dittO
[09] Warrior
Just a similar thread (like the one for SW) but for Whip State.
WP 3
Well, I guess we all love the frame trap of this move and the mix-ups into SE. Not to mention oki. Definitely one the "musts" in WP.
WP 3A
Bread and butter for sidestep catching. Of course knowing its maximum range, works incredibly better.
WP 2B
Nice ranged quick vertical. On hit (and preferably not too close to opponent) can create nice mix-up opportunities (WP WSA, WP FC3B, WP WSB_BB).
WP WSA
Nice range, sidestep catch (Sometimes it gives me the impression that for a very small window, this move has anti-mid properties. Has anyone else noticed that rare effect? Or is it just me?)
WP FC3B
Ok, a very far low hit. We all know it has it's uses (especially on mix-up) but do not overuse it.
WP WSB or WP WSBB
tbh, when i first played this game, I never thought that this move could be actually useful. Mixing this with WP FC3B (NOT very close of course) is one hell-of-a-combination. Of course the hard part, is hit-confirming the 2nd B (whiffed or blocked can be deadly). Also sometimes nice to use on wake-up. And finally can be used for a very good back RO (WP WSBB+K, CL 236BB). I can definitely say that I'm the number one WP WSBB fan! (ok, I may exaggerate a bit, but I'm always very carefull when to use this. The WP FC3B mix-up combined with the back RO, is one of those times). And don't forget oki-wise.
WP 1A
Nice ranged low hit. Once again knowing its range can be usefull to cheap away small amounts of damage whenever the opponent gets further enough for you to be safe. Nice oki.
WP 6bA+B
Flashy but should be used situationally. Mixing it with WP 6B can sometimes interrupt dangerous rush-in moves of opponent. Also knowing it's range well, it can be a nice keep-away tool (meaning: throw it, even If blocked). Not very important, but mentioning it anyway: After WP 1K on hit, very fast wakers may get interrupted by this. Also If they decide to block, they are in the perfect distance to be sent far away by this move.
Of course kicks such as: WP 4K, 2K, 66K also have their uses in WP.
I might be forgeting something, but I'm pretty sure that someone else will mention it sooner or later.
WP 3
Well, I guess we all love the frame trap of this move and the mix-ups into SE. Not to mention oki. Definitely one the "musts" in WP.
WP 3A
Bread and butter for sidestep catching. Of course knowing its maximum range, works incredibly better.
WP 2B
Nice ranged quick vertical. On hit (and preferably not too close to opponent) can create nice mix-up opportunities (WP WSA, WP FC3B, WP WSB_BB).
WP WSA
Nice range, sidestep catch (Sometimes it gives me the impression that for a very small window, this move has anti-mid properties. Has anyone else noticed that rare effect? Or is it just me?)
WP FC3B
Ok, a very far low hit. We all know it has it's uses (especially on mix-up) but do not overuse it.
WP WSB or WP WSBB
tbh, when i first played this game, I never thought that this move could be actually useful. Mixing this with WP FC3B (NOT very close of course) is one hell-of-a-combination. Of course the hard part, is hit-confirming the 2nd B (whiffed or blocked can be deadly). Also sometimes nice to use on wake-up. And finally can be used for a very good back RO (WP WSBB+K, CL 236BB). I can definitely say that I'm the number one WP WSBB fan! (ok, I may exaggerate a bit, but I'm always very carefull when to use this. The WP FC3B mix-up combined with the back RO, is one of those times). And don't forget oki-wise.
WP 1A
Nice ranged low hit. Once again knowing its range can be usefull to cheap away small amounts of damage whenever the opponent gets further enough for you to be safe. Nice oki.
WP 6bA+B
Flashy but should be used situationally. Mixing it with WP 6B can sometimes interrupt dangerous rush-in moves of opponent. Also knowing it's range well, it can be a nice keep-away tool (meaning: throw it, even If blocked). Not very important, but mentioning it anyway: After WP 1K on hit, very fast wakers may get interrupted by this. Also If they decide to block, they are in the perfect distance to be sent far away by this move.
Of course kicks such as: WP 4K, 2K, 66K also have their uses in WP.
I might be forgeting something, but I'm pretty sure that someone else will mention it sooner or later.