Infernum
[11] Champion
On paperCerv is definitely one of the top 5 or so
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On paperCerv is definitely one of the top 5 or so
Not just on paper. aB slide completely wrecks everyone that can't punish. Whiff punishing with iGDR isn't that hard, his aGI's really help him with certain match-ups and 4B BE is one of the most broken stuff in the game IMO.On paper
Not just on paper. aB slide completely wrecks everyone that can't punish. Whiff punishing with iGDR isn't that hard, his aGI's really help him with certain match-ups and 4B BE is one of the most broken stuff in the game IMO.
Gloomy Tira is a character?I would say my S tier looks something like:
Viola, Astaroth, Cervantes, Gloomy Tira
Why is Astaroth not topping tier lists? Not saying he is the best, and I main Raph - so I have warped perceptions, but it seems that his 66K and combo potential allow him to have skewed risk/reward.
I would say my S tier looks something like:
Viola, Astaroth, Cervantes, Gloomy Tira
My reasoning is that not only do these characters rock the Casbah (no matter how little the Shareef don't like it,) but they have something that some weaker characters also have, the ability to just DO stuff. If, for instance you are Ivy;you are a very strong character, but your ability to just plain old throw some stuff out is not as strong as some of the higher tiers.
I think tiers should take into account:
Can a character throw out free moves / mix-ups?
Can a character kill in one guess? (200+ combo. Ivy/aPat/Viola/Asta/Tira/Hilde etc etc)
Can a character enable the players reactions to punish strongly? (aGI/stab)
Can a character use similar looking moves with mix-up properties? (counter the above)
Can a character set up true 50/50s with a reward that beats the punish?
The game is played at top levels by very similar skill-levels, so I think the characters that can, dare I say it, brainlessly throw something out will have the edge. Of course the counter to this is that some matchups give free moves that other characters can punish, but I think this also explains why Pyrrha is so strong - she stops a lot of filler that people are used to.
When I get home net again+Live, I'll be sure to take you on(with my scrub-tier Mitsurugi). It'll be fun to see how my skills stack up against live competition!I notice you live in Cali. Wanna battle? My Gamertag is RolandKirk.
I agree that once you get him going, he can be quite a beast, but in my view it's getting him going that's the hard part for the average player. His best move, the Geo Da Ray, leaves him at an immense disadvantage when it's blocked, so he can only really shine when a player has experience, and can work their mindgames enough to make up for the easy to read nature of a lot of his movesThere is no way Siegfried is better than Cervantes. Nor would he be that low. He only has two bad match ups, which are Pyrrha and Natsu. Maybe a near flawless aPat, but.. aPat is kinda easier to aGI with Cerv.
I agree that once you get him going, he can be quite a beast, but in my view it's getting him going that's the hard part for the average player. His best move, the Geo Da Ray, leaves him at an immense disadvantage when it's blocked, so he can only really shine when a player has experience, and can work their mindgames enough to make up for the easy to read nature of a lot of his moves
I would be really salty...if that was the right notation for Silver Shadow (44B+K), Silver Shadow wasn't most viable as a Brave Edge, and Just Frame Sakura Twister wasn't Patsuka's best offensive toolPat is a really good character. However one of his most used moves, 66b+k leaves him at an immense disadvantage when it's blocked, so he can only really shine when a player has experience, and can work their mindgames enough to make up for the easy to read nature of a lot of his moves
I was referring to vanilla pat's 66b+k which is supposed to be used exclusively as a combo filler and is not supposed to be blocked by the opponent. Kind of like how iGDR should be used as a combo filler or whiff punisher exclusively. If used correctly iGDR is not supposed to be blocked.. which makes it's block frames kind of irrelevant.I would be really salty...if that was the right notation for Silver Shadow (44B+K), Silver Shadow wasn't most viable as a Brave Edge, and Just Frame Sakura Twister wasn't Patsuka's best offensive tool
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