Setsuka - Q&A Thread

IMO B+K is best used as a mix up with 1A:A:A, 2A+B, or throw on wake up. The animation of B+K is similar to that of her two best lows, and not to mention that it does massive soul gauge damage.
 
i agree with eltoshan except for 2a+b cos you can see that. i often rush them on knockdown and force a mixup on them.
 
What about 1B:B and 4A? I'm trying to find a move which gives unshakable stun to the opponent so that I can take my time to do the B+K series while they're stills stunned.

Ugh...read my signature! :P



I throw it out there when I feel that the opponent will try to attack soon. Basically I get counterhits with it. But I'm not looking for a counterhit effect, I just want to land it while they're not blocking. (So, in the middle of executing an attack.)
It's the most frequent way that I use it. But it doesn't work so well against good players, and overly aggressive retards. Still, I think it's a viable way, and the satisfaction from doing that is delicious.



Edit: Bah, well I just saw that you knew about side stepping, and Eltoshan named the wakeup thing, so I've removed my last two paragraphs.
 
Ugh...read my signature! :P
"If you can only use B+K61B44B+K while the opponent is stunned, you're not a good Setsuka player."
LOL! X-D
Well, for noobs like me, it's just safer to stun the opponent first before doing B+K series, though.
Because the B+K series requires you to input all the commands at one go, you'll be stuck in the middle of nowhere if the opponent blocks it (meaning that you input everything and opponent blocks at the same time, you'll still be pressing the command halfway due to it's long-ness). :-)

I throw it out there when I feel that the opponent will try to attack soon. Basically I get counterhits with it. But I'm not looking for a counterhit effect, I just want to land it while they're not blocking. (So, in the middle of executing an attack.)
It's the most frequent way that I use it. But it doesn't work so well against good players, and overly aggressive retards. Still, I think it's a viable way, and the satisfaction from doing that is delicious.
But if you do it randomly and you miss, then you'll be screwed, right? :-D
Like maybe against really skilled players, since they'll punish you for it.

Anyway, I'm still learning to do B+K series successfully everytime. Progress is slow but I'm getting more accurate everyday. Now, I'm training myself to do this in fights under pressure. :-)

Also, if you guys had a choice of choosing only one B+K series to do, would you prefer [B+K,61B,11A+B] or [B+K,61B,44B+K]?

The former does slightly less damage and is a bit harder to pull off, but it can RO opponents easily, so I personally would prefer that if I only had to choose one.

The latter is easier to pull off and does more damage, but doesn't RO the opponent.
 
What about 1B:B and 4A? I'm trying to find a move which gives unshakable stun to the opponent so that I can take my time to do the B+K series while they're stills stunned.

Mix it up when you hit with 4K. Use a lot of 11A, and maybe 2A+B. Condition them with throws, so you can make them duck and get smacked with B+K.
 
b+k is also a pretty decent tech trap after 66a+b, i think it can only be escaped to one side

Wait... huh? Are you saying that if your opponent techs straight up from 66A+B on hit, you can pull off the Sakura combo before they can block? Because if they stay down, tech either direction or backwards, I don't think that works.
 
Ugh...read my signature! :P

If you can only use B+K61B44B+K while the opponent is stunned, you're not a good Setsuka player.

So you judge a players skill by their ability to do one move? I generally don't risk moves as slow as her fury combos on someone who is standing there, after a wiff, and during stuns, on rare occasion I'll do it in other situations.
 
"If you can only use B+K61B44B+K while the opponent is stunned, you're not a good Setsuka player."

lol, I never noticed this.

If you're saying some people can only do the move after stuns when there isn't as much pressure, then ok, I get it. But believe me, when you're playing good players it's hard as HELL to get them to fall for B+K. Maybe your thing should read "If you can't get B+K series to hit often, then you actually have decent competition."

In general, the strat against Setsuka is to block high unless you see a blockable low and the people I play know that pretty well so B+K series' are fairly rare.


And yes, even though 2A+B is blockable on reaction, I recommend it to EVERY Setsuka player for one simple fact: The animation looks VERY similar to her B+K. In general, the only way I get people to get hit with B+K is when I throw in a few 2A+B's as well to train them to block low during the animation.
 
In general, the strat against Setsuka is to block high unless you see a blockable low and the people I play know that pretty well so B+K series' are fairly rare.

And yes, even though 2A+B is blockable on reaction, I recommend it to EVERY Setsuka player for one simple fact: The animation looks VERY similar to her B+K. In general, the only way I get people to get hit with B+K is when I throw in a few 2A+B's as well to train them to block low during the animation.
I tried using 4A in training mode to connect to B+K series yesterday and it's very good. The problem, though, is that unless the opponent is so up-close to you or is rushing you down to a tight corner, it's very hard for the 4A to hit because of the short range and the fact that you need to be super close to the guy.

At a bit of distance away, 4A will still hit sometimes but it will push the opponent further away and at that kind of distance, B+K series will never come out completely (meaning 61B, 33B+K will never come out).

If anyone knows how to use 4A properly, or the best situation to use 4A, do advise. :-D
 
Really the best situation is when you anticipate highs. Since it TCs pretty well, you can catch a CH with it. I remember Shenrei saying it's fairly useful against Taki's PO A.
 
the range of 4a isnt an issue for me because i treat it as an evasive, defensive move. its designed to catch people coming at you or evading their attacks while scoring a CH, its of course more useful on people with shorter range.
 
4A is very situational on the character you are fighting against. Taki is a great one to use it against because her style is to rush in and it's easy to catch her. Others like Sophie and Mitsu don't get caught nearly as often and you really need to read what your particular opponent is doing before deciding if and when to use it.
 
Good tip! Anyway, part of the problem with the B+K series is that it requires very fast input and fast reflexes, and you need to input the command all at once.

Back to the B+K series, I really don't think it requires "the fastest input" possible. Correct me if I'm wrong, as I just started using her again yesterday. What you have to do is make sure you return to neutral position on the 61B part. So it would seem it needs to be notated as B+K, 6*1B, 66B+K. Anyone else find this to be the case?
 
Today was the scariest day in my life.

For this morning throughout the entire day, I suddenly can't do the complete B+K series.
I mean, I can do up to the 2nd part (61B), but the 3rd part never come out most of the time.

Been training this for almost a week and it was going really well yesterday, and I could connect it after 4K almost all the time, and could do it after 4A sometimes.

But this morning till now, I can't do it anymore. Damn, I'm so disappointed and now I feel like I'm ready to move on to another game. |=(

For both versions of the B+K series, for the last part (either 11A+B or 44B+K), exactly when do you input it? I've no problems doing B+K,61B, but the last part seems very very hard to come out.

I've tried different timings (fastest, fast, slower, slowest) but I still can't figure out.

Thanks for any advice!
Nikar
 
Well, remember that for 11A+B you just need to input 1A+B to make your life easier.

And the 3rd part is midway through the second part and before she completely stops in her 2nd animation.

And don't quit. Everyone has tough days so it isn't a biggie really.
 
Well, remember that for 11A+B you just need to input 1A+B to make your life easier.
1A+B? Will that work? I didn't know! Gotta try that tomorrow. X-D

And don't quit. Everyone has tough days so it isn't a biggie really.
Oh, and 1 more question: I believe most of Kilik's attacks are linear and can be side-stepped?
Because I fought this Kilik guy on Live today and the match ended 3-0 : I got raped so badly that he almost scored perfect in 2 rounds and I got RO two times.

What I did was to try to get near him, but he did a lot of lows which push me away from him everytime I try to get closer. For the 3 rounds, I can't even land any attacks on him.
I didn't try side-stepping, but maybe it works.

So, for Kiliks who keep maintaining distance from you and play a distance game where Sets can't touch them, what do you guys do? I also tried A+K, A and A+K, B but the range isn't enough to reach Kilik and I get owned for it.
 
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