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The start up frames are amount of frames if you subtract the impact frame data by 1 (minus the hit frame). At least I think that's correct, someone correct me if I'm wrong.In the frame data thread, is the impact number the startup frames? I understand the block/hit/CH part, but where is the startup figure?
Try using instead of 3A, which is kinda unsafe, agA, or even better iagA. Not only they are -6 on GRD, but they offer better damage and speed.
JagA and agA are +2 on block, not -6.
If that assumption is correct, than let us change all of siegs frame data to -18 on block :DThough that bit of misinformation would explain why so many people still insist on doing slow ass moves after blocking it.
Btw Y U no answer my question in the MU thread?
Sorry... I edited it now ^^JagA and agA are +2 on block, not -6.
Why does the 3rd hit of A+B whiff so much after 22k(A), SCH K BE?
Because agA is a much better option and you shouldn't be using A+B.
I would say that but not every character is Astaroth (only character I've seen consistently get hit all three times from various combos). It puts you at a disadvantage also because of the stance.The main benefit is that you can do A+B when they have less life after a launchers, or if they're nowhere near a wall. The execution window for agA after launchers is pretty strict and it can be difficult to hit the input correctly and have it actually connect, in which case you're throwing away potential damage anyway.
I would say that but not every character is Astaroth (only character I've seen consistently get hit all three times from various combos). It puts you at a disadvantage also because of the stance.
I may be mistaken, but I think if you do it with agA (not a clean hit) you get 71 damage, if you do it with A+B you get 69 with the first 2 hits. If you do A+B, A and they ukemi into the 3rd hit you get 76 I believe. I'll have to test this. But 2 damage lost for consistency's sake isn't a terrible loss. In some situations you're picking between giving away 20 or some odd damage from the agA or 2-10 damage from using A+B.
Only reason I even consider A+B is because watching a bunch of tourney streams I noticed OmegaDR uses A+B instead of agA on a number of occasions against Keev, probably because he was using SCH K BE as a punisher instead of on wakeup which can make the input difficult. On that same note I've seen PyroZamfir throw away a match or two against Partisan because he went for agA and it either didn't come out at all, came out late, or came out as a grab (I think this was due to controller issues, but you still get the point, he just gave away free damage, still love you Pyro <3).
You have to time the SCH K BE shortly before they hit the ground. It will look a little bit different. If your thumb hurts you can also train the SCH K BE timing with any other combo like 3(B)~(delayed) SCH K BE~3(B). Normal version deals 69 dmg, delayed will give you 74.
Keep in mind that SCH K BE has a chance for clean hit too, when you compare the two versions.