Sophie's juggles/combos/なになに

33A+B does slightly more damage that 44A+B. 44A+B is imo the worst of the 4 versions of that move.
 
33_77K > 44A+B does 47 damage, and is easier then 236236B ender. Works on everyone (too lazy to test Yoda).

After that combo....then what? What a good follower?
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LOL!!!!! TidalLeaf just did the 33K, 236236B on me..its crazy!!!!!
 
After that combo....then what? What a good follower?

Well nothing else will hit guaranteed, but if your opponent didn't air control away you can try to attack their wake-up with 1K, 4B, 6K, 66B, or grab. If they did air control away you can move into the position you want, but thats about it.
 
Going back to a post I made before, below is the full list of characters who can't tech 4AB/4[A]B > 1A making 1A higher guaranteed damage than 4B or 1K. (test on 2P)

Amy*
Setsuka
Mitsurugi
Seig
Hilde
Maxi
Xianghua*
Cervantes
Talim
Yoshimitsu

* Character leads Left foot and can tech out of TAS AA to the right.
 
22A > 1B Credit Ramon

Not a lot of extra damage, but could be useful against characters who can tech all the good stuff to the right. You still recover faster than they do if they stand or tech so might as well.

Also looking through the thread I didn't see these posted so:
Run K > 4B/1K
If opponent tries to stand and or guard the 1K it hits for full standing damage and oddly opponent is BT (but still +2)
BT 2K > 4B
Weak but easy guaranteed damage off of some trips
 
Hadnt noticed before but A+B > aGI(K) > 66B isnt guaranteed, opponent can tech out to the right, blah.
 
(Didn't see it anywhere, so...)

CH 4K 236236B:4 - 85 dmg. Difficult timing, but does a good amount of damage.

Edit:

Also, it appears at max range. CH 4K 236236B 236236B::4 - 115 dmg works. Of course, have fun trying to get it to hit CH at max.
 
Yeah I posted that first one a while back. Didn't know you can get the double deathfist off though. Might be easier on some chaaracters with big hitboxes....

In other news a lot of sophie's standard combos work on yoda(!). 66B > TAS B/66A+B, TAS AA > AS B, even B2 : B : B : B 236B on grounded. Just dont try to do her low launchers, they wont get you too far.

/edit/ By low launchers I mean 44B, 66K. CH 44A etc... Moves that don't launch opponent too high.
 
(Didn't see it anywhere, so...)

CH 4K 236236B:4 - 85 dmg. Difficult timing, but does a good amount of damage.

Edit:

Also, it appears at max range. CH 4K 236236B 236236B::4 - 115 dmg works. Of course, have fun trying to get it to hit CH at max.

I did this a couple times...its crazy when done right...that guy was speechless....hahahahahaha

MoonwalK.......
 
I found some fun wall combos.

66B -> (Wall) -> 6A,B -> 236236A,A -> 236B 4

Without the rip out is 90
With the rip out is 94

On counterhit those go up to 97 and 101
I haven't been able to get the 236236B to hit or the normal 236B:4 just.

66B -> (Wall) -> 6A,B -> 236236B:4
101 damage

66B -> (Wall) -> B+G 2A_B
If they do break the 2A_B it is only 83 damage.
If they don't break it is 100 damage.

66B -> (Wall) ->66A+G
98 damage

The throws are breakable though.
 
I found some fun wall combos.

66B -> (Wall) -> 6A,B -> 236236A,A -> 236B 4

Without the rip out is 90
With the rip out is 94

On counterhit those go up to 97 and 101
I haven't been able to get the 236236B to hit or the normal 236B:4 just.

66B -> (Wall) -> 6A,B -> 236236B:4
101 damage

66B -> (Wall) -> B+G 2A_B
If they do break the 2A_B it is only 83 damage.
If they don't break it is 100 damage.

66B -> (Wall) ->66A+G
98 damage

The throws are breakable though.

Anything with 6A,B in it is shakeable! :(
 
I was wondering if 4B+K, 4B+K, 66B+KAB, 236236B a definite combo cause I could land it but not always. I think that would be the most damaging wall combo.
 
thing is about that combo - when u 4B+K u have to be at TIP range for the W! to happen so u can do the other 4B+K!




ALERT! AWESOME COMBO AND MIXUP! for wall combo try: 4B+K W!, 66K W!, 11A(A) mixup, if the last hit of 11AA hits it will wallsplat for a TAS B
 
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