- Moderator
- #21
ZeroEffect317
[13] Hero
Well I'm used to fighting at range from fighting against a really good Seong Mi-Na player in InsaneKhent. I realize she's easier to deal with than say Kilik or Ivy, but still tactics are tactics. Mine usually go as follows:
1. "zig zag step". Probably not an official term, but it describes my way of moving forward a few steps, then stepping right/left and guarding, then running in full speed a few more steps (if they didn't react yet) and guard and repeat. This way, (even if you get hit) you'll be a lot closer than you started and can use that to your advantage.
2. GI. Successfully repel impacting, (JIs in particular) will automatically move you within range of at least her 4BB. Not that you should use 4BB as a follow up necessarily, but just note the range difference. Even GI-ing Mina at tip-range (where she's most deadly) will bring you to this semi mid-range distance in one shot.
3. 22_88K! This move, to me, is invaluable for closing distance. It moves forward, tech steps most verticals, (provided the timing is right), and TJs low horizontals at the same time. It also TCs in it's initial frames to avoid quick highs (It's also a decent move once you're in close due to it's speed and safety, but that's a whole different discussion)
Also note that, while risky, Talim's farthest ranged sequence of moves is 11_77B~6 AS A+B (or if you can nail it at will, the AS K whiff JF). I prefer to use AS K as a followup instead. Since her other AS options are, if blocked, a major safety hazard, I think that would be the safest bet.
BUT, if you do manage to bait them with 11_77B you can do anything you want. WL A/K if their attack is short ranged, WC if their attack is linear, or even AS A+K if you manage to leap over their head.
1. "zig zag step". Probably not an official term, but it describes my way of moving forward a few steps, then stepping right/left and guarding, then running in full speed a few more steps (if they didn't react yet) and guard and repeat. This way, (even if you get hit) you'll be a lot closer than you started and can use that to your advantage.
2. GI. Successfully repel impacting, (JIs in particular) will automatically move you within range of at least her 4BB. Not that you should use 4BB as a follow up necessarily, but just note the range difference. Even GI-ing Mina at tip-range (where she's most deadly) will bring you to this semi mid-range distance in one shot.
3. 22_88K! This move, to me, is invaluable for closing distance. It moves forward, tech steps most verticals, (provided the timing is right), and TJs low horizontals at the same time. It also TCs in it's initial frames to avoid quick highs (It's also a decent move once you're in close due to it's speed and safety, but that's a whole different discussion)
Also note that, while risky, Talim's farthest ranged sequence of moves is 11_77B~6 AS A+B (or if you can nail it at will, the AS K whiff JF). I prefer to use AS K as a followup instead. Since her other AS options are, if blocked, a major safety hazard, I think that would be the safest bet.
BUT, if you do manage to bait them with 11_77B you can do anything you want. WL A/K if their attack is short ranged, WC if their attack is linear, or even AS A+K if you manage to leap over their head.