jf dash--powerful tool against shove-away play
Hold on a moment there Nukleurfire :D.
Since we're trying to learn how to jf dash after blocking, Hildes would be silly to try and 1/2 our health with only pokes. Most of Hilde's pokes are -4 to -16ish on block. So, if I understand frame symbols correctly, Rock would usually have 4 to 16 ish frames to do a post-block teleport jf dash and either remain defensive or start attacking with a mixup. Either way, we should be able to close the gap between us and Hilde after blocking most types of pokes. If, we can manage to keep up the dashing, then she may be reduced to using her safest pokes and anticipating when we will dash forward. We'd be making her life a bit more difficult...if it ain't difficult enough already managing all those charge moves :D. (correctly me if I'm wrong; I'm not a Hilde expert)
It's not just Hilde. Using opponent's safest moves against a post-block dashing Rock is a sound strategy. But that may put opponent at more risk :D.
For example, consider the Astaroth vs. Rock vid in this thread. Rock used the Post block dash twice to gain a significant advantage. Then Astaroth had to drastically reduce the use of push-back moves. Astaroth player started to use guard crushes and unblockables more often in order to try and reduce Rock's opportunities to block. In this case, Astaroth player won because he was very skilled and probably not because Rock is a worse character.