MiZtA blu33
[09] Warrior
Uncultured swineWho?
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Uncultured swineWho?
compared to mr wong he looked like a fucking godHe looked like the greatest hero compared to Justin Wong.
Speaking as someone who has taught complete newbs how to play fighting games, and as someone who would like to see more complete newbs play SoulCalibur...
People who are just mashing buttons while at a party with friends might like it, because it looks cool. But the fact that it's a rock-paper-scissors game with SEVEN different choices is going to make people new to fighting games think one of two things.
1. It's all just luck. I guess I shouldn't take this game seriously.
2. There are 49 possible outcomes? And I need to know the match-up, my opponent, and all my possible follow-ups in order to know what button to press? Eh, maybe I'll just stick to random guessing. At least that way I'll be unpredictable.
The other problem is that RE is super effective against how new players approach the game. Side-stepping isn't their first instinct. They typically rush forward and attack (or throw if they know how). RE counters all of this. And RE counters RE. I saw button mashers at PAX doing it all the time. (If you don't have any meter, I think pressing A+B+G+K might read as B+G.) Adding to this: RE builds meter really well, so eventually players will mash out Critical Edges as well. Those ALSO look super cool and beat lots of attacks. So it's almost as if the game (at low levels) is designed to be a series of RE clashes and Critical Edges, mixed with brief interludes of SoulCalibur.
Basically, I think RE makes the game flashier, but far less friendly to players who want to learn how to play fighting games and get better.
Problem I have with that is that its like a gimmick that interrupts the fight.speaking as a viewer
I do think it looks cool but I understand it is a rock paper scissors mechanic. I don't think it will be a huge problem because it's not something that will win you a match if that's all you use, it could very well cost you a match. It will be attractive to casual players and a situational tool for competitive players.
Problem I have with that is that its like a gimmick that interrupts the fight.
I think you're misidentifying who's complaining. I very much doubt most of the complainers are doing so because they got what they wanted but lost more than they could handle as a result. I think that's you and people like you taking people complaining and projecting on them a status as being those people in order to say "I told you so."
Take me, I want CaS and more single player content. I don't have my main, which is Amy. I'm still ecstatic that I'm getting more single player content. I'm bummed no Amy and downright depressed that the rumors are she'll be Viola from now on, but I appreciate that in order to get some things, compromises need to be made.
I'm more than happy to have more to do in the game than mindlessly fight the computer repetitively or compete online. It gives me more ways to play the game, practice in ways more exciting than repetitive contextless slugfest, and express myself creatively. These are all thing other fighters typically suck at, or don't even attempt to provide.
I believe this gives people more ways to play and learn the game and keep people interested. Especially as most people who buy the game aren't going to be elite badass hardcore online tournament junkies and need other things to do they enjoy after the potential frustration of getting their asses kicked over and over by hardcores.
Also there are a lot of creative people out there who love to create character's and such who get bored by pregens and want to use their own, but still like games of various types. While they can enjoy pregens, games that allow them to create their own character to play are what gets them truly excited and they are more likely to buy/flock to. This is a niche Soul Calibur now fills better than any other fighter of this type. I fall into this category myself. I'm a CaSaholic, and I like fighting casually with my friends. I am, however, not good enough to compete online, and get bored playing Arcade over and over. This is why I love the current changes. It makes the game more accessible to a broader range of players than other fighters do. It gives people like myself, and other types of casuals a game that allows them to enjoy a fighter even if they aren't the best, while still allowing for all the competitiveness of other fighters, even if it sacrifices a bit in terms of roster size.
I'm just having trouble believing the complainers are people like myself who wanted more single player content but lost their main, or don't get their second outfit for their characters. They all sound like hardcore online players that want the game to be nothing but an online slugfest with a huge roster and nothing else. They want 2p costumes cause they want variety that's one click so they can get to the action of fighting online with as minimal fuss as possible. They want their main over anything else because they want to win, and their main is who they play best and have grown an attachment to. These are the people complaining.
Let's see the big demands I see.I dont think i'm projecting anything, its just what the majority of comments i see entail. Then consider the generalizations made between what is "casual" and "hardcore". There are plenty of people who i'm sure were vocal about the return of CotS but because the nature of youtube and twitter comments dont include follow-up questions such as "what about at the expense of X, Y or Z?" we will see that the demand for single player content might not have been as strong as everyone thought.
You might want to make it your business to correct them on the issue rather than just allowing them to pile the blame onto PS for not including whatever it is they demanded.
well sureProblem I have with that is that its like a gimmick that interrupts the fight.
I'm glad it was removed in Infinite World, never liked it to be honest, as it's a straightforward Rock-Paper-Scissors of pure randomness.The whole thing is like Dragon Rush from DBZ Budokai 3
Speaking as someone who has taught complete newbs how to play fighting games, and as someone who would like to see more complete newbs play SoulCalibur...
People who are just mashing buttons while at a party with friends might like it, because it looks cool. But the fact that it's a rock-paper-scissors game with SEVEN different choices is going to make people new to fighting games think one of two things.
1. It's all just luck. I guess I shouldn't take this game seriously.
2. There are 49 possible outcomes? And I need to know the match-up, my opponent, and all my possible follow-ups in order to know what button to press? Eh, maybe I'll just stick to random guessing. At least that way I'll be unpredictable.
The other problem is that RE is super effective against how new players approach the game. Side-stepping isn't their first instinct. They typically rush forward and attack (or throw if they know how). RE counters all of this. And RE counters RE. I saw button mashers at PAX doing it all the time. (If you don't have any meter, I think pressing A+B+G+K might read as B+G.) Adding to this: RE builds meter really well, so eventually players will mash out Critical Edges as well. Those ALSO look super cool and beat lots of attacks. So it's almost as if the game (at low levels) is designed to be a series of RE clashes and Critical Edges, mixed with brief interludes of SoulCalibur.
Basically, I think RE makes the game flashier, but far less friendly to players who want to learn how to play fighting games and get better.
You can GI or RE anything that isn't a guard break or unblockable. So yes, you can for most supers.This was asked on Reddit but it got me thinking can you GI or RE a super?
You can GI or RE anything that isn't a guard break or unblockable. So yes, you can for most supers.