hotnikkelz
johNNy blaZe
hehehe indeed indeed.
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also, why is this? how does it differ from the other **A+B moves?Don't you mean 33A+B? ^_^
some quick questions again! hahah!
am i doing this right?
after a successful iFC 3K, best options would be...
also, why is this? how does it differ from the other **A+B moves?
imcf combo only possible from 33A+B? tech-traps after certain moves?
is the 33A+B iMCF really hard
Flask: It really depends on how your opponent reacts. With scrubs who continually tech you can just do turn it into a 50/50 oki game with FC 3K / 4KB.
Against smart players who stay grounded, make them suffer for doing so by using 3B and 2K. For those who get up and turtle, throwing and 33B B+K are good options. Against the more aggressive players, you really have all kinds of options. For the most part, just find out what works best for you, because each player tends to react slightly different when they're on the ground.
Lolo: That is odd. But what moves tech trap into 44A+B? I don't recall finding many...or is this a BD thing? I've never been able to connect an iMCF after 66A+B, despite all kinds of testing. =(
note: 8A+B trap can be avoided by any char if they step back or right at the last moment (but who does that anyway ^^)
Sorry to disappoint, but stronger players will step it at the last second. >_< Still quite valid until the opponent proves they won't tech into it, though. Same goes for stuff like 8A+B after 66A+B. Not technically a tech trap, but since 8A+B is an UB, they still need to get out of way.
I'm pretty busy until next week. I can go ahead and test it then. Although, I haven't put much time into CH iMCF, (short dash) 1B+K. hehe. That's more your thing!
Yeah. It is technically a combo, but it's so much easier to call it a tech trap, since it more closely resembles a tech trap. Plus there is a "break" between hits and a damage scaling reset.
DTN use it all the time and it is still working. Even good players cant be knowledgable about every traps.Sorry to disappoint, but stronger players will step it at the last second. >_< Still quite valid until the opponent proves they won't tech into it, though. Same goes for stuff like 8A+B after 66A+B. Not technically a tech trap, but since 8A+B is an UB, they still need to get out of way.
DTN use it all the time and it is still working. Even good players cant be knowledgable about every traps.
Hajime I am extremely interested how you can avoid these setups :
3B, a:B+K, 8A+BG
3B, a:B+K, 8A+B4
DTN hit me with them yesterday quite a bit.
I tried to techroll in every direction it didn't work.
Well, thing is. If you're not used to your opponent doing it all the time you will get hit by that a lot. Even I got hit by that when I played DTN, and even if you roll out of it or step its still safe.
Hajime I am extremely interested how you can avoid these setups :
3B, a:B+K, 8A+BG
3B, a:B+K, 8A+B4
DTN hit me with them yesterday quite a bit.
I tried to techroll in every direction it didn't work.