OuTk@sT
[09] Warrior
id like to know that to, a lot of combos seem to rely on cancel mid way through into something else. i have no idea what they mean by that, is it mp+mk during the move, or do you just input the next move to cancel the previous?
tap m.P+m.K and 66 really fast immediately after you do a cancellable move, like a fireball.
It eats up 2 EX bars but completely voids the cool down of a move.
A good example of this would be Ryu's m.P~m.P+m.K~P
SF players refer to this as a focus attack dash cancel (FADC)
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So how does one consistently pull of 270's / 360's from standing without jumping?
I can do the throws on landing (easy peasy) and on guard (sometimes) but not from just standing there neutral.
Any tips?
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I'd also like to add that Rufus is fucking awesome! (Though his voice actor sucks assssssssssssssssss)
try buffering the motion during a fast attack like a l.P or l.K
To do it from a neutral you have to burn the 360 so f'ing fast that you have to be asian.