Cecelia Memoria
[09] Warrior
Is A+B BE(I think that is it.), useful as a mix up or just a waste of meter?
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That's not a move :), perhaps you meant 1B BE? Or her Brave Edge grab?Is A+B BE(I think that is it.), useful as a mix up or just a waste of meter?
Has anyone explored 8A+BB or 8A+BB hold as a go-to whiff punisher? It's rather quick with good range and has good NH damage in comparison to her other attacks. Although 88B hold is her best whiff punisher, it is only accessible if cancelled out of a step.
Also, there are certain situations where iFC 1B hold is not only a great whiff punisher, but is top swag.
REAL MEN WHIFF-PUNISH WITH iCS, SCRUB. STEP YOUR GAME UP.Has anyone explored 8A+BB or 8A+BB hold as a go-to whiff punisher? It's rather quick with good range and has good NH damage in comparison to her other attacks. Although 88B hold is her best whiff punisher, it is only accessible if cancelled out of a step.
Also, there are certain situations where iFC 1B hold is not only a great whiff punisher, but is top swag.
Doesn't 1_2_3B+K 1_2_3B+K do good damage? I'm not sure of the comparison with 8A+B(B) though.Has anyone explored 8A+BB or 8A+BB hold as a go-to whiff punisher? It's rather quick with good range and has good NH damage in comparison to her other attacks.
I do think she meant her BE Grab. Haha. Which would be A+G BE correct?That's not a move :), perhaps you meant 1B BE? Or her Brave Edge grab?
I never had to buffer for CS. But then again I just spin the control stick like crazy. Ha. But apologies for getting the wrong move. I use A+G BE to just throw someone off or just have like you said, a lot gauge.A+G BE is the one BE I can't justify using unless you're swimming in meter, don't have CS buffered, and want to kill someone who's at more than 50 health but less than 65. When it clean hits, it does a nice 81 damage for the investment of a BE throw... which isn't often.
CEWhat are you favourite moves and tools that let you comeback from a round thats gone completely sour for you?
Yeah. Turtling is a bit harder when your opponent has the life lead, especially once they start forcing you to come to them. I'd also like to add that step 3b is a great mixup tool, as it leads to good damage and is safe under most circumstances.I'm always scared to use close range moves when I'm one mixup away from dieing, so I guess we just have to go all or nothing, instead of playing turtle?
Can someone shed some light for me on, 1B BE(block) > 6B8K being guaranteed(?)