How to play Safefried 101

agA JF -aka The Jink Slash- is i17, I know, because I made the move :P

@Zombie Heheheheh, you're getting Siggy quite well, keep on that track ;)
 
I can do i17 agA. But I never performed any i17agA jf.
Lack of skill ? lol
An other exemple ? B4 jf is slower than B4. I don't think there is a specific rule, the jf can make a move slower, even you must perform it as fast as possible.
 
Alot of people in Australia have it in their heads that the normal agA is disadvantageous on block particularly our Hilde player Runis to i try not to use iagA against him. Furthermore its confusable with b6 sometimes.

What do you guys usually do after a blocked agA ? a 2nd agA seems popular but it is very interruptible so i rarley do it. I know its not great but I usually go with a safe b6, 4k or 3a but sometimes a 3b or a b4 or 1b is I think they are going to block up. I should rip out more grab and SRSH attempts really.
 
a:g:A (on grd) then 6K for me, the SHK on CH 6K is +11 with the fastest shake possible, lots of advantage, enough for a+ka2A*A+Ka2AA*iWR ... I did some research on B4, the slower you delay 4 the faster the attack comes out:
b4~B4 - i35~i42
G = +0
b:4 - i45
G = +4
After b:4 (JF), 88 is a tech trap, catches all sides depending on range... If 88 hits grounded I finish with SRSH A+B, if it catches tech I use SRSH B (combo)... After 88, SRSH B combos another b:4 is a force block, when that gets blocked I like using 3... What do you do after 88, SRSH B???
 
ZOMBIEBEAR:
mmm im not a huge fan of 6k just because a few of the better players in Aus are very good at stun shaking. at i14 id rather 66ka steppable as it may be.

After bb(b] SRSH b 3b your opponent is pushed too far away from you and it takes too long to recover from 3b or 3(b) to give you any sort of wakeup game. best you can hope for is to run up and 1k them IMO
 
@Zombiebear

Note that if you connect 88 as a sidehit (I think this applies to crouchhit and counterhit as well) you can time the SRSH B so that they will land face-down-head-first and very close to you on the ground. Not only does this increase 33Bs damage as a guaranteed follow-up, it also makes 1B a tech-trap in all directions. Also, if 88 connects as a groundhit and they tech their only choice to escape getting hit by SRSH K is to block low in anticipation. Alternatively you can also tech-chase them with 6B+K.

@Endnow

66K is i15. Id rather take 1K or even 3K over that for a mid/low poke of that speed unless I "know" my opponent is gonna get ch'ed by it. WTB SC3 66KB back.
 
@Sacharja,
I don't like using SRSH mixup too much, if it does get blocked Sig gets punished hard, I do like the damage off of the mixup though and am thinking about using it in certain situations (like 88 hitting ground)... I knew about delaying the SRSH B, but I'd rather improve my a:g:A for now, good stuff though Sacharja, didn't think 1B would catch afterward...
@Endnow,
With CH 6K, I'm not looking for a STN combo, I know it can be shaken easily, I was talkin bout forcin a mixup off the SHK advantage... Although CH 6K, a+k[A], SCH k, SBH K is fun to try and get... After 88, SRSH B I don't follow up with 3B, instead of a little more damage I use the time to dash in and force a mixup or use a b:4 force block... I know 3B ground hit rolls them away, who doesn't???
What do you do after 3B hits grounded though??? It's not much advantage...
 
Zombie:
Thought you meant is the 88(b) hits not is blocked.

Sacharja:
I dont use it unless Im sure it will be a ch Either especially since a few of my sparring partners have learned to duck it everytime now. I use it after SSH k ch alot since A+K:a often doesent connect for me and it can wall splat / RO.

BTW DTN is going back to playing as Sieg for some reason. Im glad he is but its not like Yoshi wasnt working for him :S.
 
ZOMBIEBEAR :
So, i35 is the faster B4 ? It seems so fast ! For few time, I use this move as zoning and wake up (more consistant than the original B4) tool. Amazing !! But I have some trouble to perform it, this look like a JF.
(I recently show this move to other french Siegfried, they love it).

Sacharja :
About 88 : Very interesting ! Does it work at all range ? What about CH 88, did you found special stuff ?

About DTN siegfried : Yes, he is back.
 
@Panto

As long as youre within range to make SRSH B connect, yes, it should work. From my memory the same thing can be done on ch, sidehit or not.
 
Really? That's exciting news, where'd you hear that?

From the man himself. Have him on MSN he is a cool guy and his knowledge is amazing. You may only ever see clips of him playing as a few characters bt he sure as hell knows how to deal with every character in the game.
 
If you could talk DTN into recording more matches, Endnow, that would be great!!!
@ Pantocrator,
Yeah, B4 is i35 when the 4 is input at max delay... On grd it leaves you at 0 so stepping or parrying is great especially against Setsuka, etc... If you're going to keep attacking, I recommend following up with an immediate 1K, that usually works for me... Bait a CH 1K, follow up with WR , SCH K, etc... just some suggestions...
 
As far as i know DTN only played Yoshi because of Saitoh, now since Saitoh is retired from competitive play he is back to Sieg :P

Source: DTN to Furzy to Me.
 
As far as i know DTN only played Yoshi because of Saitoh, now since Saitoh is retired from competitive play he is back to Sieg :P

Source: DTN to Furzy to Me.

So is Saitoh retiring for just SCIV or is he retiring from competitive play forever? D:
 
I'd question the validity of this thread as if your trying to play a safe game with Siegfried, youv'e made a fundamental flaw - it's a mistake that hinders so many good players: Yes safe moves are handy to know, but if your consciously using them just because they're safe, you shouldn't use Siegfried.
The fundamentals of Siggy as I see it are to make your opponent doubt his own defence and luring them into idiotic attacks - do that and the fight is over.
Take stance roulette and his feints, this is the key that gives him his power, but strictly speaking you just give an opening for your opponent.
I'm all for playing safe, but it's for a VERY specific time and place with Siegfried.
If your only stance transitions are going to be the safe ones, you're a fool. I know this lecture won't apply to most of us... I hope, but it's definately worth saying for anybody in the process of picking him up.
 
I'd question the validity of this thread as if your trying to play a safe game with Siegfried, youv'e made a fundamental flaw - it's a mistake that hinders so many good players: Yes safe moves are handy to know, but if your consciously using them just because they're safe, you shouldn't use Siegfried.
The fundamentals of Siggy as I see it are to make your opponent doubt his own defence and luring them into idiotic attacks - do that and the fight is over.
Take stance roulette and his feints, this is the key that gives him his power, but strictly speaking you just give an opening for your opponent.
I'm all for playing safe, but it's for a VERY specific time and place with Siegfried.
If your only stance transitions are going to be the safe ones, you're a fool. I know this lecture won't apply to most of us... I hope, but it's definately worth saying for anybody in the process of picking him up.

Not that taking risks isnt handy for siegfried, but if u look at his frame data, many of his best offensive moves are very punishable(3B and 11B as examples for theyre commonly used among most siegfrieds). knowing how to be safe and unpunishable may SLIGHTLY hinder your offense(not enuf SRSH for ya?), but its a valuble asset that allows u to step and whiff punish, instead of eating it everytime u attack. there is a time and a place 4 everything, and unless u can get a good feel for ur oponnent ans start working mind games, it is very unwise to attack on disadvantage with siegfried(unless ur attacking into TC, and his fastest TC move is of course the unsafe 3B)

its best to alternate from a safe style to a risky style and back again, meaning to play safe, and when u do take risks, try to minimalize them (eg. using 3B in wall combos, or after moves tht are + on grd such as agA or b4, instead of just throwing it in ur opponents face to be punished by any i14 move or quicker.) or using SRSH while ur opponent is say, for example disabled by CH 6K, which is SHK yes, but +11 on fastest shake, allowing u to advance in for a dangerous high risk high reward mixup. to just throw out SRSH while ur opponent is step Ging wud result in being whiff punished or knocked out of stance unless u are very lucky.

a main thing for siegfrieds offense tho is the way he tech crouches. going under an opponents high poke can be devastating by using 4K or 11_77B. on CH both of these lead to good options for siggy, and what more, 4K is a safe fast TC, making it all the more valuble.

indeed this is a very valid thread, as in order to play riskfried, u must also know safefried, as playing safe strengthens your basics. although what some people do over look with siegfried is his fear advantage factor which u have mentioned. such examples would be 1A into grd not punished because of the expected 1AA mixup. this can be a devastating tool IF UTILIZED PROPERLY, but when it fails(and often does) u are left in bad position. so whether u are playing agressively, or safely, a strategic transfer between playing safe(for recovery) and playing agressively(for dealing as much damage as possible) is almost essential.

oh and FYI my favorite tech trap/combo results from a neutral move on base: CH WR SCH k SBH K/B iagA. it does very decent damage, not sure of the exact number but close to half a healthbar. the only moves that can stop WR SCH K are i11's or faster(yes SCH K is i11, but WR B can come out as 0 or -1, so it trades or is stopped by i11's) but it is very possible to play a safe game with siegfried.

So yes, playing safe has a time and place, but so does playing agressive. my personal playstyle is on the safer side to adjust characters who are very good at punishing siegfried, (particularily characters with i11 type attacks) like a strike when they least expect it sort of strategy.
 
Playing aggressive then slow the pace, keep blocking and retreating... then start to run and stop before the enemy notice the change... Playing Siegfried at is full isn't about "safety" its about "guts". If you are a true hero then start to save some courage but more than anything use wisely. Multiple Stance Changing can get your opponent dizzy, use that to your advantage... canceling the UB into throw or into 1K or into 6A changes the opponent mood too... but forget all those advices; just keep playing till you can find a style that fit with you and makes every match fun no matter the result.

If some of you want a very useful advice then prepare yourself to study... if you want to win then study all the characters(not only the dangerous), how to punish or step or block or evade every move in every possible way and practice your timing to any possible counter strategy from your opponent; when you start to feel the pain then start again till you can't feel the pain no more(practice is painful)... try to protect your health as much as possible without getting your orb broke or even red flashing.

In my last match against some sophitia player, I couldn't connect any good hit in the first two rounds... in the third I start to use 1K and FC2A, then using 2A_B+G after hit check... at the end the Sophitia player had to change his style(guard and punish) and start to guard and wait... he wait for me to end this awful game style but I didn't change and at the end I won... a win its a win no matter what ugly/low/dirty strategy you use to do it. Put that in your mind first, cause if you have already accepted the lose than there's no more hope for you amigo.
 
Back
Top Bottom