I've been playing around a little with BD Zas.
- The final hit of 6A+BB now trades with Zas's K or A on block, which means that most opponents will at least need to block or step the string instead of interrupting/punishing after the 6A+B for guaranteed damage every time. If you do not perform the 2nd B, you will not be punished if the opponent steps or guards.
- A+B+K seems very good. It pushes out 4B+K distance, hits grounded, deals 50 damage, and deal CRAZY guard damage (breaks in 8). You can combo into it for CF(!) during wall combos (including from i12 mid body attack Pimphand wall combos, yum yum!). You can also force opponents to block A+B+K using some launchers and stuns, including: 3B, 66B+K, FC 3B, and even BT B+K airhit (instant timing). This can give you guaranteed CF setups, because this move automatically CFs on hit if the opponent's gauge is blinking. Good shit.
- 6BA still guarantees pimphand in corners on hit.
- 4A actually tracks step to Zas's left now. 3AB tracks to his right, but 3AB is now very punishable. 44A tracks all, seems faster, has longer range, and is safe at long to tip range. 6A tracks right also, still gives + if not ducked, still gives 50 on CH.
- 6B+K is crazy good now. The GB always connects, and the JF was made extremely easy.
- Zas still has his CH 4B and 66K tech traps.
- Zas no longer gets anything consistent off of regular 3B, even if it hits on CH. 6A+B and 2B sometimes work, and you can force the opponent to block A+B+K.
-BB4 seems to give greater advantage than it did before. Not even pimphand can interrupt BB4 -> BB4. Other advantage setups seem unchanged.
- 66BB breaks in 10 now. Still safe, still gives good advantage and force crouch on hit, still gives stun on CH.
- Zas's hand now glows with lightning as he curses his opponent to suffer until the end of time.
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====== DOUBLE POST AUTO-MERGE ======
BD Zas CF info:
8 Blocks:
A+B+K
66A+B
9.6 Blocks:
A+B
10 Blocks:
6A+BB
4B+K
66BB (!!!)
12 Blocks:
33B
6BA
13 Blocks:
3AB
14 Blocks:
44B
FC 3B
16 Blocks:
66B+K
17 Blocks:
3B
20 Blocks:
6B
WS B
23 Blocks:
3B4
34 Blocks:
B+K
Negligible gauge damage:
44K
A+K
BB4
7_8_9B
22_88A
4A
44A