That's part of the beauty of SC to me, though. It creates another variable that actually supercedes a lot of other things in a match, which, in turn, can create all types of mindgames. I hate being rung out just as much as the next guy when I have a health advantage, but, like Idle said, most of the time, you know what situation you're in. And, hell, if a guy is good enough to mask his intent to ring someone out, he obviously outplayed you and you obviously didn't respect his game enough to consider it. Other than that, set damage? Nah, they already have walled stages and all that stuff. I want to be able to visibly see the fear my opponent has because they know that there's nothing between them and and defeat other than their own wit!
Seriously, SC is one of the most beautiful games ever, to me. Honestly, one of the few things I think they should do is make the SG game stronger and possibly create more frame advantage for some of the characters who have short range and can't space as well, but yeah. I think, if there's a SC5, that the team doing it is only getting better. At first I thought the SG was kinda iffy, but now I think that needs to be strengthened, because not only does it deter turtling through having a SG and not wanting to be CF'd, but it creates a situation in which a player has to almost completely change their playstyle if they don't want to lose (which further diminishes complete turtling as a viable playstyle).
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No way. I dont like a whole SG and CF idea at all. Turtling is just another style of playing. Its the same in FPS's where people bitch and whine about camping. Campers camp, turtles turtle. Its their choice how they play the game. End of story.
I just dont want SC to turn into an all out offensive game. I favor a balance between offensive and defensive options.
Nobody's saying completely demolish turtling as a viable strategy, but, just as you're being rewarding for turtling through counter, causing whiffs, and punishing, I think other players should be able to create more holes in defenses. Like I said, SC doesn't have too many gameplay changing mixups. You have a character like Talim going up against Ivy who has to COMPLETELY outplay the latter in order to just CLOSE DISTANCE and then not even be sure she's going to get a big payoff for doing well (which, I actually like because it creates diversity, but, hell, Ivy can even contend and outplay Talim at close range, which you could argue is a design flaw on Talim's part, but alas).
Like I said, though, no one's disagreeing that's turtling should be a part of the game, as, once again, it adds diversity, but the SG adds another variable, which adds even further depth to the game, in my honest opinion and strengthening it will not only increase the pace of the match and how quickly a player has to think and react but it will also cause the SC community to grow competitively as playstyles and matchups and counters, old and new, are tested and perfected.