Soul Calibur VI: General discussion

Besides, its been over 7 years since that interview and SCV was a well-known rush job. You'd think they'd come up with a solution by now since 2B isn't as crazy as Bayonetta.
I'm sorry, but that is a horrible point, Bayonetta was considered before Ezio, but he made it into the game, because he was more practical. Many things about SCV are explained do to being rushed, a guest character not appearing in it is not one of them.
 
Anyone have a guess why its a company policy to not have frame data in game?
whats wrong with it?
I think it's only for technical players - quite specialised - not something majority of casual/family gamers would want to get distracted by. Also, the values vary depending on counter hit, etc. And Soul charge is going to increase our work over in the soul arenas tenfold compared to last time.
 
the only thing i can possibly theorize from this is the dotted lines between the circles and how some connect and some don't.

otherwise i have no idea what could be missed.

edit: i have to go to work but you can see what im talking about here. in between circles there are dotted lines that connect to characters. top and bottom don't connect to each other. (unless you count the middle circle connecting sophi, groh, kilik, and geralt)

6axDrKf.jpg
A comments in my last video suggest that the Yggdrasil tree in the backgroundd suggest that the boss has something to do with this Nordic secret orginization behind gr0h.

What do you think about it ?
 
A comments in my last video suggest that the Yggdrasil tree in the backgroundd suggest that the boss has something to do with this Nordic secret orginization behind gr0h.

What do you think about it ?

My theory Groh = Odin Allfather in disguise, and his god form is a boss.
 
Bayonetta's problem would be from the Wicked Weave attacks (he giant hands and feet that appear) and monster summoning. 2B does not have that gameplay element. If you want to mention the pod, it doesn't need to be included in her base gameplay to feel like "2B." It could just be used as a critical edge. Besides, its been over 7 years since that interview and SCV was a well-known rush job. You'd think they'd come up with a solution by now since 2B isn't as crazy as Bayonetta.


"Movement" to match that of her original game is not relevant at all. They don't need to make her a crazy character, just give her moves that fit SoulCalibur like some of the other guests. No, she doesn't need to jump, just like Ezio didn't need to use a Piece of Eden in SCV.
9


....what?

Would it be accurate to say a player spends the majority of their Assasin's Creed playthrough using a Piece of Eden, or the weapons he uses in SC5? If he did typically use a Piece of Eden as a primary mechanic, then he would have to do so in SC5. Otherwise no, it wouldnt feel right.

What does 2B do the majority of her playthrough? I see a lot of shockwave effects that are clearly designed to take out clusters of enemies. Not much different from wicked weaves actually.
 
This just another version of the "What fits in SC?" question. And the arguments are always the same:

The stuff I like fits in SoulCalibur.

The stuff I don't like doesn't fit in SoulCalibur.
 
comments in my last video suggest that the Yggdrasil tree in the backgroundd suggest that the boss has something to do with this Nordic secret orginization behind gr0h.

What do you think about it ?

Possible considering he's a Nord. It also ties in nicely to Geralt having his realm coming in contact with the Soul Calibur realm. I'm sure the lore of Yggdrasil will be bent a little as modern interpetations of mythology are.
 
Hi guys, I'm a new forum user but I've been the entire year stalking you so I'm just going to say a random thing that looks like many of you haven't noticed yet:

During Comic-Con they said we are not getting post Soul Calibur 3 characters.


minute 01:11:58




That means...

Hilde have 0 chances to return...

So... Rock confirmed :3

That pretty significant... I’m trying to listen out for any clues that the representative misunderstood the context of the question, but that’s pretty telling.

Hilde in 4
Viola and Zwei in 5
I’m guessing Amy and Li Long too from the arcade edition from SC3

Setsuka makes sense being DLC now being an SC3 character that represents a cut off point with having little to add to the lore of the story.

I can also see Tira being one of the last Base reveals.
Being quite a significant character but in the later stages, her value seems too heavily weighted to be DLC.
I highly doubt characters like rock will take priority over Tira.

Cassie is also interesting as they could change her positioning in the story as we never really got anything concrete with her.
So she’s probably a strong DLC possibility too.

So that leaves us with
Lizardman and Cervantes - soft confirm
#18 #19

Tira, Raphael, Yun/Hwang and new
#20 #21 #22 #23


Is it safe to say a lot of characters will make it in?

How many season pass/bouns characters again???
 
Because Soulcalibur follows WWE Royale Rumble rules. You're not eliminated until you hit the outside "floor":

View attachment 50253

Picture every stage like a raft stage. You're not counted out of the match until you hit the water. It's how it always has been.

I think your pic and explanation illustrate it well!

I swear this exact thing happened to me the other night, too. I was playing as Siegfried and I knocked some other slob out of the ring, but I also accidentally got Siegfried to fall off the edge of the ring. The timing was somehow just right whereby the ring out applied to me and not my opponent. :/ I was so butthurt at first, but then I realized it must have had something to do with where the ring out is officially triggered within the stage.
 
Anyone have a guess why its a company policy to not have frame data in game?
whats wrong with it?

Just speculating, but Japan sees the world differently, and that extends to video games. There's a belief in exploration and curiosity, part of why they can make games like the one the DLC potential guest character is from.

Alternatively, I feel like it can be thought of as the main bulk of content in a fighter is in its matches, and having that content easily there from the jump could, in their mind, cheapen the experience.

I believe it's more of an extension of the current digital age and westernized beliefs to have everything easily attainable, so maybe that's something they're against. Or, it could just be that they don't believe in it because of how unreliable it may be in a 3D fighter.

Someone said that frame data makes newer players better, but I think it's the opposite. It would just seem more daunting to them, and in all actuality, if the community as a whole put less emphasis on frames (or at least "framed" it differently), maybe there would be more appeal to the subject outside of the FGC. And, MK had frame data in-game, and that was absolutely useless and meant nothing to newer players.

Also, on 2B, I wonder if she's just a meme at this point, like K Rool or Ridley or Waluigi. Almost every fanbase has clamored for 2B in recent memory. But really, that's all current fans, so how many new people would that really attract? That Nier community and the FGC overlaps so heavily that her inclusion IMO kind of goes against the whole point of a guest character. What's more, I wonder how many people would actually even play her once she is available. Personally, from a business standpoint, I think there are a lot of better choices.
 
Ornstein could work. Or they could just throw in a generic CAS style that uses several weapons / spells from that game.

Ornstein would be sick but I think he's pretty unlikely. To be honest, it seems like they've really taken a lot into consideration with this game up to this point so I imagine whoever they bring in will be done properly to both compliment the fighter and the game mechanics. So long as it's not a star wars characters ESPECIALLY not Yoda I will be happy.
 
Just speculating, but Japan sees the world differently, and that extends to video games. There's a belief in exploration and curiosity, part of why they can make games like the one the DLC potential guest character is from.

Alternatively, I feel like it can be thought of as the main bulk of content in a fighter is in its matches, and having that content easily there from the jump could, in their mind, cheapen the experience.

I believe it's more of an extension of the current digital age and westernized beliefs to have everything easily attainable, so maybe that's something they're against. Or, it could just be that they don't believe in it because of how unreliable it may be in a 3D fighter.

Virtua Fighter 5 FS and Dead or Alive 5 had in-game frame data. I don't think it has anything to do with Japan or West.
 
Maybe not, but that is a common perspective on "adventure" that falls more in line with popular thought.
 
Was it confirmed that we saw all the stages? or do you guys reckon there are more?
I still feel we're missing a Japanese themed stage, and there was a Duelists remix in the reveal trailer.
 
Back
Top Bottom