speedking1254
[09] Warrior
Sure dude wait those are old nevermindHey speedking, want me to share our fights I recorded for some criticism?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Sure dude wait those are old nevermindHey speedking, want me to share our fights I recorded for some criticism?
What are people's opinions on regular A+B? Are there any set-ups for it?
I've only found the odd use for it and it involves making a great read - dodge a throw, for example
33A+B? Is that a sidestep version of his 66A+B (the mitsurugi move) or something else?
E: Nvm it is
Yeah I was serious, but they're all kinda gimmicky and rely on knowing exactly how your opponent will react to weird situations. The "default" responses and "knee jerk" responses are important things to read in your opponent, since those are the hardest things to adapt.
Which Yoshi stance do you guys think is the strongest?
And I had no idea that 33A+B gave you an iMCF combo, that's p huge. Does 66A+B even give anything on NH? I wanna say you can 3B but I haven't played in quite some time..
Alright so I'm new to this site, but I really enjoy SCV and I want to master Yoshimitsu. I am fairly well versed in MOST of his combos, but I have no idea what the hell his Flea stance is good for, his spinning sidestep that hurts him, and if his A + K variants of self stabbing are anything more than amusing suicide. Do they have ANY viable uses?
At this point in the game I have beaten Legendary Souls with him, and can do just about all his moves in combat, with my favorites being
6K.K
SuperDF--B
3B
B.B
B+G
B+G 3/4A 3 (the grab variants that steal health)
I have problems doing the 8WR 3/9 Deathcopter combo too. Tips and suggestion greatly appreciated.
I basically just wrote a Flea guide up a few posts up. Take a look. I didn't talk about the obvious stuff, though. FLE 66 (hold) is a fast low, but is -15 on hit so it's a great round ender. FLE K is an unsafe launcher but is good if you get them to whiff something, as it combos into DGF A+B for 80 damage. In FLE you are in the air by default, so you can't get combo'd very hard unless your opponent does a proper anti-air. They can hit you with highs and mids, but you can still FLE B or (B) under highs, 22 or 88 to step linears, or A+B short hop over mids.Alright so I'm new to this site, but I really enjoy SCV and I want to master Yoshimitsu. I am fairly well versed in MOST of his combos, but I have no idea what the hell his Flea stance is good for, his spinning sidestep that hurts him, and if his A + K variants of self stabbing are anything more than amusing suicide. Do they have ANY viable uses?
I have problems doing the 8WR 3/9 Deathcopter combo too.
I just had a shocking revelation: iMCF is -4, not -3 on block. I'm having my doubts that the move is i9 from crouch, as well. Looks like it's always i10... I can't for the life of me trade with 2A in between two iMCFs. Everything I thought I knew was a lie. fucking guidebook...