reduce Cl range slight at the same time)?
Something must be done about this move, but in BD we could see that the way Namco fixes things is by destroying them completely. CL 1B,B+K has almost no use in Broken Destiny apart from the wall splat in stun combos. In my opinion, this move should be nerfed but not that much. I don't think that CL BB should be replaced, it's a good move. The range is great and it also has tracking, but that's ok considering that it's possible to GI the second hit. The only drawback was that it was NCC and negative on hit. BD changed it in a good way and it should stay like that IMO.
SW BB- Track reduction is cool if they nix all the bb's with track.(maybe its just me or SC4 but can this and other AA's and BB's be made more hit confirmable . Do i always have to commit to both B's?)
Actually, you're right because a lot of BB's have tracking. It's mostly the SG damage that's ridiculously imbalanced here and the tracking makes it even more spammable.
SW A+B glitch...I actually want this on Sw 3[B+K] I think it wouldmake this move way more effective and could implemented in a way were it's not glitch but part of the move. Would this be cheap to you guys?
Yeah, I think SW 3[B+K] could be faster, but it would still be high and people would duck it on reaction. Maybe it would be more effective if they made it mid, thus forcing people to step rather than just duck.
Why put the SG on All the Fast stuff Ring?
Ivy's SG damage is one of the best in the game, but notice how most of her most soul damaging moves come from relatively fast and safe attacks like SW BB, SW 3B, SW WS B, CL 6B, CL WS B etc shouldn't it be the other way, I mean, slower moves (WP 6B+K, WP 6bA+B, WP 44A+B, SW 1_2_3B+K etc) with good SG damage (around 10 or less) and the faster ones with less SG (10-15)? I'm not saying to completely destroy her SG game, just balance it better.
Dis Allow mindless misue but not tactful Wp6B+K.
The move is fine as it is, just the fact that can be spammed midlessy due to the lack of stance lock could be fixed.
IDC if they mess with her boobs a bit but no Talim tits on Ivy(love talim as a character but her boobs fit her not ivy)
They were fine in SC2/SC3 xD now they just look strange and inhuman lol.
214B - Trackless...Didnt we see how this turned out...HORRIBLE. Cant agree just yet ring maybe if you give a breakdown?
I only mean the tracking. What made this move so horrible in BD is the lack of pushback and forced crouch on block meaning it's 2x more punishable. This is another example of how to completely destroy a good move.
9gB/9b - I Partially agree, I would rather have that as the regular 9B i18 an all, in all stances even if they made a bit more punishable like -20 but only on 9. While 7B and 8B remained like they are now so you can mix up(just tossed out -20). 7_8_9gB in CL/Wp would give the current TJ Whip lash move.
Well, not to start another 9B debate, this move has always been only in SW if I remember well. Probably ended up in CL/WP because of some bug, but was a great addition to these stances, especially WP.
Wp 3A is good as is Imo It got nerfed enough in the patches. I wouldnt mind if it combo a bit easier to CL A A+K CH and maybe a tad safer on block.
It had to be nerfed because it was ridiculous in 1.02. If you don't remember then it did 10 more damage in combos, was 0 on normal hit and completely safe on block. Another move that was spammed midlessy, I was actually glad that they nerfed it. Same with WP 6A+B, but that a different story and I'm sure people don't want to go back to it xD Now the move is fine but I'd like it be like in SC3 AE. I guess this would count as a nerf but it's only my opinion.
5 hit JF- It shoul be Good/decnt damage and GC for a bit of Safety, 5JF in a row should be worth that.
There is no good solution here if we want this move balanced. It has been through a lot since SC2:
SC2: It was +25 on block (yes, not a typo) but it was possible to GI/aGI in between. Also, it never worked in combos for some reason (only the first two hits were guaranteed IIRC) It was practically useless.
SC3: The move seemed much better, but then we found out that it's possible to escape it in combos by pressing [4]... it only worked in combos near walls. Plus, we discovered the differences in each version:
- NTSC-US where the move had some strange issues, could be sometimes blocked after the first two hits in combos like in SC2
- PAL/NTSC-JP was released a bit later and they fixed it, but still it was escapable in combos
- AE where it was probably the best of all games. Fully guaranteed w/ no option to escape and safe
SC4: Well... not much to say except that it sucks in combos. On standing opponent the damage is good with 9gB as a followup and can do decent damage as a techtrap.
BD: Much more damage in exchange for even bigger block recovery. I think this move is very good here, it clearly has more damage potential, you just have to remember not to spam in on block, and use SE BBB instead for that.
SE 236A- I would love for it to be unshakble but i think it wasnt because it would be a free SS. But Something needs to be done to make this move more effective.
The effect on NH should be the same as for CH (where it's unshakable). This move is bad in almost every aspect now, you risk a lot for just 5 damage. The only thing I don't understand is why they decided to nerf this move even more in BD.
6bA+B - 100% agree its like 23-25 hits and a GC but doesnt CR until like 40 or something WTF? A Smig of track would be nice (devious)muhahaha.
I liked the way they buffed it in BD, 10 blocked lead to CF which is fine now. This move has a very cool looking animation and block effect, it's a shame that it has no uses whatsoever.
214K - I dont think 214k needs a damage reduction but i guess if the input change it would get more use so it would add up, even so no major reduction is nessicary though at least Imo. The Change to Wp3k and 1k to Sw's are very welcome just dont gimp it to the BD range.
I think damage reduction would be a nice trade for plus frames on hit (now it's negative). Besides that would also make Ivy's air throw more useful as now it does less damage than the stomp.
If only... this was super good in SC3. The kick had some strange stun properties in SC3 AE, I have never seen a stun quite like that before. I remember seeing the movies where players did SW 3[K], SW 2B+K, WP 22B combo for 1/3 of life on NH.
Sorry for another mega post with "history lessons", lol.