Strategy/Playstyle Discussion + general Q&A

Strategy/Playstyle Discussion.

33B > 66B trap is character specific. I have a messy post about it in the combo thread
 
Strategy/Playstyle Discussion.

A+B is getting more manly all the time. Yea it's unsafe on block but you can tech trap with it and keeps PO transition loving Takis on their toes.
 
Strategy/Playstyle Discussion.

A+B is getting more manly all the time. Yea it's unsafe on block but you can tech trap with it and keeps PO transition loving Takis on their toes.

everything nightmare does is manly, that said, anyone actually GI with GS A+B before? and does A+B GI on s-lows ?
 
Strategy/Playstyle Discussion.

GS A+B can and will GI and will also GI S-Lows (Tested with amy's 2A)
 
Strategy/Playstyle Discussion.

A+B and GS A+B are not auto GIs!!! they are WEAK ATTACK COUNTERS and GS A+B is total crap
 
Strategy/Playstyle Discussion.

You know, I just remembered Nightmare's A+K in SC2 (was 3A back then) had auto-GI frames. I think it was also a mid instead of a high. Why did they change it? lol

Give him that shit and 8WR A+K from SC2 and he'd be pretty decent lol.

That was my way of life back in the day. Then all of that got shot to hell.
 
Strategy/Playstyle Discussion.

A+B and GS A+B are not auto GIs!!! they are WEAK ATTACK COUNTERS and GS A+B is total crap


as attack counter... yes it's pretty crappy

but the move itself got it's use even outside of combos.

-LAU
 
Strategy/Playstyle Discussion.

Exactly... it's a good move because it's manly..


well i find GS A+B good vs far range 8WR opponents.. they usually don't expect it... and even if it does.. GS A+B is kinda weird.. it won't miss.. but it doesn't really track well... so if they are 8WR you'll always hit them off axis or they'll block off axis which will make you more safe.

-LAU
 
Strategy/Playstyle Discussion.

GS A+B can also be used as a techtrap after bA. Its useful for when you get a tip hit and the opponent can tech out of range of the GS KK.
 
Strategy/Playstyle Discussion.

would be nice to do those bAs once in awhile during a match.

on another note, 11_77 K is a great poke at mid range, I never really use it but after a few bad matches I started using it and it's great for keeping the distance between NM and those fast characters, it has decent track, safe on block, KD on counter (can tech though, any tech traps for this move?) and Tech Crouch (slightly, i think).
 
Yeah I am actually using 11K as one of my core moves now because of it's block recovery being so good. I think it is much better than 3K for this reason. 11K on block into B+K or sidestep will dodge a lot of things.

11K is CRUCIAL vs Soph and Cass becaues of how badly they can punish nightmare's other mid attacks
 
Im sorry about my earlier post on A+B.

Rest assured i wont make that mistake ever again. Thanks for the correction Tiamat.
 
no problem I was just in a silly mood at the time. it's true that that information isn't really posted anywhere...I think. though it does mention using A+B vs knees against sieg in my matchup guide

also...guide was updated a bit over the weekend
 
Hi, I'm new to the forums and Soul Calibur 4 in general, but I have some questions.
Are there times where ukemi'ing a 2[K] won't be fast enough to dodge a 2A+B followup? I read some of the posts above, and it's what it seems like. Can only certain characters avoid the soul charge? A friend and I were practicing the ukemi timings after 2[K] and it was getting pretty nasty when the 2A+B would come down and strike lightning to our precious jewels/buttocks repeatedly.
 
it's character specific and 1P or 2P specific lol

there is no "ukemi timing" btw you can just hold G and a direction to ukemi
 
Back
Top Bottom