Darkmoonlight
[13] Hero
I remember online hoes using thunder god drums To hide their Lows
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Question for tourney players:
What is the criteria necessary for a Bonus Character to be considered legal? I think assassin was legal right?
The problem with that is that they'd be essentially making characters a significant number of players would never play. I'd rather they spend those resources bringing back characters people actually care about and making them good.It seems to me CAS stuff should be banned from tournaments anyway, so I don't see a problem with adding CAS-specific styles. Just my two cents.
And what casuals have to understand is that competitive players don't give a fuck either way as long as resources aren't taken away from character/game balance, character selection, etc.While I do understand that competitive players want some focus on some aspect casuals do not understand/do not care about, they too should understand that casuals are sometimes willing to give more depth to their created characters (I personally like to create a background for my CaS) and bonus characters in III were interesting as they were given some identity (without having to create a canon character) as well as some fresh "feeling".
The best would be for casuals to understand that competitive players want balance in the game as well as well designed moves (no whiff), but also for competitive players to understand that it is at first a one-player game in which player want some offline material.
I guess it all comes down to how worried you are about Namco-Bandai skimping on some aspect of the game. After SC4 and SC5, I can definitely understand having low expectations.The problem with that is that they'd be essentially making characters a significant number of players would never play. I'd rather they spend those resources bringing back characters people actually care about and making them good.
This.The problem with that is that they'd be essentially making characters a significant number of players would never play. I'd rather they spend those resources bringing back characters people actually care about and making them good.
Are you just hoping, or are we actually getting something?Three days left!
Devil Jin was banned for 3 years from competative play in America and is still banned in Europe from my understanding, the end result of this ban is that devil jin is now an underdeveloped character that no one plays. You will also notice that I said to "Not limit" a character to CAS. This means, spend the handful art resources it takes to turn a character from a CAS moveset to a full character. The overwhleming majority of a chatracter's cost is spent on developing a moveset, not the way a character looks. Just develop a charcter not a CAS , is what I am asking. This is not in any way shape or form an unreasonable proposition and perfectly fine logic.To begin with, Devil Jin was not banned from competitive play. And yeah, lets not add something millions of players want just because a few dozens won't use it in a tournament. Nice logic +1.
This is absolutely understandable and totally normal: I personally do listen to people more proficient in a field than I am. But most of the time if a casual wishes for something, the "not acceptable in tournaments" argument is brought up.And what casuals have to understand is that competitive players don't give a fuck either way as long as resources aren't taken away from character/game balance, character selection, etc.
I would wish that casuals get everything they want in this game I really do. The fear is that if resources were poured into that then it might take away resources from the competitive aspect of the game. That's all I've really seen competitive players say, "I hope they focus on the gameplay more so than the fluff. If there's a choice to be made then please focus on the actual gameplay." This is commonly mistaken for "Fuck everything single player or aesthetic wise just make this the most balanced game period".
One of the larger contentions tournament players have with casuals is when they speak on things that deal with the competitive aspect of the game. How can you have an informed opinion on what needs to be, can be, should be in/out of tournament play if you're not there? How can you talk about tiers, balance, match ups, etc. when the only way you have any knowledge on that is from what WE tell you? That's when you'll get a tournament/competitive player come in and say things like "You don't know what you're talking about" or whatever.
So basically sure we hope you get everything you want as long as it doesn't take away from the actual game play. Also know that we are going to do what is best to keep our competitive scene alive and if that means you don't get to see you're favorite character/stage/CaS equipment on a stream where you are watching US play the game then so be it. You can keep all those opinions to yourself because as raw as this may sound, they are inconsequential.
It's not about them "skimping" on content, it's about making a good game under budget constraints. They have to make 3D models, motion-capture all the animations, design entire movesets, playtest extensively to ensure balance, and program a stable online platform with efficient matchmaking and minimal input delay. All of these things are labor intensive and far more expensive than they were fifteen years ago when SC3 was being developed. Add to that the costs associated with CaS and single player modes and you've got one hell of an expensive game to make. I don't want that budget being wasted on broken clones of existing characters that will be banned from day one, especially knowing that it would be at the expense of real characters.I guess it all comes down to how worried you are about Namco-Bandai skimping on some aspect of the game.
How does using the stock sword-and-shield style instead of Sophitia's or the generic katana swordsman over Mitsurugi give CaS "more depth"?they too should understand that casuals are sometimes willing to give more depth to their created characters
Aeon uses a number of the moves given to Kratos in Broken Destiny. Given that precedent it seems they own at least some of the motion-captured animations.Could PS get away with bringing back guest movelists or retooling them for future new characters?
Well they did give Aeon the Kratos moveset from Broken Destiny so there’s that.Are movelists copyrighted/trademarked? Could PS get away with bringing back guest movelists or retooling them for future new characters?
Some characters have cool weapons like Spawn minus the flying crap. You could turn Darth Vader and the Apprentice moves into standard katana or sword wielding people and remove all Jedi style attacks.
Hell if you wanted to you could bring back Yoda's moves if you changed it significantly.
But that's me. I don't like the idea of wasted movelists. Keep the series green and recycle!