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Crispin Freeman, siegfried's Soul Calibur 3 English VA aka this guy: http://www.youtube.com/user/crispinfreeman#p/p http://www.youtube.com/watch?v=voFDnJ0Qi50Who?
Wikipedia said:Siegfried
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Please consider summarizing the material while citing sources as needed.
EDIT: also lol @ wikipedia's comment on the siegfried section of characters in the soul series
well its manly enough =D...
I suppose you could make metal music play in the background every time he starts the animation or something.
From SC3:
New 3A should = SM / i16 / -1g / +0h / +1ch (CQC range, pushes opponent away from point-blank up to b6's tip range)
Like a "get out of my face" kind of move.
Agree. Perhaps SCH'A+K could be his old SCH'2A_bA low sweep that Sig (NM) had back in SC2.
Headbutts should:
4B = H / i16 / -2g / +2h / +4ch (shorter range, almost exclusively for CQC)
4BB = HM // -10g / +5h / +7ch (more range, force crouch)
4BBB = HMM // -17g / +13h / +16ch (more range, force crouch & push away)
I can tell you didn't play previous Caliburs Signia, frame stats like those were commonplace before SC4.That much pushback and only -1 on guard? At i16? You crazy?
Special mid? That's only used as a last resort if the hit level looks completely ambiguous.
Lol you are crazy. i16 attack that's -2, part of a string and positive on hit. Don't you realize how stupid it would be, being able to mixup between finishing or not, while having a strong reverse mixup even if they guess right? At -2 some characters are forced to use something other than a mid if they want to stop your K, and his evades would work at that disadvantage.
And then later you suggest he get an i12 mid? ._.
Please don't suggest specifics like frames of move if you don't understand the current balance of the game... and you won't understand it unless you know everybody's frames (at least the good moves). You also need to understand why the frames are designed in the way they are. Pushback moves have to have negative frames on block proportionate to the length of pushback, mids can't go under i15 unless it's a special case or it has some big weakness or else reverse mixups aren't very different at mid disadvantages compared to low disadvantage.
There are also tons of other rules that are followed in SCIV, and deviations have to have a big price. Don't suggest random shit that's obviously too strong like a safe i13 ringout mid or an i15 low that's positive on hit. And don't fill every small hole the character has, that's what makes characters interesting.
Nope, but I knew frames were like that in the other games. I just don't see why we'd bring it back to the way it was for Sieg unless everyone else gets similar tools.I can tell you didn't play previous Caliburs Signia, frame stats like those were commonplace before SC4.
wtf does this have to do with anythingAnd aren't you a SOPHITIA player Signia?
Just sayin...
surely we cant be having sieg with normal plus frames and being remotely safe. thats reserved for good characters like X, the greeks, hilde