SCIV Ivy General Discussion & FAQ

When I drove semi trucks I would stop in and play some of the best SC PLAYERS in north cal(electro cancel) the doungeon in Atlanta, Iowa(extravaganza). Madison weekly in Madison, Wisconsin. Never had I ever seen an Ivy player as good as kawgi (i know I spelled his name wrong) n Chicago. I'll check these other guys out, thanks. At two and half character distance from the opponent the last hit of the 5hit is completely safe. You have the spacing right when it looks like the final hit, touches your oppenent's toes. I rarely if ever throw this move out hoping someone will walk into it but if I do this is the ideal distance. Punish all sifts with this moves and after a while people will eat anything else you have to offer from SE. Here's the imput so you will never think twice about using it. Durring the first B,fB @anytime of the down swing of the first hit, bB after the first hit @anytime before the second, fB justasthe third hit hits and bB just after it hits well before the fourth. Hopefully this reestablishes the confidence you should have about using the move:)
 
Well, the last hit was +25 on guard in SC2. Maybe someone forgot to check the data for this move in the current game? I hope I don't sound rude, it's just that the statement saying that people who think this move is a waste of time can't do it with high consistency is not true. There are many players here who can do 5hit "on command" and think it's not worth the effort.

To be honest, maybe it's just me but I don't understand his arguments like:
The trick is being close enough to land the first hit.

I'd like cav1 to elaborate what he means by that.

Also, this is not the old soulcalibur.com, this is a different website, although a lot of people moved here after the old one was overrun with spam. I was at the old forum since SC2, was was your nickname there cav?
 
The thing that makes this move a beast is that at the right distance you can throw it out retaliation free at two and a half character distance. You know when you have the correct distance when the final hit looks as tho it hits your opponent on the toe (on block) forcing them back and away recovering in a force crouch stu on block. I think it's poor Ivy play to just throw this move out hoping the opponent will just run into it but it's awesome when they can't retaliate. I like to do the move at zero range preferable at an angle are just after an opponents wiffed attack insuring I get the first hit and it's following hits.
 
One of the worst changes for many people was the fact that 5hit JF is unsafe on block, Ivy is at disadvantage when your opponent blocks it and she can be punished by some characters despite the pushback and forced crouch. That's why most people use it only in combos, but due to damage scaling it does very little damage. You can easily check which characters can punish it on guard - go to training mode and use record function on Ivy 5hit->G. And then play it and try to punish it with another character.

I'm also sure you noticed that the last hit seems to have actually less range than 4th hit thus it can whiff often on guard. This is very dangerous as some characters can whiff punish with half life combo.

My name was Cav1.

Eh, my memory isn't fresh anymore. There were tons of Ivy players back then on the old SC forum. I do remember HajimeOwari and his awesome video tutorials in his signature. He was modding the Ivy SA back then, now he is a mod in Yoshi's Soul Arena. With each SC game, a big part of players get "replaced" by new players. Now I think only a handful left from the old SC2 crew.
 
Cool...But just for the record 100% HS never fear missing all 5 again. SE B, fB(during first hit), bB(after first hit, before second), fB(at the exact time third hit connect), bB(after third hit connects and anytime before forth hit). Always liked the Ivy section and it still rocks to know there are still some whom believe their point of view is strong enough to hear an opposing point of view. See you guys in another 10 to 15 years and enjoy the chinees finger trap...Lord knows I still do:-)
 
There's a few problems with your distance theory though...First you can only Do it from SE and you should only EVER be in that stance for combos and situations where you have frame advantage by doing it (NH CL 214(B) -> SE 66K to fish for CH). You should never be in it a lot and getting that distance and set up is extremely situational.

If they are at that range, Other stances offer much better options. SW has 66A, 2_3B+K, 66B, A+B, g9B and covers a lot of options. CL has 22A, 6A+B, 1BB+K, 66A, BB, g9B. WP has 3A, 2B, g9B, 66B, 6B+K. Way more versatility and better and safer rewards. And even at that range some characters can still get you. NEVER do that on Setuska, Raph, Cas, and Sophie. They may not be able to hit every distance, but they will fuck your day up if you do things wrong.

Simply put the SE stance is a VERY small part of Ivy's game and is used for passive follow ups. You should never be thinking "now's the time to be in SE". You only do that if you did CL 214(B) which should never be spammed, WP 33(B), and the rare WP 44A. If anything you should always be thinking of the safest way to exit the stance and maintain advantage.

I feel you may be playing low level players and becoming confused to the rewards based on their play err. At high level, this move is rarely used unless they are 100% it's worth it or they have enough lead and there's not too big of a risk due to a favorable scenario.
 
I understand the characters ability to dash and close the gap on this set of move against them you definitely need to get that angle thing going. Try CL (side step)A~A+B will almost garrantee the ability to do the five hits retaliation free. Simply hold forward after any attack to archive the desired position or situational position then hit A+B. Yep, the comp here sucks but trust me every art has it's time to shine. Please try it before critiquing and let me know what you think?
 
ummmmmmmmmmmmmmmmmmmmmmmmm...

I'm having a real hard timing making any sense of that. Sidestep A is either 22_88A or side step the just A.... ~A+B after any of those does nothing except A and just makes AA occur since A~A+B is not a move in Ivy's list.

Next...why would you opt for 5 JF at that range when in CL? You have 1BB+K, 66A, g9B, and 6A+B...all better options unless going for an NH RO...in which case SE BBB would do just the same as SE 5JF. If you go into SE, you've fully set your self up to be spaced by any back dash and long poke, or a quick side step poke.

Also that time spent moving forward...loses all the frame advantage you might have...and that stance doesn't work well at disadvantage spare K to TC fast high's.

Once again the 5hit does have some very small moments where it is better than BBB, but so rare is the circumstance and the likelihood that it's necessary. Ivy has the ability to be played many ways with great versatility, but camping in SE stance for an offense is a terrible idea. The stance is situational and pales in comparison to all other stances. You only use it for scenario specific mix up pressure when you have advantage or a combo.
 
SW is her least vulnerable stance. It's the only stance with really solid frames. A lot of her moves lead into knockdowns as well to reset the pressure. The only real disadvantage to this stance is the limited anti-set options and vulnerability to moves that have a built in back step. The only real reason you don't want to be in this stance all the time is you have the option to zone and can fight safely till it becomes necessary to fight up close. When someone's in your face 1KB is a VERY powerful tool. It's actually very hard to punish her and while she doesn't have great anti-step, AA is very solid as well as 2A if they're in range. 66A is also not to be forgotten as it does very good SG damage and combos on CH. The stance is very good, but it does have a few bad characters matchups, but not many. I wont use it on Raph for example because your very vulnerable to the space he fights at, his side stepping attacks, and his back step attacks. I can counter though with 3B+K as it TC's a lot of his highs, catches backstep, and has perfect range for forced block


SW A+B is hard to punish for some characters and scenarios. If you're smart about using it at advantage and gauge the spacing and timing it becomes VERY hard to avoid and does massive damage and RO. You can release it early for non-UB and it's still pretty safe due to the push back and does good SG damage. It's also one of her best anti-wake up moves with a lot of set ups that make it unavoidable if they stand. Big trick is to use it at about 50-70% of it's range. It requires a double step and can't be back stepped. Doing it close is what get's you punished with a single step.
I still feel Sw is her most punishable stance, her frames are very good but her WP is harder to punish because of her spacing game. SW is generally easier to punish, but she is still well balanced. SW A+B is the cheapest move in the game, lol, as an Ivy user I refuse to use it.
 
I dunno...you can make SW very safe by just working with 1K, 4K, 6(b), 3B, AA, 2A, FC 3B, 9k (yes...i use 9k), WR K, 3A. With WP mode you can really get fucked up if trying to keep them at the appropriate range. A whiff can be very dangerous with how long you hang out their, and doing the moves up close leads to punishment often. Your only decent safe options are 2B, K, 9K, 4A+BA+B, 6B+K2_8 and the last 2 must hit properly. Everything else is a risk if you screw up the distance and even then some match ups like Raph can still get at you. With SW I'm simply just concerned with my moves making some form of contact and not getting stepped
 
Hello,

as you all probably can see, Ivy SA is undergoing a cleansing. With the help of Static, I'm trying to clean this place and organize everything a bit better. It's possible that this Soul Arena will also be the SA for SC5 Ivy so it was inevitable.

Here's what changed so far:

- Two Ivy SC5 discussions merged into one
- Two online threads "Ivy Online/Lag Tactics" and "CL 214B spam" merged into one
- Anything related to CS/SS merged into general CS/SS info thread
- Anything related to anti-character strategies and matchups merged into Ivy Matchup thread, which has also been stickied
- Ivy Tech Trap guide stickied
- Ivy Soul Damage Data deleted, info merged with Frame Data
- Valentine Archives deleted (info still available on the first page of General Discussion and FAQ)
- Skilled Ivy players and Favorite Ivy players merged into one
- Serpent's Embrace Info and Howling Spirits merged into Serpent's Embrace Tips
- Rest of the threads with questions and general stuff merged into General Discussion and FAQ

Things to do:
  • Organize the info of Frame Data & Soul Damage Data
  • Make a new and complete combo list
  • Organize the first page of General Discussion and FAQ
There are still re-directs everywhere but they will disappear tomorrow and everything will look much better.
 
You can still view the links when you edit his post. In my opinion it would be best to copy his entire post (with fixed links) to the first page of Ivy Videos and merge the rest with the original thread.
 
You can still view the links when you edit his post. In my opinion it would be best to copy his entire post (with fixed links) to the first page of Ivy Videos and merge the rest with the original thread.

That sounds good to me.
 
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