tribaL
[09] Warrior
The issue though is that in a wall combo, tacking on moves that have a large number of hits tends to prorate your damage to heck 236236B is probably going to be the reliable ender here too for that reason.
On the subject of W!, 9A gives you grabs on wallsplat, it might be an ok set up for other things too.
that was, unfortunately, part of the reason why i never tested too much. let's face it: soph is a direct damage character. she wasn't built for lengthy stun combos (cervy, taki), just-frame combo's (voldo), or wall craziness (yoshi). hell, she barely does mixups well. any juggle you find with her is probably a pain in the ass to do consistantly, and can probably just be replaced with a well-timed 236b_236236b.
she's like a "be careful: i don't need outside of 7 moves to whoop you." at this point, my game revolves around good defense, spacing (for 236236b tip stun abuse), and being all-around boring. i wish they would have toned some of her damage down, but given her more set-up oriented moves. that would make her interesting to play.