SCIV Ivy General Discussion & FAQ

WP stance is the hardest to use but it certainly has it's uses. 6AA, 6B+K2_8, 11A, 3A, 66B, 3, FC 3A+B, 6B, 6Ba+B are all very powerful tools. The trick with Ivy is to visit this stance and get out quick, don't ever sit in WP mode unless you're are fighting at tip range for it.

I find i fight mostly in CL mode and can easily access WP mode if needed and then back to CL after a move or two.
 
WP has a high learning curve, but it is such an SG damage-heavy stance that its not even funny.

Add that to the range and knockback properties that the stance has, it then becomes near broken at times. Haha.
 
I pretty much agree with IvyFanboy. The stance has some really good moves, but I don't like staying in WP for too long.
 
Ya anytime I have WP mode in mind I'm thinking combo piece, needed range, or SG. Never use it for the sake of using it, always have a specific purpose. It doesn't have the options to support itself in many areas like CL and SW can. I like it's SG push back game though. 6B+K2_8, 6B, 3, and 66B are very good for racking up SG damage. 44A+B is very good SG damage and I've seen other Ivy's like Malek use it very well but I personally can't ever get this move to work for me.

Don't fall into trying to land big damage with it. Some people...like to ride off of 1B and WR BB as a staple. The moves are powerful, but are not something you ever want as bread and butter. WP is unsafe, it's better to try to get big damage from other stances and use WP as a keep away and poking game. If the big damage comes it comes but never strive for it. You'll get punished more often than you'll get the damage.

It takes time to understand why to go from one stance to another. Every match up and scenario will yeild different reasons as well as you're strategy. I personally like to play heavy SG with CL/WP and then close the deal with CL/SW when the bar starts getting red. But, some characters I'll avoid some stance entirely. I'll never use WP on Amy for more than a move or two and with Raph I avoid SW since he out ranges it and the step is inferior to CL.
 
Maybe it is because I lack of skill to defeat Ivy but many Ivy player give me very hard time on the online. So someone have some hint to help me ? ^^'
 
First, unless you have no choice, don't use online for any sorts of strategies. After that, find some players who share the desire to get better at the game with you. If you both want to get better with so and so characters, you'll find counters and new 'cheap' stuff. After that, go online again and weep as you try in vain to apply everything you've learned offline to online.
 
well since you play lizardman pick him and spam 1aK that alone should shatter her defense. its a fast dynaic sweep they NEVER see coming.but if they keep blocking use A+K as a guard breaker then when they duck to avoid eating 1AK hit them with 66A+B problem solved.
 
I'll tell you from experience nearly every Ivy online is trash lag spam. There's very few good ones. I highly suggest looking in the Ivy thread and see who the respectable Ivys are and ask them for training. Don't feel discouraged if you lose to her online. I lose to inferior Ivy's all the time online. No_face is the only one i can name off the top of my head that plays xBox and is good (better than me).

Also what exactly are you having trouble with? I've noticed some players can really fall for bad gimicks such as shakable combos, shakable set ups for instant Calamity Symphony, and Whip Mode 6B+K2_8 spam. Also what character are you using...Seong Mi-Na...is probably not the best pick if you have other options.
 
well since you play lizardman pick him and spam 1aK that alone should shatter her defense. its a fast dynaic sweep they NEVER see coming.but if they keep blocking use A+K as a guard breaker then when they duck to avoid eating 1AK hit them with 66A+B problem solved.

Okay, I will try it !

I'll tell you from experience nearly every Ivy online is trash lag spam. There's very few good ones. I highly suggest looking in the Ivy thread and see who the respectable Ivys are and ask them for training. Don't feel discouraged if you lose to her online. I lose to inferior Ivy's all the time online. No_face is the only one i can name off the top of my head that plays xBox and is good (better than me).

Also what exactly are you having trouble with? I've noticed some players can really fall for bad gimicks such as shakable combos, shakable set ups for instant Calamity Symphony, and Whip Mode 6B+K2_8 spam. Also what character are you using...Seong Mi-Na...is probably not the best pick if you have other options.

Yeah I admit the lag is very on the advantage of her. About Mina I know she have bad matchup agaist many character but I want to try to get a very decent Mina. But I use many characters now (Like Zasa, Cass, Tira, etc.)

My main problem about Ivy is that I dont know well his play, so I will try to pratice agaist a Ivy player to become better. ^^
 
To fight an Ivy player online looks up the accused lag tactics and fiugre ways to prepare for it or counter it. As well look into what moves are shakable. nearly every stun she does is shakable and a lot of people just sit there and get comboed when they can escape. Every time you lose to a move, look it up, see if it has a weakness. A lot of people player her very unsafe since they are depending on lag. If you can look at the guaranteed punish list you can keep that in check. CL 214 is a big move your gonna wanna know how to punish...even on hit!

Just be careful with who teaches you I cannot stress the amount of Ivys that think theyre good and will hand you terrible advice.
 
Okay i have another dilema, what are Ivy's best options againt Raphael when he is doing all his stance stuff (sorry i dont know what you pro's call it lol). I seem to get stuck in it and if i try to interupt him i get hit and when im waiting for an opening i see my SG flashing red, HEEEELLLPPP me, i dunno what to do :(
 
He means Prep A is the move where Raph hits you with an elbow. It's i12 mid but unsafe on block (-16 IIRC) so punish it everytime you block it.

I agree with Malek, the best advice here is to step, Raphael has very little tools to prevent opponent from stepping.
 
Oh yeah that move, for some reason i find it hard to escape his prep once im in it maybe its just me freezing lol

Thanks for the help guy's

=]
 
When fighting Raph I rarely touch Ivy's SW stance because you tend to be out of range or in danger of his back step attack. I highly suggest using CL as much as possible verse him. You can punish that attack and Ivy's step is better in CL than any other stance. You'll have an easier time stepping this way and can do nasty whiff punishes like CL A+BA+K. Also make sure you step the right way! I think it's toward his hand with the sword.
 
I realize I used something that is I never talk about (when reading Ring's post about CL iCS/SS), so I will.

Taunt trick : K+G to...

First thing, doing K+G allow you to enter any direction on your pad/stick without Ivy to move.
This is very usefull to buffer CS easilly without moving.
And, it's also not very common so this will surprise your opponent at first.

I use this most of the time on wake up game after SW 214K.
K+G to CS or K+G to B+G against opponents who just wake up with G.
K+G to SW 3B against opponents who attack on wake up.
K+G to 214K against opponent who stay on ground.

Why use taunt to... instead of just the move itself.
First, after 214K. CS is difficult to perform without moving (impossible for me at least).
Second, after 214K if your opponent roll on ground on Ivy's left he can avoid the 2nd 214K.
K+G 214K will track him if well timed.
Third, after some time K+G will frightened your opponent and he will move 2A as soon as he see K+G.
So you will then be able to use K+G to 3B randomly, not even on wake up game.
4th, K+G to iCs / SS, will increase the range of the throw.
After move like Asta 22B, or Ivy 1B B+K you are not at good range for iCS, but your at the right range for K+G to iCS.

Last thing but not least,
at the end of most Ivy's combo with 214K, 214K will not make lot's of damage because of damage reduce.
And because of this, decent tech trap are no use because opponent will never wake up.
Exemple: A+B A+K BackDash WP 1B+K CL 4B SW 214K (~60 damage).
214K don't do much damage here (probably 5 to 10), and there is SW A+B [A+B] which is a very good tech trap here (not really one, but it work).
But opponent will just wait for 214K and NEVER wake up.
Here we are with K+G. K+G will delay enough 214K, for this move not to be a combo, so not to have damage reduce.
So, A+B A+K BackDash WP 1B+K CL 4B K+G SW 214K (~80 damage).
As 214K is not combo, there is no damage reduce on it.
As it is not a combo, opponent will try to react soon or later.
Then K+G to 3B or K+G to A+B[A+B] will work and do lots of damage.

And there are many more application.
Exemple against Taki or X, these character will probably use AA or AB as soon as they see K+G.
So K+G to 2A+K is a good option against them.
Also K+G to CL 214B can work to finish off an oppoent with 30 life or less.

And I'm pretty sure they are more application that I don't know about this.
 
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