Strategy/Playstyle Discussion + general Q&A

Sounds good Tiamat. I'll take a quick look at the guide, also that's an interesting find about 66K vs 33K. Why'd you add bA6 to the post-GI game?
 
because it is good

there is a short description in the post GI section near the bottom of the guide. it's for extra damage and RO possibility. a bit more difficult than A+K and not good oki afterward though
 
Hm... do you think its possible to do

2_8, bA6, GS A, combo of choice

as a re-gi punish?

It was just an idea I had today while during my spare in school.
 
Hm... do you think its possible to do

2_8, bA6, GS A, combo of choice

as a re-gi punish?

I would think that the opp can recover before the bA6 connects, unless it's JI; step has to be kinda deep for the GS A combo to work. The time it takes to get a step that deep + bA to come out is probably just enough for opp to recover from GI and block.
 
Yea I realized that, but if the person were to GI right away after you GI'd one of their attacks they may be vulnerable to the combo.
 
it would be cool to land that but there's no reason when you have 66B doing 78 damage and being completely safe
 
Whats A good finished after FC A+G >33B>66B i usually do A+K or a,A+G to keep distance or if we are in a wall stage and my opponent is against the wall i do A2AA but i was wondering if i can do anything else.??? I am a Super Noobie Nightmare
 
how so? if you do it the right timing it's guaranteed

edit:
I'm testing it again right now and it looks like you can escape the GS KK by air controlling forward if nightmare hit the 66B at very close range.
 
Its possible though to train yourself to always AC forward after a 66B launch. Is it only ACable after a close range 66B and fully guaranteed for mid to long range Tiamat?
 
regardless if it's really guaranteed or not... or character specific etc. I don't really care its good enough and messing up on timing on guarantee combos will make things non-guaranteed anyways... most players in general don't have perfect execution 100% of the time... with whatever character.

66B -> 33B6 -> GS KK is where it's at even if it's NOT guarantee.. because the game isn't about who can do the best guaranteed damage.. it's about who can win... either by inflicting most damage somehow or by RO.

i know most of you will disagree.. but non-guarantee combos are like another type of mixup for me...

if you find people blocking your GS KK ALL the time then perhaps your timing is off.. or if you're sure it's not.... .. change it up do something else.. do GS->Throw... or just do a standard 66B-> iagA or 66B-> A+K if you're that concerned about guarantee damage

-LAU
 
that's very true, though the problem with that combo seems to be if the opponent air controls over the GS KK rather than blocking it (provided the timing is correct)

still, it's pretty reliable and I agree, do what you gotta do to win

another example, CH GS B6 GS B6 GS KK is not a combo because the GS KK is blockable but, in actual matches I land this "combo" somewhat regularly
 
So I'm in the middle of (attempting) to do a comprehensive step study when I found out that Nightmare and Siegfried (thus far the only two I've found with this) actually have different hitbox definitions as to where their front/right side is.

They are the only two characters in the game thus far that I've found that if you do a single step right (I tested this with a LOT of characters- LM, Hilde, Ivy, Cassie, etc.) and grab, you get a front grab instead of a side, but you get a right side grab on everyone else with the same conditions. In order to right side grab you must either do 2 steps or a single step held into 8WR a little.

Note that thier left side is like everyone else's.
 
Soul Wave question?

I've been using Soul Wave frequently since it is very effective to counter back opponent (I'm a bad Guard Impacter) But sometimes, the timing is right, but the GI arent here...
I'm asking if anyone could tell the requirement of the Soul Wave's GI
( Soul Wave = :A:+:B: )
 
Back
Top Bottom