Going through Talim's moveset.... These are what I consider her best moves. In the past, we called "Wind-charmer" as "AST" (Auto-Side-Turn).
![3 :3: :3:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![3 :3: :3:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![A :A: :A:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Even though the move's tracking properties were clearly nerfed in the PAL version, its still a great move.
![B :B: :B:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![B :B: :B:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
strings (The Killer Bees) - If you watch me play Talim, you'll see that unlike most other Talims I don't spam 33A. I instead spam the killer bees. The killer bees are thusly named because they are in essence one of the strongest vortexes in SC2. From the killer bees, you can do lows, mids, sidesteps, throws, auto-gis, tech crouches, etc... She has so many options from these strings because of AST2 (wind charmer 2). Its one of the reasons why AST2 does not exist in SC3/4.
![1 :1: :1:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![A :A: :A:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- A long range low, that tech-crouches, tracks, is pretty safe, and does a decent amount of damage. Knocks down on counter-hit; and gives advantage on regular hit... leaves her in crouch; which brings me to the next set of moves:
WR
![B :B: :B:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- One of the things I tell people... if you force Talim into crouch, STOP ATTACKING... she's where she wants to be! Talim has the fastest while rising move in the game with this... and its a B, so it crushes horizontals. Not to mention, it tech crouches (unlike the SC3/4 version).
WR
![A :A: :A:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Pretty much the same as her WR B; fast (though not as fast as WR B) and tech crouches... and now rings out like a cannon... with a very minor built in sidestep.
![4 :4: :4:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![B :B: :B:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![B :B: :B:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- In the Arcade, this move wasn't that powerful, because it wasn't cancellable during the delay. However, in the console versions, the fact that you can cancel the delayed version and release the cancel to attack on pretty much any frame allowed for some great mind games. If you cancelled, you could cancel it into the extremely powerful AST2 which I previously mentioned.
![1 :1: :1:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![A+B :A+B: :A+B:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Back in the day, we called this move "JESUS!". Because when you get hit by it, thats what you say! Why? Because its a tech-crouch on frame 0; and in the American version led to a 40% combo with 44B... sadly nerfed a bit in the European damage. You can even do it from crouch! (unlike the SC3/4 version). There are not many "low-mid" strings in SC2; its mostly "low-high"; so you can block the low, wait for the high to whiff and take a free 40% damage. Not to mention, its was a great mid-range punish against characters like Taki.
![4 :4: :4:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![4 :4: :4:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
strings - This is a mixup that no other Talim players used... and it tailored to my style of play, and I will explain why... Back in the days of SC2, people were not aware of things like audio-cues; while some people would use in-game sounds and voices to determine what moves their opponents were doing, most people did not do it consciously. When I do a 44 move, I bang my stick VERY loudly (on purpose). And I would start with 44K. Eventually people would subconsciously hear the bang of my 44 and block low. In which case I would start doing 44B; which did MASSIVE damage in the US version (nerfed in PAL). Eventually they would clue in and simply GI low/mid when they heard the bang... in which case I did 44AA236B, which did even more damage and rang out. Mind-games. This mixup was intentionally removed in SC3/4 with the passive changes to Talim's kicks.
![1 :1: :1:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![K :K: :K:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- One of the fastest lows in the game. Combined with her other kicks, we called it "little legs of doom". While yes, her kicks did not do that much damage; you were so afraid of the rest of her toolkit that you were just forced to take her kicks and accept it.
![4 :4: :4:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![B+K :B+K: :B+K:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- This is undisputed, Talim's WORST move! However, during SC2, there was a glitch called 2G. Post-GI, a player could hit 2G and automatically block 3 frames of hit, during the state in which they are not supposed to be able to block. This move however, has 4 hits. If the opponent did 2G, they would block the first hit, and eat the remaining 3. Because of this, the last 3 hits of the move did not scale properly; the opponent would take 25% damage and possibly get rung out. This was the ultimate 2G killer in SC2. Its also a really slow move post-GI; so people tend to whiff a reverse-GI if you mixed it up with post-GI 1A+B (the goto post-GI damage). kAb discovered the power of this move, and it forever changed how I played Talim.
Try not to use wind-sault with Talim in SC2. I keep doing it out of habit because of SC3/4; but its not good. As you can see from this list, there is so much that states "unlike the SC3/4 version". When SC3 was made, they purposely went out of their way to destroy any good moves Talim had in her gameplay.