Nine-L
[10] Knight
It's very easy to air control out of as long as you aren't mostly in a coma.
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Just saw this. Sure you can air control it but it is a possible infinite if the voldo guesses right. And btw, alot of it was done in training, but that combo was in a real match. He just didn't air control it very well..yeah, that video takes advantage of the record command in training mode. these guys are not doing it in actual matches.
66b BE, b+k], k does 101 damage and seems to only be guaranteed when your opponent has a wall behind them that prevents them from ukeming back or forward
Seems it can't be rolled out of but the [B+K] whiffs so often to begin with that the opponent doesn't need to do much to get out of it. A+B3 into CR K/CR A+B/CR B+K is a better option in my opinion, or another 66B BE.Slade could you test this for side roll?
Didn't see it written :
22_88B BS B+K 2A+B / 66B BE is garanteed against Astaroth.
In P1 88B only : (use 22B for P2)
88B BS B+K 2A+B / 66B BE is garanteed against :Algol, Nightmare, Siegfried, Ivy, ZWEI, Ezio, Raphael, Hilde, Voldo.
Range dependant against Aeon.
Only works in close range against Alpha and Tira.
70dmg for 2A+B ender, 80/83 for 66B BE.
66B BE ender is range dependant but can be visually confirmed.
What do you see weird about the 666B? If they try to tech it gets a damage reset.Didn't know if this was known (it probably was), I didn't see it noted nor used :
CH BS WS A BS 66B 66B BE 666B 87dmg
It is garanteed. If opponent tries to tech 666B, that combo will deal 98dmg (really weird if someone has an explanation, I'd gladly take it). So not only do you have 66B BE tech traps afterward, the garanteed follow up doing much more damage will prevent even more opponents from teching (>> A+B~3 CR A+B antisleeper option).
It allow for decent ROs too.
On a side note :
CH 7_8_9A LF B LF G 666B is garanteed for 65dmg
CH 7_8_9A LF B LF G 66B BE is garanteed for 74dmg
It's difficult to do though.
It only does 65 if they attempt to tech. If they don't move at all it's 60.Actually CH 7_8_9A LF B LF 2_8 MCHT K deals 65dmg.
Here's a french work (from Bellus and myself) about Voldo, if you see anycombo that isn't listed just post it here, I'll add it :
https://docs.google.com/spreadsheet/ccc?key=0Akeo7qG0w3TSdGxhUUtWWXZyRXpxeEVacUl2TjUwelE#gid=0
Notes are in french but it's pretty much self explainatory.
Finished :
- FD
- Combo listing (mostly, I probably forgot some things)
- Guard Break
PS : Wall combo are far from complete.
PPS : Combos against BT opponent 66B BE 66K not listed because it's character dependant and I didn't check the full roster yet.
Combo CH BS WS A iWS B not listed either since it's character dependant and I can't do it or completely randomly once out of 50 times lol. Deals 106dmg IIRC.
Didn't list 66B BE 3B yet too.
Yeah it's not the best one to just throw out for the hell of it. But if you're positive they're going to step it's the best damage.Nice, I guessed as much but I didn't check. Voldo has tons of shit like that, that's annoying.
That's the combo I use most of the time too with CH 8A. Very nice combo.
I don't use 8A a lot of times though, I prefer 662_8A, 4A, 663A for stepcatching.