Rytus
[08] Mercenary
Timing on Last combo first tab (command list)
Just press the a+b twice and it should auto do the force blast.
Just press the a+b twice and it should auto do the force blast.
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Tactu:
your either A)doing it too early or B)too late, the best way i can help you here is to say just keep practicing it until its perfected. The combo requires ONLY a force cancel directly into 22k no extra inputs nothing(the dash is natural after the cancel), but keep in mind some of the cast require different input timing due to their specific body limb length(mostly short limb characters whether they are big or small), so for Vader you just need to know which is which....the 2 timings are, small dash(slightly after force cancel) or directly after the cancel...its all just a matter of timing.
By that i mean how early or how late the 22k can be executed, not too difficult to perform and most of the cast are the same anyways, i believe the only ones you need to check timing on mostly are the big characters with short limbs(practice on Asta(short legs) and then try on Raph(longer legs) to notice the difference, but like i said mostly the short limb characters...though test on all to make sure for yourself and from there you should be good to go, hope this helps and let me know how it works out for you :)
NOTE: for anyone...If you ended up in the FULL completion of the dash from the 44b cancel, by this time it is waaaay too late and the 22k will for sure miss in the combo, the faster the input the better.
Aside from it leaving the opponent further away, WR B+K, 2B+K, (slight delay) 44B is better than using the 3KB ender. It does the exact same damage as 3KB but will also launch them if they attempt to ukemi in any direction, and it also recovers a tiny bit more Force. The delay needs to be perfectly timed though in order to tech trap.WRB+K, 2B+K, 3KB is THE staple combo off of WRB+K for best guaranteed damage.
Juece:
WRB+K, 2B+K, 3KB is THE staple combo off of WRB+K for best guaranteed damage.
EDIT: TANHAUSSER, your best chance at hitting a combo like that is in the cage arena stage, even then its still a VERY inconsistent combo to land, and i think there is better damage to be dealt as far as wall combos go.... you play more so online? (I'm guessing) so it might be easier to land it due to restricted movement(s) making positioning for combos like that a bit easier... then again, i don't play online too often, so i could be wrong.