Jaxel is the owner and operator of 8WAYRUN; so if you have any issues with the website, he's the one you should be bugging about it. During the days of SOULCALIBUR II, Jaxel may have been considered one of the top Talim players in the world. But since then, he has become a total scrub who can barely play at a competitive level. Keeping that in mind, you should take anything he says about the game with a massive load of salt.
You may have noticed that 8WAYRUN has been down for an extended period of time (instead of the scheduled 3 minutes of downtime each morning). This was due to a huge upgrade to the platform in which this website is built upon. This is not an insignificant upgrade, so I wanted to go through it all explaining some of the new features. As usual, a lot of the changes are behind the scenes or for the moderation team, which will be left out of this announcement.
UPDATE: This post has been updated with the English patch notes..
When v1.10 came out, we already knew that the next patch was scheduled for January. Because of the release of 2B, they had already announced their intentions for changes. While we had basic planned changes, we didn't know character specific nerfs and/or buffs. Well as of this moment, we have those details... in Japanese.
We will update this post with the English translations when we get them. Namco-Bandai does not communicate with us at all, so if you guys find a link somewhere to the English patch notes, let us know.
Last month, we ran a contest based on people's creativity with create-a-soul. The contest prizes (and the idea for the contest in the first place) were provided from QanbaUSA (use promo code 8WAYRUN2018 for a 10% discount on all orders). We asked you to post your best CAS creations and the moderation team and Qanba would select our favorites, and reward the top three with some Collector's Editions for SC6; featuring a beautiful Sophitia statue, and a steelbook that yells at you when you open it.
In addition to today's patch notes reveal, Namco-Bandai has also confirmed that 2B, star of Square-Enix's Nier: Automata, will be released this Tuesday! Included with 2B, will be her special stage, custom character parts and music.
We've known for a few days now that a patch was coming soon for SOULCALIBUR VI that addressed some network and character creation issues with the game. However, we did not know how the upcoming patch would affect balance, or if it would affect balance at all... well now we do! Namco-Bandai has posted official patch notes, which you can find below:
Man, Qanba USA really loves you guys! For the third month in a row now, they have been supplying us with arcade sticks and goodies to show their support for the SOULCALIBUR community.
This time, they have given us three, yes three, collector's editions for SC6 for the Xbox One. Yes, I'm sure by now, all you already have your copies of SC6 and have been playing furiously since October. However, that doesn't mean you managed to get your hands on a collector's edition, with it's beautiful Sophitia statue. Last month's contest was a test of skill (congratulations to @IvantheTerrible for his win); but this month's contest will be a test of creativity!
What do we want to see? It's simple, Show us your best create-a-soul characters. You can include them in the comments as screenshots or videos on youtube. At the end of the month, the moderation team here at 8WAYRUN will review all the entries and pick out our top 3 favorites!
Scheduled for release tomorrow on PS4, and later in the week for Xbox One and PC/Steam, the first post-release patch for SOULCALIBUR VI has been revealed. These patch notes are being taken from the Japanese Soul Archive; so bear with us for the translation:
Voldo and Tira Soul Gauge bugs have been fixed. They will no longer be able to use Soul Gauge techniques before they actually have the required amount of meter.
Adjusted the tracking of Geralt's and Tira's unblockables. Not quite sure what this one means, but it is assumed to be an adjustment to their ability to tech trap.
In addition to the above changes, there is also a fix to the rankings display for the PC/Steam version of the game. Again, we don't really know what this means.
Qanba USA has provided us with a discount coupon code when shopping at qanbausa.com. Using the code 8WAYRUN2018, you can save 10% all orders!
Not everybody could win last month's contest! But don't be sad, Qanba USA actually sent us a third Obsidian SOULCALIBUR VI Edition, for which we will be holding another contest! However, unlike last time, where the winners were chosen at random, you're going to have to work for this one! You're going to have to pour your time and skill into this one.
In Soulcalibur VI, there is an Arcade Mode. By default, you can play this mode up to "Very Hard" difficulty. However, after beating very hard, you will unlock the final difficulty, which is known as "Legendary". Your mission is to record video of you beating Legendary mode as quickly as possible... and I warn you, this is no easy task.
Last month we ran a contest; which was essentially a character poll. Qanba USA graciously donated us a couple of their new Obsidian Joystick SOULCALIBUR VI Edition and we decided to give those arcade sticks away to a select few of you, our loyal fans! We only asked that you select your favorite character as your character header in your account preferences. Well the results have been calculated and the winners have been chosen!
Recently a glitch was discovered with Voldo that allows him to activate Soul Charge, or his Critical Edge, even if he has less than 1 bar of super. I wont go into more details on how to do the glitch, but it's pretty evident, easy to spot, and not something a Voldo player would ever do "by accident". This is a potentially game breaking bug, and we have to wait for Namco Bandai to fix it via game patches.
Speaking with other players and moderators, the general consensus seems to be to soft-ban the glitch. Voldo would not be banned, but the use of the glitch would be. If a player does the glitch in a tournament match, they will automatically lose that MATCH. This is because using a Critical Edge through this glitch may often result in the end of the current round. If such a case were to happen, it would be hard to return to the status quo. To make things easier for tournament organizers, and uniformity of enforcement, we have decided to penalize an entire match.