Soul Calibur VI: General discussion

Purely on a fighting style level, A2 is better than 2B. But a lot of people stopped playing Nier Automata after the first ending, so they never got to play as A2. Being locked behind having to finish the game twice isn't great for exposure, sure, but I'd say people who are really fans of Nier Automata should know this, then again, the guest character's purpose is to reach as wide an audience as possible, so I suppose 2B does make the most sense.
 
If there does end up being a Nier Automata guest, I really want Emil's head as a CaS part.

And now I'm sad because it'll probably be at least 2020 before we get another Yoko Taro game, I love his games so much.
 
Well i'm assuming her fans aren't complete idiots so yeah, that better be the primary reason. Since you know... this is a fighting game.

Yeah because people only like video game characters just for their movesets AND NOTHING ELSE. what a dumb answer lol

For example how do you explain people going crazy over Cloud being smash ? Were they happy because of his moveset or because it was Cloud the character they liked ?
 
I'll take some comfort in the inevitable whining that will occur when people realize the Soulcalibur 2B is absolutely nothing like their Nier Automata 2B, completely lacking most of what they liked about her in the first place.
Do you really think that Link played the same as he does in Zelda? Or that Ezio played the same as he does in Asasssin's Creed? Or that Geralt plays the same as he does in the Witcher series?

And outside of Namco games, did you know that Capcom put Mega Man in a fighting game once? I mean, how could they have done that, right? He definitely didn't play anything like what he did in Mega Mans 1-6. Fans must have hated it, right? This was twenty years ago, and I'm sure Capcom learned from their mistake. They must have realized that characters from games of totally different genres (such as Resident Evil, Final Fight, Devil May Cry, Viewtiful Joe, Bionic Commando, Okami, Phoenix Wright, Monster Hunter, Dead Rising or Ghosts 'n Goblins) would just never work in a fighting game.

For real though, taking a character from another genre and adding them to a fighting is an adaptation. Most people understand this. A talented team (and I think SoulCalibur VI has a good one) can take elements from the original character and adapt those elements to make them work in their own game. I'm not saying it's going to be 2B or anything, but it's absurd to argue that it can't be done.
 
Haven't really had any of the problems you had playing ranked. I'm on xbox though, and I've been getting games fine on my end. I had maybe one match where it said there was a network error when searching otherwise I get games pretty quickly (like in 10-20 seconds) with next to no issues. I had network online lag in game for the two days but i think its also cleared up.

Xbox players have found ways of dealing with the issues but PS4 is notably bad lol
I’ve looked at reddit and Twitter but there are not pre patch remedies at the moment, bamco have noted they know what’s going on but I don’t know when they plan on fixing that along with stuff like input lag.

I hope there’s a fix soon I’m trying to get people into it but online puts them right off the CAS in ranked, input lag and general network performance. :/
 
Do you really think that Link played the same as he does in Zelda? Or that Ezio played the same as he does in Asasssin's Creed? Or that Geralt plays the same as he does in the Witcher series?

And outside of Namco games, did you know that Capcom put Mega Man in a fighting game once? I mean, how could they have done that, right? He definitely didn't play anything like what he did in Mega Mans 1-6. Fans must have hated it, right? This was twenty years ago, and I'm sure Capcom learned from their mistake. They must have realized that characters from games of totally different genres (such as Resident Evil, Final Fight, Devil May Cry, Viewtiful Joe, Bionic Commando, Okami, Phoenix Wright, Monster Hunter, Dead Rising or Ghosts 'n Goblins) would just never work in a fighting game.

For real though, taking a character from another genre and adding them to a fighting is an adaptation. Most people understand this. A talented team (and I think SoulCalibur VI has a good one) can take elements from the original character and adapt those elements to make them work in their own game. I'm not saying it's going to be 2B or anything, but it's absurd to argue that it can't be done.

Marvel vs Capcom has a very fast paced, free moving, projectile heavy system. Its not what you would call restricted or slow by any means. That means there is a lot of leeway to throw in just about anything, including characters from side-scrolling shooters or just about anything else.

Smash Bros. barely has a combat system to speak of so yeah, players of that game wont care who comes or how they play.

Zelda, Assasin's Creed, Witcher... all those games have combat systems that most would consider more down to earth, slower paced, less ridiculous abilities to consider, less projectile spam, smaller number of combos. Kind of similar to how a Soulcalibur character fights... in a Soulcalibur game.

See, there is kind of a pattern there.
 
Marvel vs Capcom has a very fast paced, free moving, projectile heavy system. Its not what you would call restricted or slow by any means. That means there is a lot of leeway to throw in just about anything, including characters from side-scrolling shooters or just about anything else.
Good point. If only SoulCalibur were a fast paced, free moving fighting game, and wasn't so restricted and slow, maybe 2B could work. I also have no idea how projectiles could ever work in SoulCalibur. I mean, could you imagine if they added a pirate with a gun??? LOL. I mean, obviously that would be stupid and broken. But even something like a bow and arrow, or a crossbow, or throwable bombs, or a floating orb, or a flying werewolf would probably be impossible to balance in a restricted game like SoulCalibur.
 
Good point. If only SoulCalibur were a fast paced, free moving fighting game, and wasn't so restricted and slow, maybe 2B could work. I also have no idea how projectiles could ever work in SoulCalibur. I mean, could you imagine if they added a pirate with a gun??? LOL. I mean, obviously that would be stupid and broken. But even something like a bow and arrow, or a crossbow, or throwable bombs, or a floating orb, or a flying werewolf would probably be impossible to balance in a restricted game like SoulCalibur.

Unbelievable. You actually think that is relevant? At what rate and frequency does Cervantes fire a shot?
 
2B is love, 2B is life. 😘😘😘
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A little something I just noticed: Nightmare has special voicelines for certain characters upon performing 8 (hold/using 8wayrun) AA. The first A starts a phrase ("back off" for Schwarzstrum members, "Ready?" for Good sided opponents), and he finishes them afterwards: He calls Ivy "Dexter Purpure", Astaroth "Sinister Sabre", taunts Kilik with "Come rat!" and Sophitia with something else. I guess Xianghua has dialogue as well.

I wonder if he has "Base Vert" in his voicelines. Because if he does... Well.

Characters with no special interaction (ie Zasalamel) is just normal grunts.
 
In retrospect 2B is too OP for Soul Calibur mechanics if you want to faithfully represent her Nier tools, she would be faithfully represented in a cross over fighter like Marvel vs Capcom because all the other characters have OP moves but in a Soul calibur game she would be heavily nerfed like her run and have tools removed like the machine gun pod. It really boils down to how much are you willing to sacrifice of her charactrisitcs to have her in the game?
 
This series has had Jedi and Sith as guests. Of course science fiction characters shall be "nerfed" from their own universe's power level. We can't have lightsabers melting steel swords. This isn't anything unprecedented. The only question is if they shall be added.

--Forgon
 
Guest character discussions are probably the worst because there's no chance of them ever going anywhere or having any sort of relevance to anything, and it usually ends up with people getting upset and shitting on other people's character picks. Whether it's because they think the character doesn't fit their very specific idea of what SC is, or think for whatever reason the fighting style is impossible to translate.
 
When I'm fighting Azwel and have to endure all that bullshit he spews out, not just with his fighting, but with his talking as well, I'm reminded of a quote from the Angry Video Game Nerd:

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Wasn't Bayonetta an idea floating around for SCV's guest, but something about her guns or being long-range stopped that idea? I mean, it seems like they don't mind toning down a powerful character.
 
Yeah, difficulty does ramp up after like level 50 level opponents start showing up and again after level 70.

If every fight is going to be 95% impossible to win like the last couple of fights I've attempted, I'm very tempted to just stop playing Libra of Soul altogether. It's been a really fun mode, but if every single fight from now is going to be Uber-Hitler levels of douchebagness, I'm done...
 
I love how everyone who doesn't want 2B in is, instead of actually articulating intelligent reasoning for her exclusion, are now trying to formulate ridiculous ideas in their head as to why her fans actually want her in now. How does it feel making such stuff up, and how much effort does it take lol?
 
This series has had Jedi and Sith as guests. Of course science fiction characters shall be "nerfed" from their own universe's power level. We can't have lightsabers melting steel swords. This isn't anything unprecedented. The only question is if they shall be added.

--Forgon

It wasnt really about characters' "power levels" or at least not from me anyway. Its about the game play mechanics and how the characters powers are portrayed in the game.

If Cervantes were a guest from a different game, how he plays and what he does would obviously be very different depending on the game he comes from. Bayonetta, DMC and Nier are all similar games in that the combat is similar. If he were the main, playable character in those games, you would expect his abilities to have greater focus on ranged attacks, his flight and teleports. Far less so on any basic sword attacks because from the ground up, he would need to be designed to clear out clusters of enemies in quick succession. So the frequency and rate of his attacks would obviously need to accomodate that. In that case i would suspect GeoDeRay would be the primary means of movement just to move from spot to spot.

With action games that are not like that, in other words has far less opponents to engage at a time, there would be a far greater emphasis placed on basic, single strikes and slashes. Ranged attacks, flight and teleports would be something far less common and probably restricted to something like a meter or limited uses.

These two characters are not the same thing at all. They are entirely different because when someone plays the game, they spend their time doing very different things. One of them can be faithfully ported into Soulcalibur and the other can not. Whether they can or cant be accurately ported depends on the game they are moving to and what kind of combat mechanics it has.

This is a very clear and obvious fact for anyone that cares to give it some thought. Maybe people wont agree that its necessarilly important to faithfully port a character accurately but saying i'm "making shit up" is very stupid. I'm aware you didnt say that, i'm just using this post to address that.
 
I'm a huge fan of 2B and would love for her to be included more than anyone else I can think of. I'm also not worried about toning her down to fit the SC universe because I believe they'd do a great job at that. My only one concern is, assuming they give her her katana and greatsword, it would seem like a missed opportunity to have a character without an entirely new weapon. Now, if she has a combination of katana, greatsword, spear, gauntlets, pod... 😍😍😍
 
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