The Rusted Repository (compiled personal designs and discussion)

Rusted Blade

[14] Master
I won't belabor it at this point guys: it's a horse man. A man with a horse's head. It was kind of fun to do a design essentially in black and white. I like the idea that he has an Arabian hrose breed coloring, but applies warpaint in the form of zebra patterning, and so included a variation to that effect: ahh, sweet silly head canon!



Ramirez

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Rusted Blade

[14] Master
And just a couple of silly concept pieces, both of which would only improve marginally with more detailed surface work. First, a turtle: this fellow resulted from a series of experiments that I did on what I hoped would be a brilliant design scheme: I wanted to create a Voldo custom design where there was a strong rabbit theme when standing up with Voldo's lanky build and body posture, but then have a turtle look when in Mantis Crawl stance--you know, for a clever 'tortoise and the hare' thing. Unfortunately, despite a bit of experimentation, I couldn't get anything that truly looked decent in both positions. So this is just a little something I threw together in five minutes when I gave up on that lofty concept: this guy isn't even a true design, as the cracks are very much showing when he is standing upright. But I do like this picture because, I imagine he is saying to Drona....

Achilles.jpg

"Sup?"

And then there's this one, also fable-based. Very underbaked, I will grant, but until I come up with a better use for the wolf mask for my little menagerie here, it will do.

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"My, what a vicious backswing you have, grandma!"
 
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Rusted Blade

[14] Master
These next two, I'm pretty happy with. The first is also the last of my animal mask group--and also the only one where the concept actually is meant to be a person wearing an animal mask, rather than an animal person. Historical designs can be hit and miss with the editor's assets, but as I said, I am relatively pleased with these next two. The only little detail that I forgot to employ before I snapped these images is that the "blades" in the psuedo-macuahuitl should be darker to better capture the fact that they should be made out of obsidian.

Ocēlōtl

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Rusted Blade

[14] Master
I considered making this design also with an animal mask, but I didn't think that approach worked as well with the approach to the eagle warrior (besides, I already went to the well on that asset with the Aevian designs). So I took a different tact on the aesthetic. I think it works pretty well, although I am still experimenting with the color balance on the feathers and some other elements. And obviously the basket is so kitschy that it only works from certain angles as a simulated woven shield. The tlacochtli looks better on it's own, but unfortunately I couldn't think of a way to render an atlatl with just one object asset, more's the pity.

Cuāuhtli

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Rusted Blade

[14] Master
Here's a reference design for a character I have taken a crack at with every version of the CaS editor to date, and which I've been meaning to attempt in VI for a while. Not perfect by any means, but I like the outcome all the same.

The Wind on High

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superdurand

[10] Knight
Here's a reference design for a character I have taken a crack at with every version of the CaS editor to date, and which I've been meaning to attempt in VI for a while. Not perfect by any means, but I like the outcome all the same.

The Wind on High

View attachment 87286

this character reminds me of a protagonist of the knights of the zodiac ...
 

superdurand

[10] Knight
I considered making this design also with an animal mask, but I didn't think that approach worked as well with the approach to the eagle warrior (besides, I already went to the well on that asset with the Aevian designs). So I took a different tact on the aesthetic. I think it works pretty well, although I am still experimenting with the color balance on the feathers and some other elements. And obviously the basket is so kitschy that it only works from certain angles as a simulated woven shield. The tlacochtli looks better on it's own, but unfortunately I couldn't think of a way to render an atlatl with just one object asset, more's the pity.

interesting the headdress ... Very good idea!
 

Rusted Blade

[14] Master
this character reminds me of a protagonist of the knights of the zodiac ...
Oh, one of the saints? I can't say as I am anything more than cursorily familiar with the original series from back in the day, but I know the general thrust of the story. I'd be curious to know which design you thought this was reminiscent of, though, just out of curiosity: it is in fact an reference piece, but the franchise which provided the inspiration is a different one entirely.

Cuau is the looker and best of the bunch...others cool too and funny (dat wolf). You gonna give SD some crazy hat ideas
Haha--you're right: I hadn't realized it, but every one of those designs had something crazy going on with their head, whether it was utilizing the animal masks that I've mostly avoided up until now, or creating something a little more idiosyncratic. I guess it should be no surprise that this drop caught the attention of the two CaSers perhaps best known for crazy headgear!

You know, the funny thing is, I trialed more than dozen crazy helmet configurations on that last Yoshimitsu there, before settling on the one I did (for the time being anyway: archived the rest for experimentation), because it really spoke to me. And now I am noticing that (if you strip away some of the extra stuff) you already did virtually the same thing with your 'Crom' design.

I also saved that design for last/almost didn't upload it because at first I didn't like the color scheme I had chosen for it and almost re-did the surface work. But on second look the colors grew on me--and once I did upload it, it attracted the most likes of all that last group. Just goes to show, you never know what people will connect with in your work! Anyway, SD's suggestion of Voldo and Yoshimitsu has resulted in about a dozen additional proto-designs for those two, more complete versions of which you will probably see in the coming weeks, time allowing.
 

superdurand

[10] Knight
hello, the series goes back too far for me to tell you the character in question. When I looked at your character, I said to myself ... (hold on !!! it reminds me of a character from this series, just an echo of my past stuck on the small TV screen). In addition, the original series has benefited from multiple successful extensions ... Undoubtedly the trident, and the breastplate of YOSHIMITSU ... An allusion to this animated .....
 

Glitch-mode22

[08] Mercenary
For a trip down memory lane....



Some SCIII & SCIV Original Randos


This is truly a blast from the past!. your character Xilian do look a lot like the custom outfit i made for xiangua. great minds think alike👍 but wait, was the feather always on the helment like that?
 

Rusted Blade

[14] Master
This is truly a blast from the past!. your character Xilian do look a lot like the custom outfit i made for xiangua. great minds think alike👍 but wait, was the feather always on the helment like that?
Yes, I guess so--though I will admit I had forgotten about that detail myself until i went to link that image: I even did a double-take to make sure that it wasn't the tassel of the sword popping through in the background or via bug. Next time I have the game booted, I will make a point of checking, because I didn't recall a helmet tassel either (which, if so, so much for my great memory! :D).
 
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Glitch-mode22

[08] Mercenary
Yes, I guess so, so though I will admit I had forgotten about that detail myself until i went to link that image: I even did a double-take to make sure that it wasn't the tassel of the sword popping through in the background or via bug. Next time I have the game booted, I will make a point of checking, because I didn't recall a helmet tassel either (which, if so, so much for my great memory! :D).
same here, my memory is terrible lol. well, it has been about 12 years since i played SCIV tho. oh yeah, i been meaning to ask you - are those SCIII pics recent or you took those years ago? you're a lucky bastard if you still have SCIII lmao
 

Rusted Blade

[14] Master
same here, my memory is terrible lol. well, it has been about 12 years since i played SCIV tho. oh yeah, i been meaning to ask you - are those SCIII pics recent or you took those years ago? you're a lucky bastard if you still have SCIII lmao
The creations themselves go back to the first year that SCIII was out, but I took the photos just this last year after I started uploading more recent creations here and decided to mix in a handful of legacy designs as well. I've kept a PS2 all of these years, in large part specifically for those rare occasions I want to play SCIII with old friends--just about every other great classic game on that platform you can find a port for, but not SCIII. And it's not the most balanced competetive title in the series, but what can I say: I want to be able to play any SC title on a whim if I choose to. Actually, in recent years I've been tempted to build a System 242 arcade cabinet just for the sake of once again playing the far-superior SCIII:AE. As to the CaS, I should count myself lucky that I still have them after all this time: SCIII:CE was infamous for save file corruption bugs, but I never had to contend with them myself, thankfully, possibly because I used a dedicated card for the game.
 

Glitch-mode22

[08] Mercenary
Wow! that is so cool. oh yeah, i forgot about the save file corruption bug. for me it only happened when i had auto save on. i wish i kept my ps2- i don't even remember what my created characters looked like on SCIII lol i know i had ninja character tho. that's pretty cool man.👍
 

Rusted Blade

[14] Master
Wow! that is so cool. oh yeah, i forgot about the save file corruption bug. for me it only happened when i had auto save on. i wish i kept my ps2- i don't even remember what my created characters looked like on SCIII lol i know i had ninja character tho. that's pretty cool man.👍
In addition to that post, you can find a handful of others smattered throughout my threads, since a small portion of my recurring designs which have been reinvented across multiple versions of the editor (such as Grachus here), originated in SCIII (also true of Grachus; actually, I think Grachus may be the only original character I have attempted to create in every version of the editor). And as it happens, Grachus is one of about 15 of my previous SCVI designs that I have updated in recent months but never found time to share the newest versions of:

Grachus03.jpg
AndAGrachyNewYear.jpg

Drat, I am just realizing I neglected to give him back his legate's baton after rebuilding this new version from scratch. I'll have to remember to update the update! Anyway, I will say this for SCIII's editor: it may feel primitive in some respects today, but there's gotta be about two hundred legacy CaS items from that game that I would almost kill to have replicated in the current engine for use in the present version of the editor. Lo-fi they may have been, but I think that first selection had some of the best style available in any CaS-enabled SC game.
 
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Rusted Blade

[14] Master
Here's one for the Nier fans. Of course, it's exceedingly difficult to get a good match with the little design idiosyncrasies of the torn-up outfit. I really did throw a large number of combinations of approaches and techniques at the problem, and this is the best of the resulting versions. Not perfect, but close enough for me to be pretty happy with the result. Presenting:


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Timed System Reboot Initiated...
Memory Integrity Test...
Loading POST Protocols...
Self-Run Check...
Free I/O...
Res Stack Compiled...
Operator Online {Parameter: SID Disabled}...


Et 2, Brute

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Rusted Blade

[14] Master
I've had a fair few more designs done for a while now, but finding the time to upload has been difficult in recent weeks. But I'm going to try to drop one here every other day or so until the reserves are all up. First up, a somewhat generic soldier. I'm still back and forth on the combination service dress coat with the camo fatigue pants, but otherwise pretty satisfied with her--particularly given the limitations on this variety of attire. But even having created the design, I can't entirely tell if she is meant to more a straight-laced patriot and protector, and dutiful paragon of service, or else the unflinching and dangerous lieutenant of some Bond-villain-esque despot. Regardless, she seems tough as nails, and I like how it turned out in that regard.


Majeure Conflit


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