SS & CS/iCS Info

SS/CS Help

I'm going to mod my 360 controller tonight. I'll post if it changes anything. Honestly though, I really don't have hours to spend in training mode getting that motion down. Ivy is still pretty badass without CS, although I would love to learn how to use it effectively. I'm especially interested now as I've recently started using SW much more. That stance is amazing. 6 FTW
 
SS/CS Help

As of right now SS/CS aren't even a part of my game. It seems like too much hassle to try to incorporate it into my game when I can't even do the grabs consistently thanks to the small input window.

Are you in denial? just showing that you can even do it in a match is better thatn not even trying, as mind games are concerned. are you serious? yeah, youre right, Ivy is still good, but, she needs that to make you fear her up close, or you will get rushed hard, the second you do a laggy move from mid, or long range. I even tried doing that today to verify, they almost were so happy to find an opening that they almost ran in!, but add in those throws, and they tend to duck more. you need them, dont ever think you dont.
 
SS/CS Help

Man, way too late a reply. Would think that this thread gets more replies.

At any rate, the easiest way to do it is how Link said. I've discovered this on my own by accident, but just make sure you press EVERY input. You don't even have to do it fast in the beginning; a second is fine as long as the distance between each input is a constant. Precision is the key here basically.
 
SS/CS Help

Ok, how about some 360 specific tips? I have to use the stick 90% of the time because i can't get any diagonal movements to work reliably on the pad(example::3::A:, i usually get :2::A: or :6::A: by mistake) For any quarter or half circle movements that require button press timing on the last direction however(example::2::1::4::K:, or :2::1::4::Bh: into SE), i have to use the pad because it seems too difficult to time the button press using the stick.

So...concerning Ivy's command throws, i don't know where to begin. Anyone else with a 360 have these throws down?? If so, do you use the stick or the pad? Do you use both? If so, how often and for what moves do you switch? Thanks in advance.
 
SS/CS Help

I'm easily at 95% with about 75% being iCS. On top of Link's method, which is the best. If you're still having trouble, you don't even have to cross to the last diag. You can simply do half circle (63214) and then do a full sircle in the opposite direction ending at the diag (4123698741) You won't get JF often, if at all, but CS will come probably 90% doing it this way. I don't use it, but it works.

I use Pad (analog) D-pad is crap and hell on the thumb for CS. Are you asking if anyone switches between the analog and D-pad? Normally when someone says stick they mean arcade stick and pad = normal controller.
 
SS/CS Help

Ahhh, ok. Yeah i meant all on the regular 360 controller, not an arcade stick. So i guess i should start using "analog" instead of "stick". Thanks.
 
SS/CS Help

Uhm... Are people having issues actually getting the move from nothing? OR right after using another attack? The input is a lot easier than most of you may be making it out to be, but getting the new timing on when to buffer (Or lack there of) is what makes it seemingly difficult. I'm relatively consistent on iCS after :6::Bh: AND even more consistent on FC :3::B:. It just took time to get when to start the input rather than getting the perfect way to cheat it. BTW, I do the input as listed... no special twirls or circles. It's best to do it that way for iCS since it feels like a Fastest Frames JF rather than a typical JF.
 
SS/CS Help

Uhm... Are people having issues actually getting the move from nothing? OR right after using another attack? The input is a lot easier than most of you may be making it out to be, but getting the new timing on when to buffer (Or lack there of) is what makes it seemingly difficult. I'm relatively consistent on iCS after :6::Bh: AND even more consistent on FC :3::B:. It just took time to get when to start the input rather than getting the perfect way to cheat it. BTW, I do the input as listed... no special twirls or circles. It's best to do it that way for iCS since it feels like a Fastest Frames JF rather than a typical JF.

That topic was discussed in depth at CF. It is not a fastest frame JF. The last 2 inputs need to be at the same time. I.E 6321439 1A+G. the exact same time. I like CL A+B~B+K iCS. and CL 236B~B+K iCS
 
SS/CS Help

That topic was discussed in depth at CF. It is not a fastest frame JF. The last 2 inputs need to be at the same time. I.E 6321439 1A+G. the exact same time. I like CL A+B~B+K iCS. and CL 236B~B+K iCS


Although I find this harder to do, surprisingly enough, when I go slower. No matter how much I focus to input 1 and A+G at the exact same time, I don't get iCS at all compared to when I just do the whole input faster (which I get iCS about 50% of the time atm, 90% when on the right side).
 
SS/CS Help

slow is smooth, smooth is fast. If you already have the motions in your head, trying to slow it down will make it inaccurate. I myself don't have the tools to test it other than owning the game. Link and the others did quite a bit of brainstorming about this. It doesn't make a difference to me really, I was at about 50-60% when I first found CF.com. If you can do it consistently does it really matter how you're achieving it? For the record, I've done iCS probably as slow as you are allowed to put the command in for the throw, so I cannot believe it's a speed issue but, it is definitely NOT governed by the same rules as True CS in 2, or even the broke ass CS in 3. Soul charge = free true CS? F that.
 
SS/CS Help

SW 66K - CS
SW 6 - CS
SW FC 3B - CS
SW/CL 2A - CS/SS
CL 22B blocked - CS/SS
WP 44A blocked - SS
K - CS/SS
GI - CS/SS
Guard Blockstun - CS/SS

Some moves to override the buffer lock.

Courtesy of Soraky.
 
SS/CS Help

SW 66K - CS
SW 6 - CS
SW FC 3B - CS
SW/CL 2A - CS/SS
CL 22B blocked - CS/SS
WP 44A blocked - SS
K - CS/SS
GI - CS/SS
Guard Blockstun - CS/SS

Some moves to override the buffer lock.

Courtesy of Soraky.


CL 22B is -2 on block. Unless your opponent doesn't know Ivy very well, there's not much reason for them to fear a command throw after this.
 
SS/CS Help

anyone else do a Cs/SS after a sweet jump over a low? i tend to yell a battle cry during a match (Tarzan style) then grab them
 
SS/CS Help

you guys should try WP 4A+B, SS
mix that up with WP 4A+B,

also I'm starting to see CS and SS from coil...
you still have to change stance to do them right?
I must be crazy to think you pull off CS/SS straight from coil
lol

A player did CS on me with CL A+B, CS
 
SS/CS Help

A player did CS on me with CL A+B, CS

*raises hand* :P

Yes, you can do moves like that, you simply have to include the stance change. For CL A+B to CS, you'd press A+B, B+K, then buffer CS. Just practice the different buffers in training to see where the beginning and end of your buffering zone is.

Haven't though of WP 4A+B SS, I kind of want to try that now.
 
SS/CS Help

felix you punk
I need to fight you again
that one fight we had wasn't my best game
accept my player match next time beotch!
lol
but yes, WP 4A+B, SS is godly
I've been able to mix that up well into my style lately
 
SS/CS Help

Too bad 4A+B on both hit and block leaves you at massive disadvantage. It's not that easy to land SS when your opponent has some knowledge of Ivy's frame data.
 
SS/CS Help

Another mix-up (setup) that I've been recently working on (NOT a win-win strategy, but still quite usefull to work on):

SW 1K on CH--->iCS
1. If opponent tends to break iCS, then mix this with B+G
2. If opponent tends to crouch (in order to avoid iCS or B+G), then use SW 3A
The option No.2 right above, leaves the opponent in a shakeable stun. However this shakeable stun, as you know, requires a bit quick reaction for the opponent to shake it. And to make things worse for them (in terms of stun-shaking time reaction), using SW 1K (i13) right after SW 3A means that the opponent's stun-shaking reaction must be very quick If he doesn't want to eat another SW 1K on CH. With that said, we come up with another two set of options:
3. If opponent is able to shake SW 3A stun, then you have a mix of throws (iCS or B+G)
4. If opponent is NOT able to shake SW 3A stun, then use SW 1K (this will be a CH)
As you can see, option No.4 gives Ivy the opportunity to start the whole setup from the beginning (options No.1 and No.2).

Minor notes:
- Before trying this in VS, I'd suggest going to practice and just get a feel of the buffer window of these two moves (SW 1K and SW 3A). It's not that hard to execute iCS after them, but knowing the exact buffer window helps considerably.
- To utilize the best out of this whole setup, also requires a good reading of your opponent. You might encounter: quick-stun-shakers or happy crouch-ers or cannot-break-iCS-ers (...lol) etc. Just use the best option for each category.
- Of course always remember not to be very predictable (that's why it's called a mix-up).
- After SW 1K and SW 3A (especially after SW 1K), executing iCS is almost garanteed. Both moves have small buffer window, thus requiring fast buffering (meaning that 1+A+G is more likely to happen). For iCS-whores this will be relatively easy.
 
SS/CS Help

Thanks ditto
that's an interesting setup

I noticed that lately people have been blocking my 6B for, CL 6A,K [B+K] 6B, CS
I'm thinking I should switch up to CL 6A,K [B+K] CS

haven't perfected SW 3B, CS yet
that would be interesting
 
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