Top 10 currently:
1) WS BB~46 - leads to what is probably the best damage from a fast punish in the game
2) 6B~46 - between this and WS BB Raph has the punishment game covered, if they're -10 on anything they will eat damage
3) AG AB - super good step catch, mid/mid natural combo that combos into 6B on normal hit, only -10 despite range so it's pretty safe against many
4) SE B - essential combo starter and a break attack to keep people from trying to GI when they see SE
5) 1K - very reliable step catch and tech jump, making this and 6K into good 2A killers
6) Prep CE - Fast startup, easily comboable, break attack, plus on guard
7) 3B - really underexplored oki move, great at walls/ring edge, tech catch
8) 2A - if it hits they have to guard WS BB or eat an iPrep combo
9) 236B - now that it's only -10 a lot of characters have to respect it at range, plus the lethal hit on punish is quite juicy
10) 4A - evasive step killer with a stun on normal hit, may not be safe but if you can read well it'll do you some favors
EDIT: Updated now that I've had a couple of months to get used to things