Thanks D--I appreciate the interest. :) Forgive the delay in response: one of those weeks. As you correctly surmised from my comments, these guys were rushed out without final polish in order to not be too late to the Hwang celebration. But that said, none of these three is actually going to be getting much more than some minor revisions, I don't think. I know that might seem strange, because many of my creations push the asset count to the limit--a propensity I know is shared by yourself as well as several others here. But at the same time, I am big defender of the idea that not every creation needs (or even necessarily benefits from) maximum detailing. Yes, it's certainly true that a failure to sufficiently develop the detail work on a concept is one of the most common and most limiting oversights that inexperienced CaS designers make, but I also think that sometimes more experienced CaSers can become obsessive about cramming as many clever flares as possible into a design, resulting in a final product that is too busy.
Of course, to some degree this is a matter of individual technique and style: for example, it makes perfect sense to me that your designs almost always utilize maximum ExEq and patterns--because you create characters that are often inhuman and wild (in the best possible way), and you need to create solutions to shortfalls in the editor kit. But to use my own case as a counter-example, while I sometimes do similar crazy-concept designs, my portfolio is all over the place and sometimes includes reference works or concepts that borrow from art and costume design from many different sources. So, to use my trio of Hwangs above to illustrate my point and explain why they will only get a little more detail work:
- 'Hyperborealic' Hwang is a take on classical sword and sorcery heroes, particularly those of the B-movie variety: these guys were often half clad in impractical, vaguely-defined "warrior in the wastelands" garb, so giving him much more in the way of clothes will undermine that concept;
- 'Cloak of Chaos' Hwang is one of my cosplay/hybrid designs, and the idea is to make him as close as possible to the target design, so anything that does not serve that interest is to be avoided.
- 'Manchu Methods' Hwang is meant to borrow from a particular era of wuxia film, where costume design was very simple and followed certain tropes, one of which I am leaning on here--there's only so much flair that can be added here before that aesthetic is compromised.
Incidentally, I hope this doesn't come off as an ambivalent response: all of the above commentary aligns with thoughts I had when reading technique discussions here in the last couple of months--discussions which I did not have the time to engage with when they took place, but which I found interesting. But in addition to not having the time to engage then, said discussions also took place in the portfolio threads of other artists, and I didn't want to hijack their discussions or be contrarian with regard to their advice in their own threads. But I find it a very interesting topic all the same and couldn't resist the opening to engage with it here! That said, my Hwangs will get some degree of revising when I can find the time, and I'll ping you to get your impressions when I do!