Corbeau
[08] Mercenary
So I haven't really played at all in at least a year, if not two (I played at SC5 release for a while). Has any of Yoshi's stuff been altered by patches in the meantime?
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So I haven't really played at all in at least a year, if not two (I played at SC5 release for a while). Has any of Yoshi's stuff been altered by patches in the meantime?
Nothing important.
I think MED A changed to -2 on hit and CE gave less meter when it hit the opponent.
"It has frame verified using a video capture."
Well no wonder it's so accurate then. I'll start checking for inconsistencies with other wikis.
there is a 1 frame delay for turning around, which is why Omega's 4A appears to be +1 even though it is neutral on block.So maybe some of those OBOEs were their mistake. I'll have to verify the changes I made to the Aeon and Algol wikis.
It's a shame that there's a language barrier, it would be nice to have these guys to collaborate with for frame testing. There were some things of Algol's that were completely untestable conventionally (or a pain in the ass) but they were able to find through recording, e.g. subsequent string hit impact frames, string durations, delay windows, etc.
Also one thing I noticed from their frame data is that moves that force backturn on hit were universally +8 in my wikis but +7 in their data. I believe the reason for this is that I tested with backturned moves, while they might have tested with front turned moves. Seems to indicate that there is exactly a 1F delay for turning around.
there is a 1 frame delay for turning around, which is why Omega's 4A appears to be +1 even though it is neutral on block.
Looks like the frames for the JF windows on 1A JFs, 4A JFs, and FC 1K JFs.Can anyone make sense of the bottom section of this page? http://translate.googleusercontent....x.htm&usg=ALkJrhhUl0pBJondZe_02ABWnWLjxxtPHg?
Yoshi can use bG and aG to basically stepG. Tested with Pat 1K into various things.
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