As some Sophie players might know, 44A has some evasiveness to it, sophie moves back a bit, ducks a tad and scoots ever so slightly to the left. I thought I'd look into what all exactly it could evade and started compiling a list, but finding that almost everything on it was useless, Im just going to post the couple pieces of info here that could possibly be useful (If you want the list PM me)
Sophitia
>B !(-2, -8) must be fairly far from sophie
This bit of info means "If you 44A between -2 and -8 frames relative to sophie starting B, you will go through it and hit her provided you are fairly far from her when you both start the respective moves"
The other one is this:
Algol
>B !(-2, -6)
There are a couple other Bs and As and a lot more other moves that can be evaded, but there really isnt any point. These were the only two cases of it evading a commonly used move, netting a CH in a frame range thats realistic for that move being used.
Additionally Sophie becomes extremely hard to grab from frames about 11-18 of 44A, not that this is terribly worthwhile either.