Ok.
This subject had land to lots of discution that I want to share here, in order to be more accurate
(cause it looks like it's not the case right now)
We planned to change some match up like Setsuka vs Ivy for example, Or Sophitia vs Nightmare but I'm going to talk about that here. Only Amy. So, based on Belial proposition:
Amy vs:
Taki 7-3
Right now. No one talked about this one. Taki players are not very present on our forums...
So, this is probably going to change this way. No one seems to be able to argue for or against for this match up.
Asta 6-4
We are just waiting for Saitoh agreement, cause most agree.
Setsuka 5-5
No answer from Maxou yet. But most disagree right now. So this is not going to change from the current 4-6.
Amy cannot deal with Setsuka's range. Setsuka's damage are so much stronger than Amy's one.
She has some tools like 4A, A+K A or A+K B who beats most of Amy move. So she cannot pressure without high risk.
She can punish everything, and she can punish very well. Amy's ground game is her only chance to win.
How ever it is strong and effective, and Setsuka can just guess in order to avoid it.
Hilde 4-6
I'm the only one who answer on this point (no one care about this character now that she is banned)
I don't agree at all.
Amy can react with aGi but the difference come from the fact that Kilik's Asura is a mid. So if Kilik made the wrong choice, a mid will still come.
Hilde will not be able to punish, or at least she has to guess if it's Asura 1 hit ou Asura 2 hit + timing with or without delay. Against Amy, if she do B+K when Hilde don't C3A or C3B (and this is going to happen) she will die and there is anything to do to avoid this.
She cannot pressure Hilde AT ALL. 6BB, throw, 3B, 33B, 66B will all loose to C3A and 1A, throw, 2B+K will loose to 7K.
So C3A or 7K + whiff punish, That's all Hilde has to do to win.
Ok on the ground, Hilde is in the same trouble as any other character. But there is on point very different with all the others, if Hilde make the roight choice on wake up, she'll instant kill Amy. Amy HAS TO made the right choice for ever, cause she only has to miss one to loose the round. Wake up 8G, or wake up + step. Hilde only need one guess, Amy needs more.
Of course, it's a different story on closed map. That's my opinion.
Lizardman 6-4
Lot's of different opinion about Lizardman...
It's difficult to choose with all this different proposition...
Tira 7-3
Same here. But I think the same than Belial about Amy vs Tira.
How ever, other players thinks she can deal with her, espescially in GS.
GS 2A beats most of Amy's mid range options. 6K is the move to abuse against Amy cause it beats lows, high and throws.
+ she can punish + she has some good TJ move + GS 666K beats most of Amy's mid range move too.
Personnaly I don't really agree except about 6K cause her punishment are weak, her TJ beats most of Amy's move but deal so weak damage that she's not gonna win with this + if she is not in GS but in JS (which is going to happen 50% of the time) she looses most of her usefull tool. And 6K don't deal with Amy's 33B, so she can't escape Amy's ground game.
I agree that Tira is strong enough to deal (stronger than most people think) with many character, but not with Amy.
But that's just my opinion.
Voldo 6-4
Thuggish + Belial said the same thing. Which is hard to said the contrary..
But, I'll try cause that's the result of our discutions. We currently talked about 4-6 or 5-5 but no less...
-On the ground, Amy is smaller than most of the cast, so Voldo can pressure with some specific pressure game (Landfish B AND/OR 2A+B cancel 2A+B which is an all side tech trap, ). So, against Amy Voldo ground game can be as powerfull as Amy's one.
-Amy's 3BA can be punished with 44[K]B + in case Amy only use 3B it's not over, she still has to guess right
-2B+K can be punished with 6:6B. When the Voldo player decide to duck, the only reason for this is to block a low or avoid a high and then punish with 6:6B. So he can prepare himself for this move the moment he decide to duck. It is possible.
+ FC 3B can also punish (as said thuggish) in case it's enough to kill Amy.
-Voldo's range game is much better than Amy's one. Same with throw range. In order to throw Amy's has to be very close, which is not the case for Voldo. Voldo cannot really step well Amy's 33B or 66A+B, but he also has some great move with range, and lots of damage.
-In order to punish Voldo's 1A (both 1A and BS 1A), Amy has to punish thoose -16 moves with 6:6B which is i16.
In order to punish Amy's 2B+K which is -18, Voldo has to use 6:6B which is i16.
It's more easy for Voldo than for Amy.
That's all.
If some one can give his opinion about his or that. I appreciate.
If you think they are more things to talk about / explain, I'll be happy to do so.
THX