Paranormal_Oreo
[12] Conqueror
44K BE. 6B BE(w!). A, A, K(w!). 66B, B, B. CE. 205 damage
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Does it actually step? You step automatically before because the 22_88 but I haven't noticed any actual stepping properties. I'm just not sure it's worth the risk. Anytime I've seen it used I've seen no reason why 3B could not have been used. Maybe I'll play around with it more and start to get a better feel for it.22B is godly if used well and sparingly. Its a TC-ing (And later TJ-ing) Step-ing Mid wiff punisher for 74+ damage. Ducks most high horizontal step catchers and all regular grabs while stepping many vertical mid launchers.
3B doesn't have virtually any of these evasive qualities. Not necessarily meaning one is better than the other, but really just that these moves are to be used in different situations and not really interchangeably.
You can't air control when 3BKK is done alone. If done as a follow up to a launcher then it can be air controlled but that's not what I was referring to.and anyone airteching can avoid the followup KK leaving you at heavy disadvantage.
You can't air control when 3BKK is done alone. If done as a follow up to a launcher then it can be air controlled but that's not what I was referring to.
Does it actually step? You step automatically before because the 22_88 but I haven't noticed any actual stepping properties. I'm just not sure it's worth the risk. Anytime I've seen it used I've seen no reason why 3B could not have been used. Maybe I'll play around with it more and start to get a better feel for it.
My bad, I can be such a scrub sometimes.PEOPLE CH 66BBB, 3BKK IS NOT A COMBO. JEBUS
44K(BE), 6BK, REM(B), 2A+B: 102 damage, cant be teched
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as a combo for medium to larger chars. So far from exp and testing it doesn't work on smaller chars. The first hit will whiff and they can tech and you're open. But consistently with other chars all three hits connect doing more dmg than
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and it leaves me close to them on wakeup. Usually I try to follow up with another
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or a mixup depending on the situation.
Works like a charm, its really hard to tell which way to use air control cause the 66BBB has some weird tracking properties (second and third hit only?)CH 66BBB, 6AkA+B+K .. strict timing, hits if you catch them as high as possible with the 6A portion.. you can follow the BE up with a step forward 6B.. this is strict timing as well. this combo is best used in the wall combo I posted earlier as a flashier yet less reliable alternative to the 3kB
AAK W!, 6BkA+B+K W!, 66BBB, 6AkA+B+K, step forward, 6B .. ends up being ~210-220 damage for 2 brave edges