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- #21
Darkmoonlight
[13] Hero
Damn a lot of good changes, and SXS is confirmed back right?
I’ll update the OP when I get off work
I’ll update the OP when I get off work
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Except in the trailer, there was no Soul Charge. She just did it straight out of an aGI.I think that a lot of those air techable combos are either flashy for the trailer or they are soul charged. I doubt that they would take a Tekken route but who knows. I am 90% sure it's soul charge just based on other gameplay.
That's because the PS2 lacked patching abilities. The PAL version removed her cancel on 66A+B, which made her no longer broken, in my opinion.X has Xianghua damage as expected. She's not OP at the moment. I never hated Xianghua. It was just that X was insanely OP in SCIII.
This is all awesome. Finally, after the crap that was Leixia, we get a proper character again.SXS is confirmed and has an aGI after it now. 6A+B is now an aGI. Xianghua's SCIV WS B can now aGI low horizontals. 4A+KA seems a bit better. I think X has 2 more new stances.
Has anyone been able to see if her classic 66A+B is in the game, with the tech step properties?
Is that a new WS K in the Kayane video? Also, AA... A?!
Has anyone seen Leixia's 6K.K?
It's gone because in Soul Charge Mode it would be broken. Leixia's WS B[BE] was almost broken in Prepatch SCV. Xianghua's 33_99B is now 66A+B. It's still a NC. The ender in Soul Charge Mode is her 66B+K as a Guard Break. Xianghua in SCVI plays like SCIV X with stances. She has Leixia's FC 3bB & 66BbB Guard Break attacks.
How would it be broken? 66A+B in classic Xianghua wasn't considered even one of her better moves, much less usable moves, much less broken. WS B [BE] was only considered almost broken because the original had 1 frame step, strong GI and led into combo, which prevented ground pressure and did combo level damage. Not to mention WS B [BE] was safe. Great Wall was never like that and was almost always super negative, like stab punishable. It had no GI, no combo, and wasn't 1 frame step.
1B+K is still in the game too, which further shows why it wouldn't be broken. >.< This sucks. lol
I have no problems with Xianghua's old 66A+B or Leixia's WS B. I was talking about WS B [BE] being god tier in Prepatch SCV. As for Xianghua's old 66A+B in SCVI, it can be done after Xianghua's 3A. It's 3AB. 3AK is still a CH combo.
Xianghua's 1B+K is just like Prepatch Leixia's version where it puts the opponent in crouch on hit. The reason why all three hits 66A+B is a NCC again is because in Soul Charge Mode, Xianghua makes the 3rd hit a Guard Break. Then, she does 66B+K afterwords. The move is 66A+BB in Soul Charge Mode. The 1st 2 hits are NC and the opponent blocks the 3rd hit it Soul Charge Mode getting chip damage and the 4th and final B is Xianghua's 66B+K.
I disliked Leixia because she had weak damage, her guard crushing abilities were severely nerfed, she wasn't anymore safe than much better and much more powerful characters, she had no real combos unless off a quakestep, guard crush or very gimmick counterhits (like, say, 1A). She lacked good lows and good cancels. A lot of her moves were truncuated version of Xianghua's strings/moves and thus made her feel like an incomplete character. And each patch nerfed her despite her starting out as mid tier to begin with.@FallenAngelII[/USER], I know a lot of people don't like the replacements because they lacked what the originals had. Xianghua's style was always effective even with low damage. I know Leixia had slower moves, lack of lows, & decent damage. Leixia was a great character and she let me do what I wanted. As for Xianghua, I'm glad she's back and not OP. I'm glad that my style of play is intact with Xianghua's Lethal Hits. I like her color 2 costume in SCVI better the default colors. Her CE is a good mix of the enders of Leixia's CE & Xianghua's SCIV Critical Finish. Xianghua's return is just Too Sweet.View attachment 48007
I mean, yeah, AAA obviously isn't a NCC, here's too large a pause, it's clear it's 100% a mix-up tool. It's been so long since IV I completely forgot what her old WS K used to be :P.Xianghua has her old WS K. SCVI has some gimmicky strings like AAA & BBB for all characters in case the opponent is Reversal Edge happy. AAB is a counter hit combo. AABB in Soul Charge Mode is a counter hit combo without the aid of a stun. AAA isn't a true NCC. Kilik's BBB is amazing after his WS B. The final hit is a Guard Break. Xianghua & Kilik have thier A+K moves again.
I disliked Leixia because she had weak damage, her guard crushing abilities were severely nerfed, she wasn't anymore safe than much better and much more powerful characters, she had no real combos unless off a quakestep, guard crush or very gimmick counterhits (like, say, 1A). She lacked good lows and good cancels. A lot of her moves were truncuated version of Xianghua's strings/moves and thus made her feel like an incomplete character. And each patch nerfed her despite her starting out as mid tier to begin with.
I mean, yeah, AAA obviously isn't a NCC, here's too large a pause, it's clear it's 100% a mix-up tool.
It wouldn't have mattered so much to me if there weren't half a dozen characters as safe as Leixia who had to work only 1/3rd as hard as her to get the same damage as her from the same kind of mix-ups. And a bunch of characters who just had better mix-ups with much better damage. SCV is the only game where I've ever stuck to a character due to character loyalty and it was extremely frustrating.-*
I know Project Soul made "successors" a little different that the original's, but they were still great charcters. Everyone knows the originals are returning in SCVI and feel more complete than their replacements. Example: Xianghua having great damage, speed, lows, and more mixup options. Leixia a.k.a Discount Xianghua is too good. Xianghua is God-Tier because she does what Leixia does, but better. 72 DMG combos after 44B+K or Duck punish with Xianghua feels great. With Leixia, 49 DMG is good because I can make my opponent guess wrong after 3B+KK to repeat the same situation. 49 + 49 = 98 DMG with Leixia is great when you know how to make your opponent's moves not matter.
Dammit. I was hoping for a useful mix-up.Xianghua's AAA is pointless. I stick to the basics AA on NH, AAB on CH, & AABB(Soul Charge Mode) on CH.
It wouldn't have mattered so much to me if there weren't half a dozen characters as safe as Leixia who had to work only 1/3rd as hard as her to get the same damage as her from the same kind of mix-ups. And a bunch of characters who just had better mix-ups with much better damage. SCV is the only game where I've ever stuck to a character due to character loyalty and it was extremely frustrating.
Looking at the movelists and from play would you say the moveset is bigger than SCV Leixia?
Yes, and even if it is only slightly bigger there is access to way more useful stuff like the low throwsLooking at the movelists and from play would you say the moveset is bigger than SCV Leixia?