I'd question the validity of this thread as if your trying to play a safe game with Siegfried, youv'e made a fundamental flaw - it's a mistake that hinders so many good players: Yes safe moves are handy to know, but if your consciously using them just because they're safe, you shouldn't use Siegfried.
The fundamentals of Siggy as I see it are to make your opponent doubt his own defence and luring them into idiotic attacks - do that and the fight is over.
Take stance roulette and his feints, this is the key that gives him his power, but strictly speaking you just give an opening for your opponent.
I'm all for playing safe, but it's for a VERY specific time and place with Siegfried.
If your only stance transitions are going to be the safe ones, you're a fool. I know this lecture won't apply to most of us... I hope, but it's definately worth saying for anybody in the process of picking him up.
Not that taking risks isnt handy for siegfried, but if u look at his frame data, many of his best offensive moves are very punishable(3B and 11B as examples for theyre commonly used among most siegfrieds). knowing how to be safe and unpunishable may SLIGHTLY hinder your offense(not enuf SRSH for ya?), but its a valuble asset that allows u to step and whiff punish, instead of eating it everytime u attack. there is a time and a place 4 everything, and unless u can get a good feel for ur oponnent ans start working mind games, it is very unwise to attack on disadvantage with siegfried(unless ur attacking into TC, and his fastest TC move is of course the unsafe 3B)
its best to alternate from a safe style to a risky style and back again, meaning to play safe, and when u do take risks, try to minimalize them (eg. using 3B in wall combos, or after moves tht are + on grd such as agA or b4, instead of just throwing it in ur opponents face to be punished by any i14 move or quicker.) or using SRSH while ur opponent is say, for example disabled by CH 6K, which is SHK yes, but +11 on fastest shake, allowing u to advance in for a dangerous high risk high reward mixup. to just throw out SRSH while ur opponent is step Ging wud result in being whiff punished or knocked out of stance unless u are very lucky.
a main thing for siegfrieds offense tho is the way he tech crouches. going under an opponents high poke can be devastating by using 4K or 11_77B. on CH both of these lead to good options for siggy, and what more, 4K is a safe fast TC, making it all the more valuble.
indeed this is a very valid thread, as in order to play riskfried, u must also know safefried, as playing safe strengthens your basics. although what some people do over look with siegfried is his fear advantage factor which u have mentioned. such examples would be 1A into grd not punished because of the expected 1AA mixup. this can be a devastating tool IF UTILIZED PROPERLY, but when it fails(and often does) u are left in bad position. so whether u are playing agressively, or safely, a strategic transfer between playing safe(for recovery) and playing agressively(for dealing as much damage as possible) is almost essential.
oh and FYI my favorite tech trap/combo results from a neutral move on base: CH WR
SCH k SBH K/B iagA. it does very decent damage, not sure of the exact number but close to half a healthbar. the only moves that can stop WR SCH K are i11's or faster(yes SCH K is i11, but WR B can come out as 0 or -1, so it trades or is stopped by i11's) but it is very possible to play a safe game with siegfried.
So yes, playing safe has a time and place, but so does playing agressive. my personal playstyle is on the safer side to adjust characters who are very good at punishing siegfried, (particularily characters with i11 type attacks) like a strike when they least expect it sort of strategy.