dittO
[09] Warrior
The purpose of this thread is to highlight some issues/problems this character has. If by any chance a future patch is released for this game regarding balancing issues, then I believe gathering as much info as we can in one thread, may be useful for the developers to rebalance this character in a more effective way. We should not turn this into a whine thread, instead just observations and things to get fixed/changed.
My first general impressions after having played Zwei for about a week are the following (each attribute always compared to the rest of the cast):
SPEED: His main pokes are just ok. His AA is good, BB has some whiffing problems, 2A has below average range and perhaps is a bit slower than other 2As (not entirely sure), 2K is just ok, not the best range though.
DAMAGE: His damage in general is below average. Not to mention that most of the times he has to risk a bit or more in order to deal that damage.
SAFETY: Zwei is generally unsafe. Many of his mid options are at least BB punishable or worse. I don't even bother talk about his lows.
PUNISH: I don't even know what to say about his ways to punish...6B? WS K? 3K?
MIXUPS: His throw/mid mixup is ok. Not that good that I initially thought, mainly because of many unsafe mids. Also his throw range seems also below average. His Ein mixups seem good at first glance but once people get used to them, you have to mix the mixup...always with a bit or more risk.
GUARD BREAK: I won't comment here yet because I don't feel I have the required experience so far. However, I have noticed that there are MANY characters that seem to be able to guard break way better than Zwei.
RANGE: He can play decently in close and mid range, but he doesn't seem to be that good in any of them.
That's my overview for a start.
In future posts (after having more/better experience) I'll be more move-specific, I expect more people do the same.
My first general impressions after having played Zwei for about a week are the following (each attribute always compared to the rest of the cast):
SPEED: His main pokes are just ok. His AA is good, BB has some whiffing problems, 2A has below average range and perhaps is a bit slower than other 2As (not entirely sure), 2K is just ok, not the best range though.
DAMAGE: His damage in general is below average. Not to mention that most of the times he has to risk a bit or more in order to deal that damage.
SAFETY: Zwei is generally unsafe. Many of his mid options are at least BB punishable or worse. I don't even bother talk about his lows.
PUNISH: I don't even know what to say about his ways to punish...6B? WS K? 3K?
MIXUPS: His throw/mid mixup is ok. Not that good that I initially thought, mainly because of many unsafe mids. Also his throw range seems also below average. His Ein mixups seem good at first glance but once people get used to them, you have to mix the mixup...always with a bit or more risk.
GUARD BREAK: I won't comment here yet because I don't feel I have the required experience so far. However, I have noticed that there are MANY characters that seem to be able to guard break way better than Zwei.
RANGE: He can play decently in close and mid range, but he doesn't seem to be that good in any of them.
That's my overview for a start.
In future posts (after having more/better experience) I'll be more move-specific, I expect more people do the same.