Nightmare Web Theater.

I think i already tried on sophy and amy and it failed. But i did it with a small step to buffer the 33_99B.
 
I think i already tried on sophy and amy and it failed. But i did it with a small step to buffer the 33_99B.

Found an example of it. 0:16 seconds in (against Talim) Engared vs Eclair


another one 2:00 in (against Yun) Silentwall vs Stryder


another 4:33 in (against taki) Silentwall vs Dino


another 3:41 & 4:55 in (against Amy) Silentwall vs STD

 
lol....... Engared knows my secret. It is close. Thumbs up!
Since this secret have been discovered, I would like to talk about it in details.

At the beginning, I tested it one by one. Afterward, I found out that 33B can replace 66B depends on character's leg position. Anyway, here we go. Let's see what happens.

The moves can do an all-tech-trap after (CH)WS->NSSA+B, NSSA+B, 33B and 44B(hit)B on hit is:

(The characters stand by right leg in front position)
Lizardman - 66B, Delay 33B(Hard)
Setsuka - 66B
Mitsu - 66B
Seigfried - 66B, Delay 33B(Extremely Hard).
Nightmare - 66B, Delay 33B(Extremely Hard).
Hilde - 66B. (Delay 66B for single NSSA+B on hit)
Maxi - 66B. (Delay 66B for single NSSA+B on hit)
Voldo - 66B. (Delay 66B for single NSSA+B on hit)
Astaroth - 66B, Delay 33B(Hard)
Rock - 66B, Delay 33B(Hard)
Cerventis - 66B
Talim - 66B, Delay 33B(Extremely Hard)
Yoshi - 66B
Vader - 66B. (Delay 66B for single NSSA+B on hit)

(The characters stand by left leg in front position)
*** Delay 33B can trap both side tech-roll and hit "play dead->guard" in specific timing against left leg characters.
Sophitia - Delay 33B.
Amy - Delay 33B.
Cassandra - Delay 33B.
Raphael - Delay 33B.
Taki - Delay 33B.
Tira - Delay 33B.
Xianghua - Delay 33B.
Kilik - Delay 33B.
Ivy - Delay 33B(Hard).
Yunsung - Delay 33B.
Mina - Delay 33B.
Zass - Delay 33B(Hard).
Algol - Delay 33B(Hard).
Apprentice - Delay 33B(Hard).
Yoda - Delay 33B.

*** Hard = 1 to 2 frames input windows and it is probably needs a slight step.
*** Extremely Hard = 1 frame input windows and it is probably needs a slight step and different angle.

The input windows of 33B all-tech-trap is like a JF, but it is much easier to do than JF combo like NSSA+B->iaga. I believe that the input windows are around 3 to 4 frames. It is not hard to do.

Since "NSSA+B->Play dead->opponent's guard recovery" is faster than 33B's, the input windows for all-tech-trap and guaranteed ground hit are 1 to 2 frames. Without guaranteed ground hit, the input windows for all-tech-trap are back to 3 to 4 frames.

I recommend to stick with 66B against all right leg characters, and to use Delay 33B against most left leg characters. For some specific characers like Ivy, use both 66B and Delay 33B to guess the right and left tech-rolls, or to use 2A+B for safe play, or to use iagA for guaranteed combo.

These tech-trap follow ups are good because it can perfect the follow up after (CH)WS->NSSA+B, NSSA+B, 33B and 44B(hit)B on hit. After you get these tech-traps, you can apply iagA, 2A+B and 44B for mix-ups and mind games perfectly.

Have fun.
 
here's a solution that i see most people do against NM's tech trap....

play dead... if they see 44B tech

-LAU
 
Silent: for example, after NSS A+B hits

stay down. if they do 66B you will get hit but not launched. if they do 44BB you can see the animation and guard just in time
 
lol...Ok, I've been seeing this for awhile now.

Is NSS A+B, then 33b delayed a techtrap? Cause that is what seems like is hot in the streets, lol. ^_^;
 
Silent: for example, after NSS A+B hits

stay down. if they do 66B you will get hit but not launched. if they do 44BB you can see the animation and guard just in time

66B is not guaranteed after NSS A+B, he can block it by standing Normal, not in ukemi
 
You can't block 66B after NSS A+B. You're probably not doing the 66B fast enough or something.

...or maybe you're thinking of the FC A+G > 33B tech trap that people can block by standing up normally without ukemi.
 
thank you for posting the match Saitoh

comments:
round 1: 6A (blocked) 4KK? it worked but.......0__0
OMG KEEV USES AGA NOW. YAAYYYYY!
great A+K punish of sieg SRSH B!

I think you could use more 33B interrupt at range and to hit crouchers. 11K also
 
Since you are playing online you should both be doing a lot more 1A and 33B. 1A6 GS KK (wall) > 44B is a combo you should try to use
 
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