SC5 'Ivy' Story/Possibilities/Speculation

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I think they should use more mesh material like the did in her SC3 one as opposed to just bare skin. It looks cooler and doesn't make her look quite as naked.
And, they can go back to her SC arcade suit ( mesh instead of a full-body purple suit ). ....and make a third one which is really brazen,lol.
 
And, they can go back to her SC arcade suit ( mesh instead of a full-body purple suit ). ....and make a third one which is really brazen,lol.
I want extremely different 1P and 2P costumes. It seemed like they slaked hardcore with that in SC4.. Amy's 1P and 2P were the same, Rock was only missing the rhino head, Yun was +shirt -bandanna.. I like having more optinos..
And make every. single. part on it colorable. I hated Talim's 2P's paws, Setsuka's 1P's flowers, Taki's 2P's ...gold.. things. It makes it a lot harder to make a good-looking custom..
 
I want extremely different 1P and 2P costumes. It seemed like they slaked hardcore with that in SC4.. Amy's 1P and 2P were the same, Rock was only missing the rhino head, Yun was +shirt -bandanna.. I like having more optinos..
And make every. single. part on it colorable. I hated Talim's 2P's paws, Setsuka's 1P's flowers, Taki's 2P's ...gold.. things. It makes it a lot harder to make a good-looking custom..
Looks like ProjectSoul and Daishi are really listening to fans now. Like, look at how he is asking fans if they want the "St. Seiya" blue or the "Jannissary" red Pat p2 ( or even both ).

Tweeting him about that customization might just do the trick. I agree that it is not enough to just change colors ( and not be able to do the same with accessories ) or add replace a few things in 1p to make 2p.
 
Looks like ProjectSoul and Daishi are really listening to fans now. Like, look at how he is asking fans if they want the "St. Seiya" blue or the "Jannissary" red Pat p2 ( or even both ).

Tweeting him about that customization might just do the trick. I agree that it is not enough to just change colors ( and not be able to do the same with accessories ) or add replace a few things in 1p to make 2p.
Yeah. I think it would be cool to start off with a certain area point ripped up. It would be nice to be able to have, like, mid-section ripped with dingy colors.. I don't have a twitter, though, so I wouldn't be able to do anything on that end.
And I liked the blue Pat. It was pretty nice..
 
bring back her SC2 stances spiral serenade and spiral tribute,even if they are completely changed,despite her not having coiled state then,those 2 stances made her a lot more complicated and fun to use
and the way all of her stances linked in with each other was great,they need to be a way to link all the stances together,in SC4 its just like coiled state gets in the way to get from sword to whip or vice verca,and they need to make serpents embrace and coiled state better ,she needs complete control over all her stances without her been broken and unfair to other players,and i know she is already difficult to play as but she needs to be more rewarding to play as even if it means making her more complex,like adding spiral serenade and tribute or just 1 of them
,aslong as all her stances connect to each other and they sort out the glitches and improve moves that really need improving i think her style is ok how it is
but also i think the CS/SS animations should be changed,SC3 CS and SS animations were better than the current one,but maybe its time they changed them totally,or perhaps even add a new throw in one of the new stances perhaps,and bring back been able to use the throws in SE to make it more useful
she needs to be more threatening in SC5 too while still been seductive,i keep mentioning SC2 but it seems in terms of her character everything was right there,her voice,the things she said especially her evil laugh in SC2
and her boobs were still large and she showed herself off without them been ridiculous like now!
SE B,6B,3B,6B,3B definitly needs to be more rewarding for learning and pulling off,i mean atleast bring the guard break back!and if they block it it gives you chance to do a small combo because you pulled it off,this might just be me but i think they should make the timing easier with it,i cant do it online at all,and offline tend to always miss the last hit,bring more guard breaks in that give us chance to hit them after it
also i liked her 2p outfit from Sc3 and would be a 2p costume i actually use unlike the SC4 one though i know a lot of people werent keen on the sc3 one,when i think of ivy i think of a rose,and that costume fitted her i think,the 3p costume from SC2 is gorgeous,i would like to see the rose theme be added more to her in SC5 and she needs a nice outfit besides her 1P showy offy one,3 costumes would be good for her,because one could be like the long hair design ive seen for SC5
i know thats a lot,but thank you to people who read it,i know im a newbie to the site but im not a newbie to ivy so dont undermine me if you didnt like something i said,one last thing are these ideas going to be sent to the designers in some way or form?because some of these ideas really need to get through or they could end up totally changing her,which i think most people dont want,if anyone could tell me id much appreciate it becuase it would put me at ease
 
@kerrod123

Slow down, buddy. Take a deep breath and relax.

We all know how Ivy 's movesets ( not to mention her suit and bust size ) are changed/modified every time a new SC comes out. Ivy fans like us are happy that she will be in SC V. Now, get ready to relearn Ivy all over again in SC V.

BTW,Welcome to 8wayrun.
 
Mr.nobody

i am happy that ivy will be in SCV,i cant wait,i just hope they really sort her out for this one,and i cant wait to relearn ivy all over again,i just got worked up there about all the things id like but thats just the best of both worlds really,i just really hope when it gets to them making ivy our ideas go to them in some way shape or form,they need to know what we want with her since shes so more complex than other characters
 
Mr.nobody

i am happy that ivy will be in SCV,i cant wait,i just hope they really sort her out for this one,and i cant wait to relearn ivy all over again,i just got worked up there about all the things id like but thats just the best of both worlds really,i just really hope when it gets to them making ivy our ideas go to them in some way shape or form,they need to know what we want with her since shes so more complex than other characters
Well, you could make a few suggestions to the Main Man himself, Daishi Odashima, through his twitter. He may or may not read it but it is worth a shot. :)
 
i contacted daishi on his twitter,and told him a few suggestions for SC5 ivy for him to consider,know i just have to wait for a reply which will probably be a few days if not more,if he does reply that is,i looked at everyones posts and said a few suggestions that most people seem to agree on such as having a way to switch straight from WP to SW and vice versa and improving CL and SE,i hope im doing the right thing,im trying to help so if i get a reply from him and he wants more suggestions youll have to tell me what we want because i dont want to end up doing something by myself,ofcourse ill still look at other posts too,i just want the new ivy to be awesome like everyone else does
 
I personally thought her IV style was her best one. The Spiral stances, or whatever they're called, in II looked cool, but the moves didn't connect enough. If I remember correctly, A+B~{B}~{B}.. A+B was the stance, B#1 was a launch, and B#2 was just a vertical? It would be cool if B#1 launched high/fast enough that B#2 would connect and either relaunch or make them hit the ground, legs up ( like her current CL 4B to an airial ). On a counter/stun, this might make it better, so you don't guarantee too much damage, but I'd hate to see that stance come back and be way overpowered.

I think it'd be cool to keep all three whip/coil/sword states, but add the Spiral stance to whip. That way Coil's kind of neutral ground, where as whip grants instant access to spiral, sword to Serpent's ( though all states can access it easily ).
 
I personally thought her IV style was her best one. The Spiral stances, or whatever they're called, in II looked cool, but the moves didn't connect enough. If I remember correctly, A+B~{B}~{B}.. A+B was the stance, B#1 was a launch, and B#2 was just a vertical? It would be cool if B#1 launched high/fast enough that B#2 would connect and either relaunch or make them hit the ground, legs up ( like her current CL 4B to an airial ). On a counter/stun, this might make it better, so you don't guarantee too much damage, but I'd hate to see that stance come back and be way overpowered.

I think it'd be cool to keep all three whip/coil/sword states, but add the Spiral stance to whip. That way Coil's kind of neutral ground, where as whip grants instant access to spiral, sword to Serpent's ( though all states can access it easily ).

yeah thats a great idea,like i said i just think may be they ought to add a little extra stance like spiral even if it is totally different,ill have to wait to see if daishi replies,i dont wanna blag his head with too much at once,but great idea for that i love it
 
I think the problem with spiral serenade and spiral tribute is that the moves from those stances have been redistributed to CL, WP and SE. So they would have to be a completely new stances with new moves.

I wouldn't mind if they returned to the original SW<->WP only (+ special stance), like in SC3. There are couple things in older SC games that SC5 Ivy could use. For example, SC2's stance switch auto-GI or SC3's stance switch auto-backdash. Currently switching stances from neutral means that Ivy is exposed to opponents attack for like 2sec.

They should also balance SE for once.
 
another thing is that too many of ivys moves are shakebable,or atleast thats what i think,but if they made more moves unshakeble people will most likely abuse her and she will become unfair to use,but it seems like people who know ivy all over that you cant do anything against them at all,she seems to have a few to many moves that can be ducked under too,compared to other characters it really seems like theres a few to many moves that are too easy to get out of,maybe it they keep the unblockable grab on SE atleast make it unshakable?since it can be ducked under anyway,plus since her frames are slow on SC4 you are left open from too many moves,but its probably either have it like this or she will get too hard for other characters to get,shes diverse as it is,it just seems sometimes on the current soul calibur you are limited to too few moves and you need more options open
 
im not a fan of justs for ivy,but i think she could benefit from a few,like someone further in the thread suggested a
A,A+K just for coiled so it makes it ublockable so it will automatticaly attack throw you,its not like it would do too much damage for her to be broken,or lead to a massive combo so why not? it would make the move more reliable,
 
I agree that CL A,A+K neck grab should get more attention but a JF version that becomes an AT on normal hit would be imbalanced given how fast CL A is. In my opinion this move is fine the way it works now, only it should have more uses. Right now there are always better options (damage and oki wise) in combos than A,A+K. Maybe they should just buff the damage of the AT considerably?

Another AT that needs some fixing is WP 22_88A4. It leaves Ivy back turned but too far from the opponent! That means no BT 2K/mid/throw mixup.

The SE UB should have been unshakable from the beginning, unfortunately it only is on counter hit (which happens very rarely) In the PSP version of the game it's the same, or even worse, the UB itself does less damage. But shakable doesn't always mean bad (like in this case). Most moves that stun the opponent give you a lot of frame advantage :)
 
some moves definitly need to be more useful,whether they are changed or get a damage buff or even got rid of completely or replaced,i just cant wait to see if daishi replies itll be cool to get some of these ideas across there fantastic,maybe we wont have to do anything yet but i thought someone ought to atleast mention it for now so then when they get onto ivy probably no time soon it will be known we want to put ideas across for her.

it would be nice for her to have some better low attack since she seems to lack in that sense,even though lows or probably not really for her,i think it needs to be inproved a bit.

the great thing is though when you use her lows attacks you can use SSor CS and usually catch them with it,aswell as using it while you get up,crouching,even jumping,its hilarious sometimes and very evasive and unexpecting,that should definitly stay,which i think it will since you could even do that on SC2/3 to some extent i think it may have just been while you got up from the ground but until i found out you could do that on SC4 i had no idea you could use the throws so unusually further back
 
if it does get down to getting ideas across,i think you lot should just tell me what to say and i will,because i may know what im talking about with ivy,but im no expert,i just know what would be good but i cant exactly be really specific about how we would change a move,etc.
i dont want to end up doing anything without consulting someone,because that might not quite be right what we want,and is exactly what i dont want to do
 
ok bad news daishi has been on his twitter and he hasnt replied to me about suggestions for sc5 ivy,that may just be because hes so busy,but ill be on holiday for a week so i cant check,and my internet is down and it might not be back on when i get back but it most likely will be,only reason im on here now is because i really needed to check on someones computer before i go
 
I'm really worried how Ivy will end up.. Given how drastic her changes have been in the past, I'm afraid they might ruin her.. More so than she may already be.. I'll stick with her to the end, as long as she doesn't piss me off. I love that she has a lot of stuns, unlike characters like Hilde and Tira. I'd love to see Tira with more stuns, either breakable or not.

Anywho, all of the suggestions seem rational, and I'm sure they'll be a good add-on.
I think the problem with spiral serenade and spiral tribute is that the moves from those stances have been redistributed to CL, WP and SE. So they would have to be a completely new stances with new moves.
This is true, and it would be kind of a drastic change to re-adjust the moves to their Spiral states.

As for justs, I think SP A.236?A should be just-capable. Maybe slow down the unblockable and balance out the damage a little. Maybe make 236B.B a just, so the second move stuns them on the ground for a quick 9gB, possibly a WP 1B+K, though she already has a lot of ways into that combo. I'd like to see a just frame mid-throw or mid-AT for her. Like with her SS, I believe is the non-just one, make a just at the very last hit so you can do a quick attack, or make it just at the start so one throw isn't favored over another. I personally like SS better. Maybe make a just to WP 3{B} K/66K so it semi-guarantees a combo. Just small things, minimal damage guarantee.
 
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