Project Bokuho
[14] Master
It's going to be very fun finding guaranteed followups after this!Xianghua's 6A+B is so good in SCVI. It makes 44B+K obsolete because the aGI window is faster & can be done from Neutral & From Crouch.
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It's going to be very fun finding guaranteed followups after this!Xianghua's 6A+B is so good in SCVI. It makes 44B+K obsolete because the aGI window is faster & can be done from Neutral & From Crouch.
Has anyone been able to see if her classic 66A+B is in the game, with the tech step properties?
Actually I can't remember when I saw it, but it does look like WS B is in but has been remapped. I'll go through the footage again and see what I can find.Darn, I like that move. Maybe It will be given to Hwang if he's in because they both shared 66A+B in SC1. Also Leixia's WS B [BE] was pretty much a fusion between Xianghua's and Hwang's 66 A+B and Hwang's A+B.
Actually I can't remember when I saw it, but it does look like WS B is in but has been remapped. I'll go through the footage again and see what I can find.
But it doesn't allow for much of a combo afterwards, right? Also, is it safe on block?Xianghua's 6A+B is so good in SCVI. It makes 44B+K obsolete because the aGI window is faster & can be done from Neutral & From Crouch.
But it doesn't allow for much of a combo afterwards, right? Also, is it safe on block?
Other changes I saw: 4A+B no longer launches (so no wall-splat combos using it anymore. Then again, judging by the Kayane video, wallsplatting works wildly different in VI than in V, so whatever) and 1A's range has been severely nerfed. The breakdancing move (I forgot what its input is) seems much faster now, also. Let's hope it's semi-safe. It'd be nice to have a good low again.
In the video where Kayane played Djo, they just fell into a simple crumple stun and very quickly fell to the ground. So it doesn't work exactly like in V, I think.Xianghua's 4A+B is now A+B. Wall Splatting is just like SCV. Xianghua's 1A+B now 1A was like that in SCIV. Xianghua's 6bK in SCIII & SCIV was the break dance move and now it's in BHH. 3A may be safe like in SCII. 3A2 ~ SXS A+B is good for evading vertical attacks after 3A is blocked.
In the video where Kayane played Djo, they just fell into a simple crumple stun and very quickly fell to the ground. So it doesn't work exactly like in V, I think.
0:30: Kayane gets wallsplatted, but quickly drops to the ground, goes into crumple and quickly collapses.
4:46: Kayane wallsplats Djo with FB3B. He splats into the wall, immediately drops to the ground, crumple stuns for half a second and then immediately drops to the ground.
To me, it seems that they drop to the ground faster than in V, giving you smaller windows to combo after a wall-splat.
The break dancing move is BHH stance only? Darn. Also, is Leixia's 33_99BB (Xianghua's, uh, 11_77BB? Or was it 1/7BB? Can't remember) gone? I haven't seen it once, even after Kayane hit with 66BB. Also, what you call the old 6BA/6BB strings that became 4BA/4BB, is that the string where you do a poke, then either a launcher or a special-low(?) sweep? The one Kayane is really fond of? 4BB is steppable and 4BA is jumpable. But are they both safe?
Also, does Xianghua have her full old 22_88kAAB/A string? Only saw Kayane use 22_88K once and 2_88kAA once. 22_88K is the crappy patched Leixia version that doesn't knockdown (maybe it does on CH like with the patched Leixia version).
Wait her 3B+K doesn't knock down? Eww. I hope soul charge changes that.
Her old 4A+B doesn't launch either.
Her 66A is a string starter, so it also doesn't knock down. Wonder what her horizontal whiff punish will be this time. I feel like that reaching mid that leads into the mid/low enders are gonna be the real juice. At the very least it'll be fantastic for scrub busting.
I mean, a lot of things seem to combo in the music with poor air control. I'm pretty sure air controlling back would've gotten Sophitia out of that.6AA seems to combo after 22_88B
Xianghua's 22_88B ~ 6AA
View attachment 48311
A[A]>SXS throw
View attachment 48506
Hi everyone
I was fortunate enough to get a chance to try Xianghua out on the current 6-character SCVI build at Namco HQ in London.
Silent Joel posted some of the matches in the main SCVI thread.
There is a lot to talk about but I'll try to keep it brief and you can ask questions if you like.
Unfortunately due to some controller issues and probably also some rustiness I didn't learn as much as I had hoped, but I'll share what I did get. I know that many of you have appropriated loads of information about X so sorry if I repeat things that are already known.
Xianghua is very much like her SCIV version. She has lost some attacks but gained some too. She is still designed as a rush-in, rush-out kind of character who is generally very safe and is looking for openings to wear her opponent down. Her auto-GIs seem stronger so I think they want players to incorporate these more into her game. She still has SXS, she still has crouch grabs.
From what we tested, Soul Charge creates some serious buffs to each character's movelist. Unfortunately I wasn't able to go through these options so I can't tell you much about it. However I am hopeful that X will have some very strong options in SC mode.
A+K is not used in SCVI as far as I could tell.
Jump attacks work the same as in SCV, that is they are immediately invincible to lows. I think you can still be thrown until you are actually airborne, but I can't confirm this for sure.
Attacks:
AAB as before
SC AAB is like SCIV AA 4BB
6AA is a new strong like SCIV 6A > 11A+K
3AA as before
1A now does SCIV 2A+B and can be cancelled to remain BT
4A now does SCIV 4A+K
Jump A /B / K as before
2A / 2B / 2K as before
BBB is SCIV BB, 6B+K
6B is the new string described by Frayhua
3B launches higher than SCIV and allows 3B+K K followup that you will see many times on any X video so far
1B actually I can't remember what it does. SCIV 1B is out
4B now does SCIV 6B
6K is just a poke, not the SCIV KND punisher
3K similar
1K as before (I believe the 1kA cancel is there too but sorry I didn't check properly)
4K as before
A+B is the new GC attack. There is a small TC at the start.
6A+B as previously mentioned has a rather nice aGI
4A+B as previously mentioned doesn't launch. Still cool tho
2A+B now does SCIV WS B
B+K as before
6B+K iirc now does SCIV A+B
4B+K same
3B+K has followup K like SCIV 44K
1B+K same
66A no KND, sorry I didn't check the followups
22A I think might be SCIV 22A+B but I can't remember for sure
44A as before but I don't think there's a SXS transition
22B is SCIV 2 5 B
66B as before, hold for GC
44B as before
66K same
22K can't remember :s
44K is SCIV 2A+K with same ensuing mixup
66A+B is SCIV 33B, hold to cancel third strike into SXS
I can't remember the other 8wr A+B attacks
66B+K and 44B+K as before
22B+K still aGI but has some cool followups (B for auto-RE)
6A+G same
4A+G same as B throw I think
214A+G is now like the SXS throw
The SXS throw I did is more like the SCIV 214B+G but sorry I didn't get to find out if the followup is still there
SXS A same
SXS K gives Lethal hit possibly after crouching an attack
SXS B same
SXS A+B is SVIV 66A+B
can't remember if I tried other commands
EDIT: I'll post general SCVI info in the other thread
EDIT II: couple more things after watching some bits of the videos (they are in the media library here):
I think 22K is same as 1K, as before
Crybaby is still there
BT JF B+K is still there. As before, the crumple stun dies fast if you've done it previously in the combo
BT B+K now allows follow up, including low throws, on NH