Maxi General Q&A

Definitely seconding the 236B knockdown, and I would love to have the old 66A back. I think 6BBB is fine as-is, just make the second hit safe, if it isn't already. I think BL A would make a great BE guard crush move. The same could probably be said for a lot of his stance moves. If Namco decides to take that road with Maxi or his replacement, stances could turn out be really strong in SC5.
 
Maxi's CE should be a power-up move where he can G-cancel any of his loops
 
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6BBB as really no practical uses other than after LI K or used as a loop ender. Problem is getting to LI K you have to get through BL A (shakeable) and other such nonsense to even get a practical use out of it.

HOWEVER your best bet after LI K is 4BBK which does more damage anyway. 6BBB is typically for flashiness only. To give 6BBB a use again (either making them all mids or make second B safe-er) would be really sweet

Id love also to see 236 B knockdown again but still have the LI followup to it.

Having the ability to cancel mid-loop using the CE, ohhh man would get maxi out of the fuckin bottom tier level and up a few. That is where maxi is the most un-safe and needs the buff most of all. That and his AA's and BB's need some hardcore work!!

HRD
 
They should make Maxi like he was in soul calibur three. That was the perfect combination of his fighting style between the second and the fourth game.
 
They should make Maxi like he was in soul calibur three. That was the perfect combination of his fighting style between the second and the fourth game.

Really? What was the big differences that you liked. Be specific please!!

HRD
 
I liked 6BBB in SC3 because you could fish for counter hits near the edge for ring-outs. The problem in SC4 is that Maxi has barely any good counter hit setups, so 6BBB isn't very useful.

WuHT's idea for the CE kinda got me thinking: what if Maxi had a command throw? It would do little damage, but it would leave him at a big advantage and you would have the option of ending it in a stance of your choice.
 
Really? What was the big differences that you liked. Be specific please!!

HRD
Well, in the second game, he had a lot of moves where he didn't really continue them or if you wanted to continue the moves, it was a lot harder to do them. In the fourth game, people said he was harder to use because all he did was continue moves and combos and i guess people found it difficult to control that. In the third game, i feel as though it was the best of both worlds. It was easier to continue his combos but when u stopped pressing buttons, he stopped.
 
WuHT's idea for the CE kinda got me thinking: what if Maxi had a command throw? It would do little damage, but it would leave him at a big advantage and you would have the option of ending it in a stance of your choice.

oooooo....nice. command throw huh? Sounds kinda complicated to get the stance of your choice tho. But Im pretty intrigued by that shit. Maxi for sure needs to GTFO the bottom fuckin tier. Makes me sad I cant compete at high level cause I didnt put the last 8 years into any other character!!

HRD
 
Well, in the second game, he had a lot of moves where he didn't really continue them or if you wanted to continue the moves, it was a lot harder to do them. In the fourth game, people said he was harder to use because all he did was continue moves and combos and i guess people found it difficult to control that. In the third game, i feel as though it was the best of both worlds. It was easier to continue his combos but when u stopped pressing buttons, he stopped.

LOL....really? Any good maxi player knows what stance he is in, is going to be in, what stance he was just in, and what all options are. If you are losing control of Maxi, Its not because Maxi is no good, its cause the player is no good.

Maxi takes carefull finesse to control. Once that finesse is found, maxi players will adapt a playstyle around it.

HRD
 
I was thinking it could have different commands for the stance option. Something like 236A+G_B+G for RO and LO, 214A+G_B+G for BL and RC, and 41236A+G for LI. Again, I'm just throwing this idea out there. I get the feeling that if Namco did something like this, they might cut corners elsewhere.
 
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LOL....really? Any good maxi player knows what stance he is in, is going to be in, what stance he was just in, and what all options are. If you are losing control of Maxi, Its not because Maxi is no good, its cause the player is no good.

Maxi takes carefull finesse to control. Once that finesse is found, maxi players will adapt a playstyle around it.

HRD
LOL....really? Any good maxi player knows what stance he is in, is going to be in, what stance he was just in, and what all options are. If you are losing control of Maxi, Its not because Maxi is no good, its cause the player is no good.

Maxi takes carefull finesse to control. Once that finesse is found, maxi players will adapt a playstyle around it.

HRD
I agree with u 1000% other people say he is hard to use because pretty much like u said, they have no idea of what they are doing, to me personally maxi is just fine, the don't need to change him. He just appeared to be easier to use than he is now.
 
I was thinking it could have different commands for the stance option. Something like 236A+G_B+G for RO and LO, 214A+G_B+G for BL and RC, and 41236A+G for LI. Again, I'm just throwing this idea out there. I get the feeling that if Namco did something like this, they might cut corners elsewhere.

oh I see. Different command throw for different stance options. Yeah! I like that shit. Ur right tho. I also think Namco would cut corners else where.

I really just want the saftey that Amy has (I know that might be a stretch) and to tune up his basics. Anything else on top of that is just icing on the cake homes

HRD
 
I agree with u 1000% other people say he is hard to use because pretty much like u said, they have no idea of what they are doing, to me personally maxi is just fine, the don't need to change him. He just appeared to be easier to use than he is now.

Maxi's stance game in SCI and SCII were by far the best maxi's ever. But with time comes change. I took to maxi at first cause I could play with my feet and still win, or so it appeared. It wasnt untill SC4 came that I got into playing with high level people and quickly discovered that maxi was a shit tier character.

I actually never played SC3 very much at all. I think I got maybe 5 hours total into that game.

HRD
 
Wow really? 5 hours? Lol yea that's why ppl don't like him now because you have to get into that higher level playing with him
 
They should make Maxi like he was in soul calibur three. That was the perfect combination of his fighting style between the second and the fourth game.
Well, in the second game, he had a lot of moves where he didn't really continue them or if you wanted to continue the moves, it was a lot harder to do them. In the fourth game, people said he was harder to use because all he did was continue moves and combos and i guess people found it difficult to control that. In the third game, i feel as though it was the best of both worlds. It was easier to continue his combos but when u stopped pressing buttons, he stopped.
I agree with u 1000% other people say he is hard to use because pretty much like u said, they have no idea of what they are doing, to me personally maxi is just fine, the don't need to change him. He just appeared to be easier to use than he is now.
Wow really? 5 hours? Lol yea that's why ppl don't like him now because you have to get into that higher level playing with him

JEsus Not to pick on you or anything but you REALLY Dont KNOW MAXI. SC3 MAxi sucked period. Wanna know why people liked him just because of the SC3standing low poke[SC4 B+KGI A].
Best SC3 move that should be in SCV is SC3 BB same properties.

Anyways
@soakrates
@HRD
Command Grabs, 236 B knockdown, its like de javo, these ideas are like 4 to 6 pages old. is my thinking way to advanced lol. Right now as it looks maxi with CE[EXs] and a Super makes him top tier; more so, if he plays anything similar to SC4 style.
Furthermore if his Super is Sc2 Asta vs maxi intro. http://www.youtube.com/watch?v=SekOgMEpui4 0:15 to 0:18 I WISH:) Seriously any stun: Bl A, Ro B, 3A, RC K, Li K, into a Super.
hell they whiff, you super. You Gi, then Super[and thats why IVYS super freaks me out right now]
oh.. The WhiteWind Sidestep makes me wonder what Maxis A+K jumps going to look like, im thinkin a full 70 0r 85 degree A+K jump:)
 
Wrong!!! Yes, 2A+B was probably Maxi's best move but IMO they took out a lot more than just that move that made him into his shitty status in this game. All those moves that used to be able to be done from neutral that were inserted into stances is why SC4 Maxi pales in comparison to SC3 Maxi. The loss of being able to do 6bAA series and the fact that the series now goes unsafely into stance hurts a lot. His As in SC3 were 11 frames, imagine if he still had that? His B was a mid range 15 frame poke that lead into an uninterruptable RO B that guaranteed 85 fucking points of damage on a CH. All you wanna bring up is 2A+ fucking B???

oh i agree just Lets not talk Sc2 movelist. i miss them also.
"Why don't you just (:(6)::bA:) DiE"
Maxi SC4 Biggest problem/issue is his BBs, his fucking suck[but i do like the stance option]. every other sword character has tapable BBs[poke] that are safe, some even move the character forward, mitsu, yoshi, X[aab], algor, appre, vader, taki, voldo..etc. Give me SC3 BBs over 2A+B everytime.

Focusing Mainly SC3. I just never liked the move, dont get me wrong SC3 2A+B was A Good MOve that i used/abused ALOT but i never liked how it was just a POKE[best maxi poke ever]. Back then playing Sc2 then playing the new SC3 was depressing they took away/nerfed/went a different direction with him, and i hated it. I loved his SC2 LoW PokE Stance [Ro option]. ALL because of the LOOP Starter option.

SC3 i mained Tira Cause Maxi was so Broken To Me.

Any how Back to the NEW Ideas:
Why doesnt MAXi have an Auto Gi Like MITSU sword whatever???? the one that Gis and auto attacks????
I would love it if that was an Auto A Gi against A poke interputions. Hold A+K in LO, RO, or any PSLs into a Nunchuck beat down?? :)MAYBE:) or just make it a Stance A+BGi like SC4 B+KGi

:)MY DREAM FISHING FOR Stance Gis WHILE LOOP FIGHTING.. Pure ShowManSHip:)

HELL I HOPE THERE ARE TWO DIFFERENT NUNCHUCK STYLES IN SCV
MAXI and :)LI LONG SONs:) with knife Nunchucks:)
http://www.fightersgeneration.com/characters2/lilong-soul3art.jpg
 
So Maxi's SCIV BB totally stinks: okay, agreed.

If SCV sticks to his SCIV BB >:( I think Namco should have it either with a quicker guard recovery alone or a BB--> to a gaurd--> to guarding a punishing AA or BB or (whatever)--> to his LO shift after guarding.

@DustbusterGF: Okay here's where I need your input:
...SC3 move that should be in SCV is SC3 BB same properties...
If Damco would have Maxi do his SCIV BB, I say Namco should put both versions of his BB in SCV, damn it.
Here's the thing though.

If such of an "out of the a$$" concept were to pass, would you rather have:



  • B delay B = SCIII
    :B::B: = SCIV
OR

  • :B::B: = SCIII
    :bB: = SCIV
    ?
 
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